mirror of
https://github.com/Drezil/imgui.git
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Demo: Renamed ShowHelpMarker() -> HelpMarker(). Fixed minor PVS warning. Removed unnecessary casts.
This commit is contained in:
parent
510342f024
commit
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110
imgui_demo.cpp
110
imgui_demo.cpp
@ -126,7 +126,7 @@ static void ShowExampleAppCustomRendering(bool* p_open);
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static void ShowExampleMenuFile();
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// Helper to display a little (?) mark which shows a tooltip when hovered.
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static void ShowHelpMarker(const char* desc)
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static void HelpMarker(const char* desc)
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{
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ImGui::TextDisabled("(?)");
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if (ImGui::IsItemHovered())
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@ -311,9 +311,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
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{
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ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
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ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
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ImGui::SameLine(); ShowHelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
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ImGui::SameLine(); HelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
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ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
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ImGui::SameLine(); ShowHelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
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ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
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ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouse);
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) // Create a way to restore this flag otherwise we could be stuck completely!
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{
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@ -326,21 +326,21 @@ void ImGui::ShowDemoWindow(bool* p_open)
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io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
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}
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ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
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ImGui::SameLine(); ShowHelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
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ImGui::SameLine(); HelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
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ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
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ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
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ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
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ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
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ImGui::SameLine(); ShowHelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
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ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
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ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
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ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
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ImGui::SameLine(); ShowHelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
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ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
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ImGui::TreePop();
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ImGui::Separator();
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}
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if (ImGui::TreeNode("Backend Flags"))
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{
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ShowHelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities.");
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HelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities.");
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ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying the back-end flags.
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ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad);
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ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors);
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@ -359,7 +359,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::TreeNode("Capture/Logging"))
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{
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ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded.");
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ShowHelpMarker("Try opening any of the contents below in this window and then click one of the \"Log To\" button.");
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HelpMarker("Try opening any of the contents below in this window and then click one of the \"Log To\" button.");
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ImGui::LogButtons();
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ImGui::TextWrapped("You can also call ImGui::LogText() to output directly to the log without a visual output.");
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if (ImGui::Button("Copy \"Hello, world!\" to clipboard"))
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@ -476,20 +476,20 @@ static void ShowDemoWindowWidgets()
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
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static int item_current = 0;
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ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items));
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ImGui::SameLine(); ShowHelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n");
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ImGui::SameLine(); HelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n");
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}
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{
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static char str0[128] = "Hello, world!";
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ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
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ImGui::SameLine(); ShowHelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp).");
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ImGui::SameLine(); HelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp).");
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static char str1[128] = "";
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ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1));
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static int i0 = 123;
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ImGui::InputInt("input int", &i0);
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ImGui::SameLine(); ShowHelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
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ImGui::SameLine(); HelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
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static float f0 = 0.001f;
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ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f");
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@ -499,7 +499,7 @@ static void ShowDemoWindowWidgets()
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static float f1 = 1.e10f;
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ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e");
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ImGui::SameLine(); ShowHelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n");
