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About: Added build/system info relating to Viewport branch.
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@ -2539,25 +2539,37 @@ void ImGui::ShowAboutWindow(bool* p_open)
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#endif
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#endif
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#ifdef __clang_version__
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#ifdef __clang_version__
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ImGui::Text("define: __clang_version__=%s", __clang_version__);
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ImGui::Text("define: __clang_version__=%s", __clang_version__);
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#endif
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#ifdef IMGUI_HAS_VIEWPORT
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ImGui::Text("define: IMGUI_HAS_VIEWPORT");
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#endif
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#endif
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ImGui::Separator();
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ImGui::Separator();
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ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags);
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ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags);
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if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard");
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if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard");
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if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad");
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if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad");
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if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos");
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if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos");
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if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard");
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if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard");
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse");
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse");
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange");
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange");
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if (io.ConfigFlags & ImGuiConfigFlags_IsSRGB) ImGui::Text(" IsSRGB");
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) ImGui::Text(" ViewportsEnable");
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if (io.ConfigFlags & ImGuiConfigFlags_IsTouchScreen) ImGui::Text(" IsTouchScreen");
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsNoTaskBarIcon) ImGui::Text(" ViewportsNoTaskBarIcon");
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if (io.MouseDrawCursor) ImGui::Text(" MouseDrawCursor");
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsNoMerge) ImGui::Text(" ViewportsNoMerge");
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if (io.ConfigMacOSXBehaviors) ImGui::Text(" ConfigMacOSXBehaviors");
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsDecoration) ImGui::Text(" ViewportsDecoration");
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if (io.ConfigInputTextCursorBlink) ImGui::Text(" ConfigInputTextCursorBlink");
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if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) ImGui::Text(" DpiEnableScaleViewports");
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if (io.ConfigResizeWindowsFromEdges) ImGui::Text(" ConfigResizeWindowsFromEdges");
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if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ImGui::Text(" DpiEnableScaleFonts");
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if (io.ConfigFlags & ImGuiConfigFlags_IsSRGB) ImGui::Text(" IsSRGB");
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if (io.ConfigFlags & ImGuiConfigFlags_IsTouchScreen) ImGui::Text(" IsTouchScreen");
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if (io.MouseDrawCursor) ImGui::Text(" MouseDrawCursor");
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if (io.ConfigMacOSXBehaviors) ImGui::Text(" ConfigMacOSXBehaviors");
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if (io.ConfigInputTextCursorBlink) ImGui::Text(" ConfigInputTextCursorBlink");
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if (io.ConfigResizeWindowsFromEdges) ImGui::Text(" ConfigResizeWindowsFromEdges");
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ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
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ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
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if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
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if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
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if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
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if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
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if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
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if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
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if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) ImGui::Text(" PlatformHasViewports");
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if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport");
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if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports) ImGui::Text(" RendererHasViewports");
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ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL");
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ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL");
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ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL");
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ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL");
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ImGui::Separator();
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ImGui::Separator();
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