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Nav: Tweak GetNavInputAmount(). Split debug defines.
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2
imgui.h
2
imgui.h
@ -999,7 +999,7 @@ struct ImGuiIO
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bool WantCaptureKeyboard; // When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. This is set by ImGui when it wants to use your keyboard inputs.
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bool WantTextInput; // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
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bool WantMoveMouse; // MousePos has been altered, back-end should reposition mouse on next frame. Set only when 'NavMovesMouse=true'.
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bool NavUsable; // Directional navigation is currently allowed (will handle ImGuiKey_NavXXX events).
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bool NavUsable; // Directional navigation is currently allowed (will handle ImGuiKey_NavXXX events) ~ a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
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bool NavActive; // Directional navigation is active/visible and currently allowed (will handle ImGuiKey_NavXXX events).
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float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames
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int MetricsAllocs; // Number of active memory allocations
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