TreeNodeEx() wired the display-side ImGuiTreeNodeFlags_Selected flag (#581)

This commit is contained in:
ocornut 2016-05-01 16:06:46 +02:00
parent ab6bc05fc3
commit ec6471ca87
2 changed files with 2 additions and 2 deletions

View File

@ -5712,7 +5712,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
else else
{ {
// Unframed typed for tree nodes // Unframed typed for tree nodes
if (hovered) if (hovered || (flags & ImGuiTreeNodeFlags_Selected))
RenderFrame(bb.Min, bb.Max, col, false); RenderFrame(bb.Min, bb.Max, col, false);
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false); RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);

View File

@ -518,7 +518,7 @@ enum ImGuiInputTextFlags_
// Flags for ImGui::TreeNode*(), ImGui::CollapsingHeader*() // Flags for ImGui::TreeNode*(), ImGui::CollapsingHeader*()
enum ImGuiTreeNodeFlags_ enum ImGuiTreeNodeFlags_
{ {
ImGuiTreeNodeFlags_Selected = 1 << 0, // FIXME: TODO ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader) ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader)
ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when opened (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when opened (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack