mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-03 22:51:06 +01:00 
			
		
		
		
	Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts: # examples/example_glfw_opengl3/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_win32_directx11/main.cpp
This commit is contained in:
		@@ -37,6 +37,8 @@ Breaking Changes:
 | 
			
		||||
 | 
			
		||||
- Renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges and removed its [Beta] mark.
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		||||
  The addition of new configuration options in the Docking branch is pushing for a little reorganization of those names.
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		||||
- Made it illegal to call Begin("") with an empty string. This somehow accidentally worked before but had various 
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		||||
  undesirable side-effect as the window would have ID zero. In particular it is causing problems in viewport/docking branches.
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		||||
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		||||
Other Changes:
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		||||
- Added BETA api for Tab Bar/Tabs widgets: (#261, #351)
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		||||
 
 | 
			
		||||
@@ -28,13 +28,13 @@ int main(int, char**)
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		||||
    ImGuiIO& io = ImGui::GetIO(); (void)io;
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		||||
    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplAllegro5_Init(display);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
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		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
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		||||
    ImGui_ImplAllegro5_Init(display);
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		||||
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		||||
    // Load Fonts
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		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
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		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
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		||||
 
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		||||
@@ -26,11 +26,9 @@
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		||||
 | 
			
		||||
        IMGUI_CHECKVERSION();
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		||||
        ImGui::CreateContext();
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		||||
        (void)ImGui::GetIO();
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		||||
        
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		||||
        ImGui_ImplMetal_Init(_device);
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		||||
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		||||
        ImGui::StyleColorsDark();
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		||||
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		||||
        ImGui_ImplMetal_Init(_device);
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		||||
    }
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		||||
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		||||
    return self;
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		||||
 
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		||||
@@ -243,14 +243,14 @@
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		||||
    ImGuiIO& io = ImGui::GetIO(); (void)io;
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		||||
    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
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		||||
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		||||
    // Setup Dear ImGui style
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		||||
    ImGui::StyleColorsDark();
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		||||
    //ImGui::StyleColorsClassic();
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		||||
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		||||
    // Setup Platform/Renderer bindings
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		||||
    ImGui_ImplOSX_Init();
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		||||
    ImGui_ImplOpenGL2_Init();
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		||||
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		||||
    // Setup Style
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		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
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		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
 | 
			
		||||
 
 | 
			
		||||
@@ -100,15 +100,15 @@ int main(int argc, char** argv)
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		||||
    ImGuiIO& io = ImGui::GetIO(); (void)io;
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		||||
    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
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		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
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		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplFreeGLUT_Init();
 | 
			
		||||
    ImGui_ImplFreeGLUT_InstallFuncs();
 | 
			
		||||
    ImGui_ImplOpenGL2_Init();
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -46,14 +46,22 @@ int main(int, char**)
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplGlfw_InitForOpenGL(window, true);
 | 
			
		||||
    ImGui_ImplOpenGL2_Init();
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -92,17 +92,21 @@ int main(int, char**)
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		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplGlfw_InitForOpenGL(window, true);
 | 
			
		||||
    ImGui_ImplOpenGL3_Init(glsl_version);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    style.WindowRounding = 0.0f;                                // When viewports are enabled it is preferable to disable WinodwRounding
 | 
			
		||||
    style.Colors[ImGuiCol_WindowBg].w = 1.0f;                   // When viewports are enabled it is preferable to disable WindowBg alpha
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplGlfw_InitForOpenGL(window, true);
 | 
			
		||||
    ImGui_ImplOpenGL3_Init(glsl_version);
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
 | 
			
		||||
 
 | 
			
		||||
@@ -360,6 +360,18 @@ int main(int, char**)
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplGlfw_InitForVulkan(window, true);
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo init_info = {};
 | 
			
		||||
@@ -374,10 +386,6 @@ int main(int, char**)
 | 
			
		||||
    init_info.CheckVkResultFn = check_vk_result;
 | 
			
		||||
    ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -22,13 +22,13 @@ int main(int, char**)
 | 
			
