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TreeNodeEx() wired the display-side ImGuiTreeNodeFlags_Selected flag (#581)
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@ -5712,7 +5712,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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else
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{
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// Unframed typed for tree nodes
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if (hovered)
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if (hovered || (flags & ImGuiTreeNodeFlags_Selected))
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RenderFrame(bb.Min, bb.Max, col, false);
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RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
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2
imgui.h
2
imgui.h
@ -518,7 +518,7 @@ enum ImGuiInputTextFlags_
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// Flags for ImGui::TreeNode*(), ImGui::CollapsingHeader*()
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enum ImGuiTreeNodeFlags_
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{
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ImGuiTreeNodeFlags_Selected = 1 << 0, // FIXME: TODO
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ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
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ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader)
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ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
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ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when opened (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
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