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https://github.com/Drezil/imgui.git
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Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
This incorrect pattern has been mentioned or suggested in: #4510, #3355, #1760, #1490, #4152, #150
This commit is contained in:
parent
5867a43dc8
commit
edcd5b113e
@ -60,6 +60,20 @@ Breaking changes:
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- requires an explicit identifier. You may still use e.g. PushID() calls and then pass an empty identifier.
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- requires an explicit identifier. You may still use e.g. PushID() calls and then pass an empty identifier.
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- always uses style.FramePadding for padding, to be consistent with other buttons. You may use PushStyleVar() to alter this.
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- always uses style.FramePadding for padding, to be consistent with other buttons. You may use PushStyleVar() to alter this.
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- As always we are keeping a redirection function available (will obsolete later).
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- As always we are keeping a redirection function available (will obsolete later).
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- Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
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This relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
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- Previously this would make the window content size ~200x200:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End();
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- Instead, please submit an item:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End();
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- Alternative:
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Begin(...) + Dummy(ImVec2(200,200)) + End();
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Content size is now only extended when submitting an item.
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With '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will now be detected and assert.
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Without '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will silently be fixed until we obsolete it.
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(This incorrect pattern has been mentioned or suggested in: #4510, #3355, #1760, #1490, #4152, #150,
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threads have been amended to refer to this issue).
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Other Changes:
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Other Changes:
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63
imgui.cpp
63
imgui.cpp
@ -384,6 +384,17 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2022/09/02 (1.89) - obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries.
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this relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
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- previously this would make the window content size ~200x200:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End();
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- instead, please submit an item:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End();
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- alternative:
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Begin(...) + Dummy(ImVec2(200,200)) + End();
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- content size is now only extended when submitting an item!
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- with '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will now be detected and assert.
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- without '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will silently be fixed until we obsolete it.
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- 2022/08/03 (1.89) - changed signature of ImageButton() function. Kept redirection function (will obsolete).
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- 2022/08/03 (1.89) - changed signature of ImageButton() function. Kept redirection function (will obsolete).
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- added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter.
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- added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter.
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- old signature: bool ImageButton(ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), int frame_padding = -1, ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
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- old signature: bool ImageButton(ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), int frame_padding = -1, ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
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@ -6690,7 +6701,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.IdealMaxPos = window->DC.CursorStartPos;
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window->DC.IdealMaxPos = window->DC.CursorStartPos;
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window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
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window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
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window->DC.IsSameLine = false;
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window->DC.IsSameLine = window->DC.IsSetPos = false;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext;
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window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext;
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@ -6841,6 +6852,9 @@ void ImGui::End()
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if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
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if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
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LogFinish();
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LogFinish();
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if (window->DC.IsSetPos)
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ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
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// Pop from window stack
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// Pop from window stack
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g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup;
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g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup;
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if (window->Flags & ImGuiWindowFlags_ChildMenu)
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if (window->Flags & ImGuiWindowFlags_ChildMenu)
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@ -8229,6 +8243,36 @@ bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, si
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return !error;
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return !error;
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}
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}
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// Until 1.89 (IMGUI_VERSION_NUM < 18814) it was legal to use SetCursorPos() to extend the boundary of a parent (e.g. window or table cell)
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// This is causing issues and ambiguity and we need to retire that.
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// See https://github.com/ocornut/imgui/issues/5548 for more details.
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// [Scenario 1]
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// Previously this would make the window content size ~200x200:
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// Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End(); // NOT OK
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// Instead, please submit an item:
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// Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End(); // OK
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// Alternative:
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// Begin(...) + Dummy(ImVec2(200,200)) + End(); // OK
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// [Scenario 2]
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// For reference this is one of the issue what we aim to fix with this change:
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// BeginGroup() + SomeItem("foobar") + SetCursorScreenPos(GetCursorScreenPos()) + EndGroup()
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// The previous logic made SetCursorScreenPos(GetCursorScreenPos()) have a side-effect! It would erroneously incorporate ItemSpacing.y after the item into content size, making the group taller!
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// While this code is a little twisted, no-one would expect SetXXX(GetXXX()) to have a side-effect. Using vertical alignment patterns could trigger this issue.
