mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
commit
ea0399414c
8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
@ -171,22 +171,22 @@ jobs:
|
||||
- name: Build example_null (extra warnings, gcc 32-bit)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
CXXFLAGS="$CXXFLAGS -m32" make -C examples/example_null EXTRA_WARNINGS=1
|
||||
CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (extra warnings, gcc 64-bit)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
CXXFLAGS="$CXXFLAGS -m64" make -C examples/example_null EXTRA_WARNINGS=1
|
||||
CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (extra warnings, clang 32-bit)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
CXXFLAGS="$CXXFLAGS -m32" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
|
||||
CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (extra warnings, clang 64-bit)
|
||||
run: |
|
||||
make -C examples/example_null clean
|
||||
CXXFLAGS="$CXXFLAGS -m64" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
|
||||
CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (single file build)
|
||||
run: |
|
||||
|
@ -136,7 +136,8 @@ Other Changes:
|
||||
- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
|
||||
currently does nothing).
|
||||
- Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71]
|
||||
- Examples: Added SDL2+Metal example application. (#3017) [@coding-jackalope]
|
||||
- Examples: SDL+DX11: Fixed resizing main window. (#3057) [@joeslay]
|
||||
- Examples: Added SDL+Metal example application. (#3017) [@coding-jackalope]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
31
docs/FAQ.md
31
docs/FAQ.md
@ -161,22 +161,35 @@ Interactive widgets (such as calls to Button buttons) need a unique ID.
|
||||
Unique ID are used internally to track active widgets and occasionally associate state to widgets.
|
||||
Unique ID are implicitly built from the hash of multiple elements that identify the "path" to the UI element.
|
||||
|
||||
- Unique ID are often derived from a string label:
|
||||
```c
|
||||
Button("OK"); // Label = "OK", ID = hash of (..., "OK")
|
||||
Button("Cancel"); // Label = "Cancel", ID = hash of (..., "Cancel")
|
||||
```
|
||||
- ID are uniquely scoped within windows, tree nodes, etc. which all pushes to the ID stack. Having
|
||||
two buttons labeled "OK" in different windows or different tree locations is fine.
|
||||
We used "..." above to signify whatever was already pushed to the ID stack previously:
|
||||
- Unique ID are often derived from a string label and at minimum scoped within their host window:
|
||||
```c
|
||||
Begin("MyWindow");
|
||||
Button("OK"); // Label = "OK", ID = hash of ("MyWindow", "OK")
|
||||
Button("OK"); // Label = "OK", ID = hash of ("MyWindow" "OK")
|
||||
Button("Cancel"); // Label = "Cancel", ID = hash of ("MyWindow", "Cancel")
|
||||
End();
|
||||
```
|
||||
- Other elements such as tree nodes, etc. also pushes to the ID stack:
|
||||
```c
|
||||
Begin("MyWindow");
|
||||
if (TreeNode("MyTreeNode"))
|
||||
{
|
||||
Button("OK"); // Label = "OK", ID = hash of ("MyWindow", "MyTreeNode", "OK")
|
||||
TreePop();
|
||||
}
|
||||
End();
|
||||
```
|
||||
- Two items labeled "OK" in different windows or different tree locations won't collide:
|
||||
```
|
||||
Begin("MyFirstWindow");
|
||||
Button("OK"); // Label = "OK", ID = hash of ("MyFirstWindow", "OK")
|
||||
End();
|
||||
Begin("MyOtherWindow");
|
||||
Button("OK"); // Label = "OK", ID = hash of ("MyOtherWindow", "OK")
|
||||
End();
|
||||
```
|
||||
|
||||
We used "..." above to signify whatever was already pushed to the ID stack previously:
|
||||
|
||||
- If you have a same ID twice in the same location, you'll have a conflict:
|
||||
```c
|
||||
Button("OK");
|
||||
|
@ -203,6 +203,7 @@ From November 2014 to December 2019, ongoing development has also been financial
|
||||
Dear ImGui is using software and services provided free of charge for open source projects:
|
||||
- [PVS-Studio](https://www.viva64.com/en/b/0570/) for static analysis.
|
||||
- [GitHub actions](https://github.com/features/actions) for continuous integration systems.
|
||||
- [OpenCppCoverage](https://github.com/OpenCppCoverage/OpenCppCoverage) for code coverage analysis.
|
||||
|
||||
Credits
|
||||
-------
|
||||
|
@ -41,7 +41,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
||||
- scrolling: forward mouse wheel scrolling to parent window when at the edge of scrolling limits? (useful for listbox,tables?)
|
||||
- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
|
||||
- scrolling/style: shadows on scrollable areas to denote that there is more contents
|
||||
- scrolling/style: shadows on scrollable areas to denote that there is more contents (see e.g. DaVinci Resolve ui)
|
||||
|
||||
- drawdata: make it easy to clone (or swap?) a full ImDrawData so user can easily save that data if they use threaded rendering. (e.g. #2646)
|
||||
! drawlist: add calctextsize func to facilitate consistent code from user pov (currently need to use ImGui or ImFont alternatives!)
