Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). (#6424, #3841) + commented out obsolete ImGuiListClipper() constructor.

This commit is contained in:
ocornut
2023-05-15 12:01:40 +02:00
parent a550263d6c
commit ecb0aaa7c2
3 changed files with 14 additions and 6 deletions

View File

@ -37,6 +37,10 @@ HOW TO UPDATE?
Breaking changes:
- Clipper: Commented out obsolete redirection constructor which was marked obsolete in 1.79:
'ImGuiListClipper(int items_count, float items_height)' --> Use 'ImGuiListClipper() + clipper.Begin().clipper.Begin()'.
- Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(), kept
inline redirection function (introduced in 1.86 andrarely used). (#6424, #3841)
- Backends: GLUT: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame().
It needs to be called from the main app loop, like with every other backends. (#6337) [@GereonV]
@ -928,7 +932,7 @@ Other Changes:
Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
- Clipper: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out
during a clipping operation. (#3841) [@@GamingMinds-DanielC]
during a clipping operation. (#3841) [@GamingMinds-DanielC]
- Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested
by the clipper to display. (#3841)
- Clipper: fixed content height declaration slightly mismatching the value of when not using a clipper.