Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.)

This commit is contained in:
omar
2017-11-24 09:27:45 +01:00
parent 6bd3b45b34
commit ef5dd30625
6 changed files with 27 additions and 18 deletions

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@ -1,4 +1,4 @@
// ImGui GLFW binding with OpenGL (legacy fixed pipeline)
// ImGui GLFW binding with OpenGL (legacy, fixed pipeline)
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)

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@ -1,4 +1,4 @@
// ImGui GLFW binding with OpenGL (legacy fixed pipeline)
// ImGui GLFW binding with OpenGL (legacy, fixed pipeline)
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)