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ImGui::SameLine(); HelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n");
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static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
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ImGui::InputFloat3("input float3", vec4a);
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@ -508,7 +508,7 @@ static void ShowDemoWindowWidgets()
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{
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static int i1 = 50, i2 = 42;
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ImGui::DragInt("drag int", &i1, 1);
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ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
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ImGui::SameLine(); HelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
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ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%");
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@ -520,7 +520,7 @@ static void ShowDemoWindowWidgets()
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{
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static int i1=0;
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ImGui::SliderInt("slider int", &i1, -1, 3);
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ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
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ImGui::SameLine(); HelpMarker("CTRL+click to input value.");
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static float f1=0.123f, f2=0.0f;
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ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
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@ -533,7 +533,7 @@ static void ShowDemoWindowWidgets()
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static float col1[3] = { 1.0f,0.0f,0.2f };
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static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
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ImGui::ColorEdit3("color 1", col1);
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ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
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ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
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ImGui::ColorEdit4("color 2", col2);
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}
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@ -576,7 +576,7 @@ static void ShowDemoWindowWidgets()
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if (ImGui::TreeNode("Advanced, with Selectable nodes"))
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{
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ShowHelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open.");
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HelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open.");
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static bool align_label_with_current_x_position = false;
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ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
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ImGui::Text("Hello!");
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@ -663,7 +663,7 @@ static void ShowDemoWindowWidgets()
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ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink");
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ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow");
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ImGui::TextDisabled("Disabled");
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ImGui::SameLine(); ShowHelpMarker("The TextDisabled color is stored in ImGuiStyle.");
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ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle.");
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ImGui::TreePop();
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}
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@ -770,7 +770,7 @@ static void ShowDemoWindowWidgets()
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// Expose flags as checkbox for the demo
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static ImGuiComboFlags flags = 0;
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ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft);
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ImGui::SameLine(); ShowHelpMarker("Only makes a difference if the popup is larger than the combo");
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ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo");
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if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton))
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flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both
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if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview))
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@ -841,7 +841,7 @@ static void ShowDemoWindowWidgets()
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}
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if (ImGui::TreeNode("Selection State: Multiple Selection"))
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{
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ShowHelpMarker("Hold CTRL and click to select multiple items.");
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HelpMarker("Hold CTRL and click to select multiple items.");
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static bool selection[5] = { false, false, false, false, false };
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for (int n = 0; n < 5; n++)
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{
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@ -901,7 +901,7 @@ static void ShowDemoWindowWidgets()
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}
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if (ImGui::TreeNode("Alignment"))
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{
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ShowHelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar().");
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HelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar().");
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static bool selected[3*3] = { true, false, true, false, true, false, true, false, true };
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for (int y = 0; y < 3; y++)
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{
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@ -934,7 +934,7 @@ static void ShowDemoWindowWidgets()
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ImGui::Text("Password input");
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static char bufpass[64] = "password123";
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ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::SameLine(); ShowHelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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ImGui::InputTextWithHint("password (w/ hint)", "<password>", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
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@ -958,7 +958,7 @@ static void ShowDemoWindowWidgets()
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"\tlock cmpxchg8b eax\n";
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static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
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ShowHelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp)");
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HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp)");
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ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", (unsigned int*)&flags, ImGuiInputTextFlags_ReadOnly);
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ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", (unsigned int*)&flags, ImGuiInputTextFlags_AllowTabInput);
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ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", (unsigned int*)&flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
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@ -1042,12 +1042,12 @@ static void ShowDemoWindowWidgets()
