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Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. Comments. (#125)
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@ -46,6 +46,7 @@ Other Changes:
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- InputText: Fixed password fields displaying ASCII spaces as blanks instead of using the '*'
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- InputText: Fixed password fields displaying ASCII spaces as blanks instead of using the '*'
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glyph. (#2149, #515)
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glyph. (#2149, #515)
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- Selectable: Fixed honoring style.SelectableTextAlign with unspecified size. (#2347, #2601)
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- Selectable: Fixed honoring style.SelectableTextAlign with unspecified size. (#2347, #2601)
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- Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. (#125)
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- Scrolling: Fixed scrolling centering API leading to non-integer scrolling values and initial
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- Scrolling: Fixed scrolling centering API leading to non-integer scrolling values and initial
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cursor position. This would often get fixed after the fix item submission, but using the
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cursor position. This would often get fixed after the fix item submission, but using the
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ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073)
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ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073)
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@ -71,11 +71,12 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
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- widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
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- widgets: activate by identifier (trigger button, focus given id)
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- widgets: activate by identifier (trigger button, focus given id)
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- widgets: a way to represent "mixed" values, so e.g. all values replaced with *, including check-boxes, colors, etc. with support for multi-components widgets (e.g. SliderFloat3, make only "Y" mixed) (#2644)
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- widgets: a way to represent "mixed" values, so e.g. all values replaced with *, including check-boxes, colors, etc. with support for multi-components widgets (e.g. SliderFloat3, make only "Y" mixed) (#2644)
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- widgets: selectable: generic BeginSelectable()/EndSelectable() mechanism.
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- widgets: selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
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- widgets: checkbox: checkbox with custom glyph inside frame.
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- widgets: checkbox: checkbox with custom glyph inside frame.
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- widgets: coloredit: keep reporting as active when picker is on?
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- widgets: coloredit: keep reporting as active when picker is on?
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- widgets: group/scalarn functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow.
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- widgets: group/scalarn functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow.
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- selectable: using (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported.
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- selectable: generic BeginSelectable()/EndSelectable() mechanism.
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- selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
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- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
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- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
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- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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@ -1023,7 +1023,7 @@ ImGuiStyle::ImGuiStyle()
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TabBorderSize = 0.0f; // Thickness of border around tabs.
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TabBorderSize = 0.0f; // Thickness of border around tabs.
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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10
imgui.h
10
imgui.h
@ -1141,8 +1141,12 @@ enum ImGuiCol_
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};
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};
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// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
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// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
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// NB: the enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. During initialization, feel free to just poke into ImGuiStyle directly.
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// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
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// NB: if changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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// During initialization or between frames, feel free to just poke into ImGuiStyle directly.
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// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
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// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
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// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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enum ImGuiStyleVar_
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enum ImGuiStyleVar_
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{
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{
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// Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
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// Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
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@ -1387,7 +1391,7 @@ struct ImGuiStyle
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float TabBorderSize; // Thickness of border around tabs.
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float TabBorderSize; // Thickness of border around tabs.
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text when selectable is larger than text. Defaults to (0.0f, 0.0f) (top-left aligned).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
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ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
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float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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@ -643,9 +643,9 @@ static void ShowDemoWindowWidgets()
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static bool align_label_with_current_x_position = false;
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static bool align_label_with_current_x_position = false;
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanAvailWidth);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be layed out after the node.");
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
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ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
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ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
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ImGui::Text("Hello!");
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ImGui::Text("Hello!");
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if (align_label_with_current_x_position)
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if (align_label_with_current_x_position)
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ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
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ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
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@ -980,7 +980,7 @@ static void ShowDemoWindowWidgets()
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}
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}
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if (ImGui::TreeNode("Alignment"))
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if (ImGui::TreeNode("Alignment"))
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{
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{
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HelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar().");
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HelpMarker("By default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar(). You'll probably want to always keep your default situation to left-align otherwise it becomes difficult to layout multiple items on a same line");
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static bool selected[3*3] = { true, false, true, false, true, false, true, false, true };
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static bool selected[3*3] = { true, false, true, false, true, false, true, false, true };
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for (int y = 0; y < 3; y++)
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for (int y = 0; y < 3; y++)
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{
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{
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@ -5558,6 +5558,8 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
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// Tip: pass a non-visible label (e.g. "##dummy") then you can use the space to draw other text or image.
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// Tip: pass a non-visible label (e.g. "##dummy") then you can use the space to draw other text or image.
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// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id.
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// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id.
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// With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags.
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// FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported.
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bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
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bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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@ -5579,13 +5581,17 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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ItemSize(size, 0.0f);
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ItemSize(size, 0.0f);
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// Fill horizontal space
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// Fill horizontal space
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const float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x + window->Pos.x : GetContentRegionMaxAbs().x;
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const float min_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? window->ContentRegionRect.Min.x : pos.x;
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const float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? window->ContentRegionRect.Max.x : GetContentRegionMaxAbs().x;
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if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
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if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
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size.x = ImMax(label_size.x, max_x - pos.x);
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size.x = ImMax(label_size.x, max_x - min_x);
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ImRect bb_align(pos, pos + size);
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// Text stays at the submission position, but bounding box may be extended on both sides
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const ImVec2 text_min = pos;
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const ImVec2 text_max(min_x + size.x, pos.y + size.y);
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// Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
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// Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
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ImRect bb_enlarged = bb_align;
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ImRect bb_enlarged(min_x, pos.y, text_max.x, text_max.y);
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const float spacing_x = style.ItemSpacing.x;
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const float spacing_x = style.ItemSpacing.x;
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const float spacing_y = style.ItemSpacing.y;
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const float spacing_y = style.ItemSpacing.y;
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const float spacing_L = IM_FLOOR(spacing_x * 0.50f);
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const float spacing_L = IM_FLOOR(spacing_x * 0.50f);
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@ -5665,7 +5671,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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PopColumnsBackground();
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PopColumnsBackground();
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if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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RenderTextClipped(bb_align.Min, bb_align.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb_enlarged);
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RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb_enlarged);
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if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
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if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
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// Automatically close popups
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// Automatically close popups
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