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Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). (#6424, #3841) + commented out obsolete ImGuiListClipper() constructor.
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@ -37,6 +37,10 @@ HOW TO UPDATE?
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Breaking changes:
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- Clipper: Commented out obsolete redirection constructor which was marked obsolete in 1.79:
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'ImGuiListClipper(int items_count, float items_height)' --> Use 'ImGuiListClipper() + clipper.Begin().clipper.Begin()'.
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- Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(), kept
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inline redirection function (introduced in 1.86 andrarely used). (#6424, #3841)
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- Backends: GLUT: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame().
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It needs to be called from the main app loop, like with every other backends. (#6337) [@GereonV]
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@ -928,7 +932,7 @@ Other Changes:
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Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
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still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
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- Clipper: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out
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during a clipping operation. (#3841) [@@GamingMinds-DanielC]
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during a clipping operation. (#3841) [@GamingMinds-DanielC]
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- Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested
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by the clipper to display. (#3841)
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- Clipper: fixed content height declaration slightly mismatching the value of when not using a clipper.
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