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ImGui::Checkbox("With Alpha Preview", &alpha_preview);
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ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
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ImGui::Checkbox("With Drag and Drop", &drag_and_drop);
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ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); ShowHelpMarker("Right-click on the individual color widget to show options.");
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ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
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ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options.");
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ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
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int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
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ImGui::Text("Color widget:");
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ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n");
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ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n");
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ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);
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ImGui::Text("Color widget HSV with Alpha:");
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@ -1057,7 +1057,7 @@ static void ShowDemoWindowWidgets()
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ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags);
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ImGui::Text("Color button with Picker:");
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ImGui::SameLine(); ShowHelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.");
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ImGui::SameLine(); HelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.");
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ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags);
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ImGui::Text("Color button with Custom Picker Popup:");
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@ -1149,9 +1149,9 @@ static void ShowDemoWindowWidgets()
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}
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}
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ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0");
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ImGui::SameLine(); ShowHelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions().");
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ImGui::SameLine(); HelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions().");
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ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0");
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ImGui::SameLine(); ShowHelpMarker("User can right-click the picker to change mode.");
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ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode.");
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ImGuiColorEditFlags flags = misc_flags;
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if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
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if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
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@ -1165,7 +1165,7 @@ static void ShowDemoWindowWidgets()
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ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);
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ImGui::Text("Programmatically set defaults:");
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ImGui::SameLine(); ShowHelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
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ImGui::SameLine(); HelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
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if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar);
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if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
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@ -1230,7 +1230,7 @@ static void ShowDemoWindowWidgets()
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const float drag_speed = 0.2f;
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static bool drag_clamp = false;
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ImGui::Text("Drags:");
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ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); ImGui::SameLine(); ShowHelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value.");
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ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); ImGui::SameLine(); HelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value.");
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ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL);
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ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms");
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ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL);
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@ -1240,7 +1240,7 @@ static void ShowDemoWindowWidgets()
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ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL);
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ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL);
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ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 1.0f);
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ImGui::DragScalar("drag float ^2", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 2.0f); ImGui::SameLine(); ShowHelpMarker("You can use the 'power' parameter to increase tweaking precision on one side of the range.");
|
||||
ImGui::DragScalar("drag float ^2", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 2.0f); ImGui::SameLine(); HelpMarker("You can use the 'power' parameter to increase tweaking precision on one side of the range.");
|
||||
ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams", 1.0f);
|
||||
ImGui::DragScalar("drag double ^2", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", 2.0f);
|
||||
|
||||
@ -1589,7 +1589,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Child windows"))
|
||||
{
|
||||
ShowHelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.");
|
||||
HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.");
|
||||
static bool disable_mouse_wheel = false;
|
||||
static bool disable_menu = false;
|
||||
ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel);
|
||||
@ -1673,31 +1673,31 @@ static void ShowDemoWindowLayout()
|
||||
{
|
||||
static float f = 0.0f;
|
||||
ImGui::Text("PushItemWidth(100)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Fixed width.");
|
||||
ImGui::SameLine(); HelpMarker("Fixed width.");
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::DragFloat("float##1", &f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("PushItemWidth(GetWindowWidth() * 0.5f)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Half of window width.");
|
||||
ImGui::SameLine(); HelpMarker("Half of window width.");
|
||||
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.5f);
|
||||
ImGui::DragFloat("float##2", &f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("PushItemWidth(GetContentRegionAvailWidth() * 0.5f)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)");
|
||||
ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)");
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() * 0.5f);
|
||||
ImGui::DragFloat("float##3", &f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("PushItemWidth(-100)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Align to right edge minus 100");
|
||||
ImGui::SameLine(); HelpMarker("Align to right edge minus 100");
|
||||
ImGui::PushItemWidth(-100);
|
||||
ImGui::DragFloat("float##4", &f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("PushItemWidth(-1)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Align to right edge");
|
||||
ImGui::SameLine(); HelpMarker("Align to right edge");
|
||||
ImGui::PushItemWidth(-1);
|
||||
ImGui::DragFloat("float##5", &f);
|
||||
ImGui::PopItemWidth();
|
||||
