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BeginMenu: Fixed a bug where SetNextWindowXXX data before a BeginMenu() would not be cleared when the menu is not open. (#3030)
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@ -40,6 +40,8 @@ Other Changes:
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branch pressing arrow keys while dragging a window from a tab could trigger an assert. (#3025)
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branch pressing arrow keys while dragging a window from a tab could trigger an assert. (#3025)
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- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
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- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
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by default for standalone ColorButton.
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by default for standalone ColorButton.
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- BeginMenu: Fixed a bug where SetNextWindowXXX data before a BeginMenu() would not be cleared
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when the menu is not open. (#3030)
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- InputText: Fixed password fields displaying ASCII spaces as blanks instead of using the '*'
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- InputText: Fixed password fields displaying ASCII spaces as blanks instead of using the '*'
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glyph. (#2149, #515)
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glyph. (#2149, #515)
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- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
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- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
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@ -6345,6 +6345,10 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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flags |= ImGuiWindowFlags_ChildWindow;
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flags |= ImGuiWindowFlags_ChildWindow;
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menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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}
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}
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else
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{
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g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
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}
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return menu_is_open;
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return menu_is_open;
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}
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}
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