mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
ListBox(): Fixed frame sizing when items_count==1 unnecessarily showing a scrollbar. (#2173). Tweaked frame sizing so list boxes will look more consistent when FramePadding is far from ItemSpacing.
This commit is contained in:
parent
1441756a0f
commit
eb592bf7d3
@ -66,6 +66,8 @@ Other Changes:
|
||||
introduced in 1.50 and broken in 1.60. (#1698, #894, #713).
|
||||
- TextUnformatted(): Fixed a case where large-text path would read bytes past the text_end marker depending
|
||||
on the position of new lines in the buffer (it wasn't affecting the output but still not the right thing to do!)
|
||||
- ListBox(): Fixed frame sizing when items_count==1 unnecessarily showing a scrollbar. (#2173) [@luk1337, @ocornut]
|
||||
- ListBox(): Tweaked frame sizing so list boxes will look more consistent when FramePadding is far from ItemSpacing.
|
||||
- RenderText(): Some optimization for very large text buffers, useful for non-optimized builds.
|
||||
- BeginMenu(): Fixed menu popup horizontal offset being off the item in the menu bar when WindowPadding=0.0f.
|
||||
- ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
|
||||
|
@ -4973,7 +4973,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
|
||||
// - Selectable()
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
|
||||
// Tip: pass a non-visible label (e.g. "##dummy") then you can use the space to draw other text or image.
|
||||
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id.
|
||||
bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
|
||||
{
|
||||
@ -5084,9 +5084,9 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
|
||||
// - ListBoxFooter()
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// FIXME: Rename to BeginListBox()
|
||||
// FIXME: In principle this function should be called BeginListBox(). We should rename it after re-evaluating if we want to keep the same signature.
|
||||
// Helper to calculate the size of a listbox and display a label on the right.
|
||||
// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an empty label "##empty"
|
||||
// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty"
|
||||
bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -5112,24 +5112,26 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
return true;
|
||||
}
|
||||
|
||||
// FIXME: Rename to BeginListBox()
|
||||
// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
|
||||
bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
|
||||
{
|
||||
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
||||
// We don't add +0.40f if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size.
|
||||
// Size default to hold ~7.25 items.
|
||||
// We add +25% worth of item height to allow the user to see at a glance if there are more items up/down, without looking at the scrollbar.
|
||||
// We don't add this extra bit if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size.
|
||||
// I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution.
|
||||
if (height_in_items < 0)
|
||||
height_in_items = ImMin(items_count, 7);
|
||||
float height_in_items_f = height_in_items < items_count ? (height_in_items + 0.40f) : (height_in_items + 0.00f);
|
||||
const ImGuiStyle& style = GetStyle();
|
||||
float height_in_items_f = (height_in_items < items_count) ? (height_in_items + 0.25f) : (height_in_items + 0.00f);
|
||||
|
||||
// We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild().
|
||||
ImVec2 size;
|
||||
size.x = 0.0f;
|
||||
size.y = GetTextLineHeightWithSpacing() * height_in_items_f + GetStyle().ItemSpacing.y;
|
||||
size.y = GetTextLineHeightWithSpacing() * height_in_items_f + style.FramePadding.y * 2.0f;
|
||||
return ListBoxHeader(label, size);
|
||||
}
|
||||
|
||||
// FIXME: Rename to EndListBox()
|
||||
// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
|
||||
void ImGui::ListBoxFooter()
|
||||
{
|
||||
ImGuiWindow* parent_window = GetCurrentWindow()->ParentWindow;
|
||||
|
Loading…
Reference in New Issue
Block a user