@ -1866,7 +1866,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Groups"))
|
||||
{
|
||||
ShowHelpMarker("Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it.");
|
||||
HelpMarker("Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it.");
|
||||
ImGui::BeginGroup();
|
||||
{
|
||||
ImGui::BeginGroup();
|
||||
@ -1910,7 +1910,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Text Baseline Alignment"))
|
||||
{
|
||||
ShowHelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets.");
|
||||
HelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets.");
|
||||
|
||||
ImGui::Text("One\nTwo\nThree"); ImGui::SameLine();
|
||||
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
|
||||
@ -1965,7 +1965,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Scrolling"))
|
||||
{
|
||||
ShowHelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position.");
|
||||
HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position.");
|
||||
|
||||
static bool track = true;
|
||||
static int track_line = 50, scroll_to_px = 200;
|
||||
@ -2007,7 +2007,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Horizontal Scrolling"))
|
||||
{
|
||||
ShowHelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin().");
|
||||
HelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin().");
|
||||
static int lines = 7;
|
||||
ImGui::SliderInt("Lines", &lines, 1, 15);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
|
||||
@ -2460,7 +2460,7 @@ static void ShowDemoWindowColumns()
|
||||
}
|
||||
|
||||
bool node_open = ImGui::TreeNode("Tree within single cell");
|
||||
ImGui::SameLine(); ShowHelpMarker("NB: Tree node must be poped before ending the cell. There's no storage of state per-cell.");
|
||||
ImGui::SameLine(); HelpMarker("NB: Tree node must be poped before ending the cell. There's no storage of state per-cell.");
|
||||
if (node_open)
|
||||
{
|
||||
ImGui::Columns(2, "tree items");
|
||||
@ -2543,7 +2543,7 @@ static void ShowDemoWindowMisc()
|
||||
ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
|
||||
ImGui::PushAllowKeyboardFocus(false);
|
||||
ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
|
||||
//ImGui::SameLine(); ShowHelperMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets.");
|
||||
//ImGui::SameLine(); HelpMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets.");
|
||||
ImGui::PopAllowKeyboardFocus();
|
||||
ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
|
||||
ImGui::TreePop();
|
||||
@ -2621,7 +2621,7 @@ static void ShowDemoWindowMisc()
|
||||
|
||||
ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);
|
||||
ImGui::Text("Hover to see mouse cursors:");
|
||||
ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
|
||||
ImGui::SameLine(); HelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
|
||||
for (int i = 0; i < ImGuiMouseCursor_COUNT; i++)
|
||||
{
|
||||
char label[32];
|
||||
@ -2799,7 +2799,7 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ShowHelpMarker(
|
||||
HelpMarker(
|
||||
"- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n"
|
||||
"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
|
||||
"- Read FAQ and documentation in misc/fonts/ for more details.\n"
|
||||
@ -2842,7 +2842,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
if (ImGui::Button("Revert Ref"))
|
||||
style = *ref;
|
||||
ImGui::SameLine();
|
||||
ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
|
||||
HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
@ -2875,9 +2875,9 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::Text("Alignment");
|
||||
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
|
||||
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a selectable is larger than its text content.");
|
||||
ImGui::Text("Safe Area Padding"); ImGui::SameLine(); ShowHelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
|
||||
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.");
|
||||
ImGui::Text("Safe Area Padding"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
|
||||
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
@ -2912,7 +2912,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine();
|
||||
ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
|
||||
ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf); ImGui::SameLine();
|
||||
ShowHelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu.");
|
||||
HelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu.");
|
||||
|
||||
ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
|
||||
ImGui::PushItemWidth(-160);
|
||||
@ -2944,7 +2944,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFontAtlas* atlas = io.Fonts;
|
||||
ShowHelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
|
||||
HelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
|
||||
ImGui::PushItemWidth(120);
|
||||
for (int i = 0; i < atlas->Fonts.Size; i++)
|
||||
{
|
||||
@ -2958,7 +2958,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::Text("The quick brown fox jumps over the lazy dog");
|
||||
ImGui::PopFont();
|
||||
ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
|
||||
ImGui::SameLine(); ShowHelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
|
||||
ImGui::SameLine(); HelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
|
||||
ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f");
|
||||
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
|
||||
ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
|
||||
@ -3027,7 +3027,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
|
||||
if (ImGui::BeginTabItem("Rendering"))
|
||||
{
|
||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
|
||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
|
||||
ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f);
|
||||
@ -3701,7 +3701,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
|
||||
return;
|
||||
}
|
||||
|
||||
ShowHelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API.");
|
||||
HelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API.");
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2));
|
||||
ImGui::Columns(2);
|
||||
|
@ -1155,7 +1155,7 @@ void ImGui::Separator()
|
||||
|
||||
// Those flags should eventually be overridable by the user
|
||||
ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)))); // Check that only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected
|
||||
if (flags & ImGuiSeparatorFlags_Vertical)
|
||||
{
|
||||
VerticalSeparator();
|
||||
@ -3366,7 +3366,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
bool enter_pressed = false;
|
||||
|
||||
// Select the buffer to render.
|
||||
const char* buf_display = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
|
||||
const char* buf_display = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid) ? state->TextA.Data : buf;
|
||||
const char* buf_display_end = NULL; // We have specialized paths below for setting the length
|
||||
const bool is_displaying_hint = (hint != NULL && buf_display[0] == 0);
|
||||
if (is_displaying_hint)
|
||||
@ -3745,6 +3745,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
|
||||
if (render_cursor || render_selection)
|
||||
{
|
||||
IM_ASSERT(state != NULL);
|
||||
if (!is_displaying_hint)
|
||||
buf_display_end = buf_display + state->CurLenA;
|
||||
|
||||
@ -3755,7 +3756,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// - Measure text height (for scrollbar)
|
||||
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
|
||||
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
|
||||
IM_ASSERT(state != NULL);
|
||||
const ImWchar* text_begin = state->TextW.Data;
|
||||
ImVec2 cursor_offset, select_start_offset;
|
||||
|
||||
@ -4266,7 +4266,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
// Read stored options
|
||||
if (!(flags & ImGuiColorEditFlags__PickerMask))
|
||||
flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask;
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check that only 1 is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check that only 1 is selected
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
|
||||
|
||||
@ -4637,9 +4637,9 @@ void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
|
||||
if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DisplayMask))); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DataTypeMask))); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DataTypeMask)); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check only 1 option is selected
|
||||
g.ColorEditOptions = flags;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user