diff --git a/imgui.h b/imgui.h index b614a31c..59cb0308 100644 --- a/imgui.h +++ b/imgui.h @@ -178,18 +178,18 @@ namespace ImGui IMGUI_API float GetWindowWidth(); IMGUI_API bool GetWindowCollapsed(); - IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin(). - IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit. - IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state. - IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most - IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing. - IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing. - IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state. - IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most - IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing. - IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing. - IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state. - IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most + IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin(). + IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit. + IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state. + IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most + IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing. + IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing. + IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state. + IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most + IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing. + IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing. + IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state. + IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position. IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.