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Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. Comments. (#125)
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10
imgui.h
10
imgui.h
@ -1141,8 +1141,12 @@ enum ImGuiCol_
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};
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// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
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// NB: the enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. During initialization, feel free to just poke into ImGuiStyle directly.
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// NB: if changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
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// During initialization or between frames, feel free to just poke into ImGuiStyle directly.
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// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
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// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
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// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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enum ImGuiStyleVar_
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{
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// Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
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@ -1387,7 +1391,7 @@ struct ImGuiStyle
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float TabBorderSize; // Thickness of border around tabs.
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text when selectable is larger than text. Defaults to (0.0f, 0.0f) (top-left aligned).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
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float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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