diff --git a/imgui_internal.h b/imgui_internal.h index b59844c0..8b50003d 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -811,7 +811,7 @@ struct ImGuiNextItemData // Tabs //----------------------------------------------------------------------------- -struct ImGuiTabBarSortItem +struct ImGuiShrinkWidthItem { int Index; float Width; @@ -976,7 +976,7 @@ struct ImGuiContext ImPool TabBars; ImGuiTabBar* CurrentTabBar; ImVector CurrentTabBarStack; - ImVector TabSortByWidthBuffer; + ImVector ShrinkWidthBuffer; // Widget state ImVec2 LastValidMousePos; @@ -1495,6 +1495,7 @@ namespace ImGui IMGUI_API void PopItemFlag(); IMGUI_API bool IsItemToggledSelection(); // was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly) IMGUI_API ImVec2 GetWorkRectMax(); + IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess); // Logging/Capture IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index d1fe8916..b84052b2 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -1149,6 +1149,7 @@ void ImGui::Bullet() // - SeparatorEx() [Internal] // - Separator() // - SplitterBehavior() [Internal] +// - ShrinkWidths() [Internal] //------------------------------------------------------------------------- void ImGui::Spacing() @@ -1330,6 +1331,33 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float return held; } +static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs) +{ + const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs; + const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs; + if (int d = (int)(b->Width - a->Width)) + return d; + return (b->Index - a->Index); +} + +// Shrink excess width from a set of item, by removing width from the larger items first. +void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess) +{ + if (count > 1) + ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); + int count_same_width = 1; + while (width_excess > 0.0f && count_same_width < count) + { + while (count_same_width < count && items[0].Width == items[count_same_width].Width) + count_same_width++; + float width_to_remove_per_item_max = (count_same_width < count) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f); + float width_to_remove_per_item = ImMin(width_excess / count_same_width, width_to_remove_per_item_max); + for (int item_n = 0; item_n < count_same_width; item_n++) + items[item_n].Width -= width_to_remove_per_item; + width_excess -= width_to_remove_per_item * count_same_width; + } +} + //------------------------------------------------------------------------- // [SECTION] Widgets: ComboBox //------------------------------------------------------------------------- @@ -6221,15 +6249,6 @@ static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const voi return (int)(a->Offset - b->Offset); } -static int IMGUI_CDECL TabBarSortItemComparer(const void* lhs, const void* rhs) -{ - const ImGuiTabBarSortItem* a = (const ImGuiTabBarSortItem*)lhs; - const ImGuiTabBarSortItem* b = (const ImGuiTabBarSortItem*)rhs; - if (int d = (int)(b->Width - a->Width)) - return d; - return (b->Index - a->Index); -} - static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref) { ImGuiContext& g = *GImGui; @@ -6403,10 +6422,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Max.x! scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; - ImVector& width_sort_buffer = g.TabSortByWidthBuffer; - width_sort_buffer.resize(tab_bar->Tabs.Size); - // Compute ideal widths + g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); float width_total_contents = 0.0f; ImGuiTabItem* most_recently_selected_tab = NULL; bool found_selected_tab_id = false; @@ -6429,8 +6446,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents; // Store data so we can build an array sorted by width if we need to shrink tabs down - width_sort_buffer[tab_n].Index = tab_n; - width_sort_buffer[tab_n].Width = tab->WidthContents; + g.ShrinkWidthBuffer[tab_n].Index = tab_n; + g.ShrinkWidthBuffer[tab_n].Width = tab->WidthContents; } // Compute width @@ -6439,21 +6456,9 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown)) { // If we don't have enough room, resize down the largest tabs first - if (tab_bar->Tabs.Size > 1) - ImQsort(width_sort_buffer.Data, (size_t)width_sort_buffer.Size, sizeof(ImGuiTabBarSortItem), TabBarSortItemComparer); - int tab_count_same_width = 1; - while (width_excess > 0.0f && tab_count_same_width < tab_bar->Tabs.Size) - { - while (tab_count_same_width < tab_bar->Tabs.Size && width_sort_buffer[0].Width == width_sort_buffer[tab_count_same_width].Width) - tab_count_same_width++; - float width_to_remove_per_tab_max = (tab_count_same_width < tab_bar->Tabs.Size) ? (width_sort_buffer[0].Width - width_sort_buffer[tab_count_same_width].Width) : (width_sort_buffer[0].Width - 1.0f); - float width_to_remove_per_tab = ImMin(width_excess / tab_count_same_width, width_to_remove_per_tab_max); - for (int tab_n = 0; tab_n < tab_count_same_width; tab_n++) - width_sort_buffer[tab_n].Width -= width_to_remove_per_tab; - width_excess -= width_to_remove_per_tab * tab_count_same_width; - } + ShrinkWidths(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Size, width_excess); for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - tab_bar->Tabs[width_sort_buffer[tab_n].Index].Width = (float)(int)width_sort_buffer[tab_n].Width; + tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index].Width = (float)(int)g.ShrinkWidthBuffer[tab_n].Width; } else {