		||||
    ImGuiIO& io = ImGui::GetIO(); (void)io;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_Marmalade_Init(true);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_Marmalade_Init(true);
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -44,14 +44,22 @@ int main(int, char**)
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
 | 
			
		||||
    ImGui_ImplOpenGL2_Init();
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -84,17 +84,21 @@ int main(int, char**)
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
 | 
			
		||||
    ImGui_ImplOpenGL3_Init(glsl_version);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    style.WindowRounding = 0.0f;                                // When viewports are enabled it is preferable to disable WinodwRounding
 | 
			
		||||
    style.Colors[ImGuiCol_WindowBg].w = 1.0f;                   // When viewports are enabled it is preferable to disable WindowBg alpha
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
 | 
			
		||||
    ImGui_ImplOpenGL3_Init(glsl_version);
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
 
 | 
			
		||||
@@ -341,6 +341,18 @@ int main(int, char**)
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplSDL2_InitForVulkan(window);
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo init_info = {};
 | 
			
		||||
@@ -355,10 +367,6 @@ int main(int, char**)
 | 
			
		||||
    init_info.CheckVkResultFn = check_vk_result;
 | 
			
		||||
    ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -121,14 +121,22 @@ int main(int, char**)
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplWin32_Init(hwnd);
 | 
			
		||||
    ImGui_ImplDX10_Init(g_pd3dDevice);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -140,17 +140,21 @@ int main(int, char**)
 | 
			
		||||
    io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts;     // FIXME-DPI: THIS CURRENTLY DOESN'T WORK AS EXPECTED. DON'T USE IN USER APP!
 | 
			
		||||
    io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // FIXME-DPI
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplWin32_Init(hwnd);
 | 
			
		||||
    ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    style.WindowRounding = 0.0f;                                // When viewports are enabled it is preferable to disable WinodwRounding
 | 
			
		||||
    style.Colors[ImGuiCol_WindowBg].w = 1.0f;                   // When viewports are enabled it is preferable to disable WindowBg alpha
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplWin32_Init(hwnd);
 | 
			
		||||
    ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
 
 | 
			
		||||
@@ -295,6 +295,18 @@ int main(int, char**)
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplWin32_Init(hwnd);
 | 
			
		||||
    ImGui_ImplDX12_Init(g_pd3dDevice, NUM_FRAMES_IN_FLIGHT, 
 | 
			
		||||
@@ -302,10 +314,6 @@ int main(int, char**)
 | 
			
		||||
        g_pd3dSrvDescHeap->GetCPUDescriptorHandleForHeapStart(), 
 | 
			
		||||
        g_pd3dSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -80,18 +80,15 @@ int main(int, char**)
 | 
			
		||||
    ImGui::CreateContext();
 | 
			
		||||
    ImGuiIO& io = ImGui::GetIO(); (void)io;
 | 
			
		||||
    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;       // Enable Keyboard Controls
 | 
			
		||||
    io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;         // Enable Multi-Viewport / Platform Windows
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer bindings
 | 
			
		||||
    ImGui_ImplWin32_Init(hwnd);
 | 
			
		||||
    ImGui_ImplDX9_Init(g_pd3dDevice);
 | 
			
		||||
 | 
			
		||||
    // Setup Style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
			
		||||
 
 | 
			
		||||
@@ -4848,7 +4848,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    const ImGuiStyle& style = g.Style;
 | 
			
		||||
    IM_ASSERT(name != NULL);                        // Window name required
 | 
			
		||||
    IM_ASSERT(name != NULL && name[0] != '\0');     // Window name required
 | 
			
		||||
    IM_ASSERT(g.FrameScopeActive);                  // Forgot to call ImGui::NewFrame()
 | 
			
		||||
    IM_ASSERT(g.FrameCountEnded != g.FrameCount);   // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user