mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Nav: remove other-axis clamping, now that columns themselves are clamped. (#2221)
Amend00d3f92
+ olderf2d14724
,0cc20fca8
+ Add ImGuiNavMoveFlags_WrapMask_ for good measure.
This commit is contained in:
parent
da3d7e1587
commit
eed7b0e9c5
26
imgui.cpp
26
imgui.cpp
@ -10668,20 +10668,6 @@ static float inline NavScoreItemDistInterval(float cand_min, float cand_max, flo
|
|||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir, ImRect& r, const ImRect& clip_rect)
|
|
||||||
{
|
|
||||||
if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right)
|
|
||||||
{
|
|
||||||
r.Min.y = ImClamp(r.Min.y, clip_rect.Min.y, clip_rect.Max.y);
|
|
||||||
r.Max.y = ImClamp(r.Max.y, clip_rect.Min.y, clip_rect.Max.y);
|
|
||||||
}
|
|
||||||
else // FIXME: PageUp/PageDown are leaving move_dir == None
|
|
||||||
{
|
|
||||||
r.Min.x = ImClamp(r.Min.x, clip_rect.Min.x, clip_rect.Max.x);
|
|
||||||
r.Max.x = ImClamp(r.Max.x, clip_rect.Min.x, clip_rect.Max.x);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057
|
// Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057
|
||||||
static bool ImGui::NavScoreItem(ImGuiNavItemData* result)
|
static bool ImGui::NavScoreItem(ImGuiNavItemData* result)
|
||||||
{
|
{
|
||||||
@ -10704,10 +10690,6 @@ static bool ImGui::NavScoreItem(ImGuiNavItemData* result)
|
|||||||
cand.ClipWithFull(window->ClipRect); // This allows the scored item to not overlap other candidates in the parent window
|
cand.ClipWithFull(window->ClipRect); // This allows the scored item to not overlap other candidates in the parent window
|
||||||
}
|
}
|
||||||
|
|
||||||
// We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items)
|
|
||||||
// For example, this ensures that items in one column are not reached when moving vertically from items in another column.
|
|
||||||
NavClampRectToVisibleAreaForMoveDir(g.NavMoveClipDir, cand, window->ClipRect);
|
|
||||||
|
|
||||||
// Compute distance between boxes
|
// Compute distance between boxes
|
||||||
// FIXME-NAV: Introducing biases for vertical navigation, needs to be removed.
|
// FIXME-NAV: Introducing biases for vertical navigation, needs to be removed.
|
||||||
float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x);
|
float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x);
|
||||||
@ -11035,10 +11017,11 @@ void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNav
|
|||||||
void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags wrap_flags)
|
void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags wrap_flags)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
IM_ASSERT(wrap_flags != 0); // Call with _WrapX, _WrapY, _LoopX, _LoopY
|
IM_ASSERT((wrap_flags & ImGuiNavMoveFlags_WrapMask_ ) != 0 && (wrap_flags & ~ImGuiNavMoveFlags_WrapMask_) == 0); // Call with _WrapX, _WrapY, _LoopX, _LoopY
|
||||||
|
|
||||||
// In theory we should test for NavMoveRequestButNoResultYet() but there's no point doing it, NavEndFrame() will do the same test
|
// In theory we should test for NavMoveRequestButNoResultYet() but there's no point doing it, NavEndFrame() will do the same test
|
||||||
if (g.NavWindow == window && g.NavMoveScoringItems && g.NavLayer == ImGuiNavLayer_Main)
|
if (g.NavWindow == window && g.NavMoveScoringItems && g.NavLayer == ImGuiNavLayer_Main)
|
||||||
g.NavMoveFlags |= wrap_flags;
|
g.NavMoveFlags = (g.NavMoveFlags & ~ImGuiNavMoveFlags_WrapMask_) | wrap_flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0).
|
// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0).
|
||||||
@ -11732,8 +11715,7 @@ static void ImGui::NavEndFrame()
|
|||||||
// Perform wrap-around in menus
|
// Perform wrap-around in menus
|
||||||
// FIXME-NAV: Wrap may need to apply a weight bias on the other axis. e.g. 4x4 grid with 2 last items missing on last item won't handle LoopY/WrapY correctly.
|
// FIXME-NAV: Wrap may need to apply a weight bias on the other axis. e.g. 4x4 grid with 2 last items missing on last item won't handle LoopY/WrapY correctly.
|
||||||
// FIXME-NAV: Wrap (not Loop) support could be handled by the scoring function and then WrapX would function without an extra frame.
|
// FIXME-NAV: Wrap (not Loop) support could be handled by the scoring function and then WrapX would function without an extra frame.
|
||||||
const ImGuiNavMoveFlags wanted_flags = ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY;
|
if (g.NavWindow && NavMoveRequestButNoResultYet() && (g.NavMoveFlags & ImGuiNavMoveFlags_WrapMask_) && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded) == 0)
|
||||||
if (g.NavWindow && NavMoveRequestButNoResultYet() && (g.NavMoveFlags & wanted_flags) && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded) == 0)
|
|
||||||
NavUpdateCreateWrappingRequest();
|
NavUpdateCreateWrappingRequest();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1473,6 +1473,7 @@ enum ImGuiNavMoveFlags_
|
|||||||
ImGuiNavMoveFlags_LoopY = 1 << 1,
|
ImGuiNavMoveFlags_LoopY = 1 << 1,
|
||||||
ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
|
ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
|
||||||
ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
|
ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
|
||||||
|
ImGuiNavMoveFlags_WrapMask_ = ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_LoopY | ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_WrapY,
|
||||||
ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
|
ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
|
||||||
ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown)
|
ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown)
|
||||||
ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary
|
ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary
|
||||||
|
Loading…
Reference in New Issue
Block a user