mirror of
https://github.com/Drezil/imgui.git
synced 2025-04-01 17:02:45 +00:00
Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833 (#3390)
This commit is contained in:
parent
b15b25bccd
commit
ede8825fb2
@ -80,6 +80,7 @@ Other Changes:
|
|||||||
- Demo: Improved "Layout & Scrolling" -> "Child Windows" section.
|
- Demo: Improved "Layout & Scrolling" -> "Child Windows" section.
|
||||||
- Style Editor: Added preview of circle auto-tessellation when editing the corresponding value.
|
- Style Editor: Added preview of circle auto-tessellation when editing the corresponding value.
|
||||||
- Backends: OpenGL3: Added support for glad2 loader. (#3330) [@moritz-h]
|
- Backends: OpenGL3: Added support for glad2 loader. (#3330) [@moritz-h]
|
||||||
|
- Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. (#3390) [@RoryO]
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
|
@ -513,6 +513,7 @@ int main(int, char**)
|
|||||||
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
||||||
if (!is_minimized)
|
if (!is_minimized)
|
||||||
{
|
{
|
||||||
|
memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
|
||||||
FrameRender(wd, draw_data);
|
FrameRender(wd, draw_data);
|
||||||
FramePresent(wd);
|
FramePresent(wd);
|
||||||
}
|
}
|
||||||
|
@ -513,6 +513,7 @@ int main(int, char**)
|
|||||||
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
||||||
if (!is_minimized)
|
if (!is_minimized)
|
||||||
{
|
{
|
||||||
|
memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
|
||||||
FrameRender(wd, draw_data);
|
FrameRender(wd, draw_data);
|
||||||
FramePresent(wd);
|
FramePresent(wd);
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user