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void ImGui::ErrorCheckUsingSetCursorPosToExtendParentBoundaries()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(window->DC.IsSetPos);
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window->DC.IsSetPos = false;
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#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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if (window->DC.CursorPos.x <= window->DC.CursorMaxPos.x && window->DC.CursorPos.y <= window->DC.CursorMaxPos.y)
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return;
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IM_ASSERT(0 && "Code uses SetCursorPos()/SetCursorScreenPos() to extend window/parent boundaries. Please submit an item e.g. Dummy() to validate extent.");
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#else
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window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
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#endif
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}
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static void ImGui::ErrorCheckNewFrameSanityChecks()
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static void ImGui::ErrorCheckNewFrameSanityChecks()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -8499,7 +8543,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_baseline_y)
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window->DC.CurrLineSize.y = 0.0f;
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window->DC.CurrLineSize.y = 0.0f;
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window->DC.PrevLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, text_baseline_y);
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window->DC.PrevLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, text_baseline_y);
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window->DC.CurrLineTextBaseOffset = 0.0f;
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window->DC.CurrLineTextBaseOffset = 0.0f;
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window->DC.IsSameLine = false;
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window->DC.IsSameLine = window->DC.IsSetPos = false;
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// Horizontal layout mode
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// Horizontal layout mode
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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@ -8619,7 +8663,8 @@ void ImGui::SetCursorScreenPos(const ImVec2& pos)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos = pos;
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window->DC.CursorPos = pos;
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window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
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//window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
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window->DC.IsSetPos = true;
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}
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}
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// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient.
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// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient.
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@ -8646,21 +8691,24 @@ void ImGui::SetCursorPos(const ImVec2& local_pos)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos = window->Pos - window->Scroll + local_pos;
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window->DC.CursorPos = window->Pos - window->Scroll + local_pos;
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window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
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//window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
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window->DC.IsSetPos = true;
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}
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}
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void ImGui::SetCursorPosX(float x)
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void ImGui::SetCursorPosX(float x)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x;
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window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x;
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window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x);
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//window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x);
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window->DC.IsSetPos = true;
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}
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}
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void ImGui::SetCursorPosY(float y)
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void ImGui::SetCursorPosY(float y)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y;
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window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y;
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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//window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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window->DC.IsSetPos = true;
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}
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}
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ImVec2 ImGui::GetCursorStartPos()
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ImVec2 ImGui::GetCursorStartPos()
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@ -8877,6 +8925,9 @@ void ImGui::EndGroup()
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ImGuiGroupData& group_data = g.GroupStack.back();
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ImGuiGroupData& group_data = g.GroupStack.back();
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IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window?
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IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window?
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if (window->DC.IsSetPos)
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ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
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ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos));
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ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos));
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window->DC.CursorPos = group_data.BackupCursorPos;
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window->DC.CursorPos = group_data.BackupCursorPos;
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2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION_NUM 18813
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#define IMGUI_VERSION_NUM 18814
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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@ -2034,6 +2034,7 @@ struct IMGUI_API ImGuiWindowTempData
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float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added).
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float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added).
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float PrevLineTextBaseOffset;
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float PrevLineTextBaseOffset;
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bool IsSameLine;
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bool IsSameLine;
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bool IsSetPos;
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ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
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ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
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ImVec1 GroupOffset;
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ImVec1 GroupOffset;
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@ -2915,6 +2916,7 @@ namespace ImGui
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// Debug Tools
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// Debug Tools
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IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
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inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
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inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
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inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
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inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
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IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
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IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
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@ -1718,7 +1718,7 @@ void ImGui::TableBeginRow(ImGuiTable* table)
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table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
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table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
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window->DC.PrevLineTextBaseOffset = 0.0f;
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window->DC.PrevLineTextBaseOffset = 0.0f;
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window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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window->DC.IsSameLine = false;
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window->DC.IsSameLine = window->DC.IsSetPos = false;
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window->DC.CursorMaxPos.y = next_y1;
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window->DC.CursorMaxPos.y = next_y1;
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// Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
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// Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
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@ -2000,6 +2000,9 @@ void ImGui::TableEndCell(ImGuiTable* table)
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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ImGuiWindow* window = table->InnerWindow;
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ImGuiWindow* window = table->InnerWindow;
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if (window->DC.IsSetPos)
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ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
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// Report maximum position so we can infer content size per column.
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// Report maximum position so we can infer content size per column.
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float* p_max_pos_x;
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float* p_max_pos_x;
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if (table->RowFlags & ImGuiTableRowFlags_Headers)
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if (table->RowFlags & ImGuiTableRowFlags_Headers)
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Reference in New Issue
Block a user