Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833 (#3390)

This commit is contained in:
ocornut 2020-08-07 15:24:00 +02:00
parent b15b25bccd
commit ede8825fb2
3 changed files with 3 additions and 0 deletions

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@ -80,6 +80,7 @@ Other Changes:
- Demo: Improved "Layout & Scrolling" -> "Child Windows" section.
- Style Editor: Added preview of circle auto-tessellation when editing the corresponding value.
- Backends: OpenGL3: Added support for glad2 loader. (#3330) [@moritz-h]
- Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. (#3390) [@RoryO]
-----------------------------------------------------------------------

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@ -513,6 +513,7 @@ int main(int, char**)
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
if (!is_minimized)
{
memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
FrameRender(wd, draw_data);
FramePresent(wd);
}

View File

@ -513,6 +513,7 @@ int main(int, char**)
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
if (!is_minimized)
{
memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
FrameRender(wd, draw_data);
FramePresent(wd);
}