|
||||
@ -281,6 +281,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
|
||||
- log: obsolete LogButtons() all together.
|
||||
- log: LogButtons() options for specifying depth and/or hiding depth slider
|
||||
- log: enabling log ends up pushing and growing vertices buffersbecause we don't distinguish layout vs render clipping
|
||||
|
||||
- filters: set a current filter that tree node can automatically query to hide themselves
|
||||
- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
|
||||
@ -322,6 +323,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- font: a CalcTextHeight() helper could run faster than CalcTextSize().y
|
||||
- font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX
|
||||
- font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data
|
||||
- font: remove ID from CustomRect registration, it seems unnecessary!
|
||||
- font: make it easier to submit own bitmap font (same texture, another texture?). (#2127, #2575)
|
||||
- font: PushFontSize API (#1018)
|
||||
- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
|
||||
@ -419,6 +421,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
|
||||
- examples: window minimize, maximize (#583)
|
||||
- examples: provide a zero frame-rate/idle example.
|
||||
- examples: dx11/dx12: try to use new swapchain blit models (#2970)
|
||||
- backends: apple: example_apple should be using modern GL3.
|
||||
- backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440)
|
||||
- backends: opengl: rename imgui_impl_opengl2 to impl_opengl_legacy and imgui_impl_opengl3 to imgui_impl_opengl? (#1900)
|
||||
|
@ -113,6 +113,13 @@ int main(int, char**)
|
||||
done = true;
|
||||
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
|
||||
done = true;
|
||||
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
|
||||
{
|
||||
// Release all outstanding references to the swap chain's buffers before resizing.
|
||||
CleanupRenderTarget();
|
||||
g_pSwapChain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
|
||||
CreateRenderTarget();
|
||||
}
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
|
@ -27,8 +27,9 @@ IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool in
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
// InitXXX function with 'install_callbacks=true': install GLFW callbacks. They will call user's previously installed callbacks, if any.
|
||||
// InitXXX function with 'install_callbacks=false': do not install GLFW callbacks. You will need to call them yourself from your own GLFW callbacks.
|
||||
// GLFW callbacks
|
||||
// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
|
||||
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
|
83
imgui.cpp
83
imgui.cpp
@ -49,6 +49,7 @@ DOCUMENTATION
|
||||
CODE
|
||||
(search for "[SECTION]" in the code to find them)
|
||||
|
||||
// [SECTION] INCLUDES
|
||||
// [SECTION] FORWARD DECLARATIONS
|
||||
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
|
||||
// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
|
||||
@ -799,6 +800,10 @@ CODE
|
||||
|
||||
*/
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] INCLUDES
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
@ -811,6 +816,7 @@ CODE
|
||||
#endif
|
||||
#include "imgui_internal.h"
|
||||
|
||||
// System includes
|
||||
#include <ctype.h> // toupper
|
||||
#include <stdio.h> // vsnprintf, sscanf, printf
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
|
||||
@ -819,17 +825,39 @@ CODE
|
||||
#include <stdint.h> // intptr_t
|
||||
#endif
|
||||
|
||||
// Debug options
|
||||
#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
|
||||
#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
|
||||
#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower)
|
||||
// [Windows] OS specific includes (optional)
|
||||
#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
|
||||
#define IMGUI_DISABLE_WIN32_FUNCTIONS
|
||||
#endif
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
#ifndef __MINGW32__
|
||||
#include <Windows.h> // _wfopen, OpenClipboard
|
||||
#else
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have all Win32 functions
|
||||
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
|
||||
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// [Apple] OS specific includes
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
|
||||
// Visual Studio warnings
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (disable: 4127) // condition expression is constant
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
|
||||
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
|
||||
#pragma warning (disable: 4127) // condition expression is constant
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
|
||||
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@ -863,6 +891,11 @@ CODE
|
||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||
#endif
|
||||
|
||||
// Debug options
|
||||
#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
|
||||
#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
|
||||
#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower)
|
||||
|
||||
// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
|
||||
static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in
|
||||
static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
|
||||
@ -1547,17 +1580,6 @@ ImU32 ImHashStr(const char* data_p, size_t data_size, ImU32 seed)
|
||||
// Default file functions
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#ifndef __MINGW32__
|
||||
#include <Windows.h>
|
||||
#else
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
ImFileHandle ImFileOpen(const char* filename, const char* mode)
|
||||
{
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__)
|
||||
@ -1569,7 +1591,7 @@ ImFileHandle ImFileOpen(const char* filename, const char* mode)
|
||||
buf.resize(filename_wsize + mode_wsize);
|
||||
::MultiByteToWideChar(CP_UTF8, 0, filename, -1, (wchar_t*)&buf[0], filename_wsize);
|
||||
::MultiByteToWideChar(CP_UTF8, 0, mode, -1, (wchar_t*)&buf[filename_wsize], mode_wsize);
|
||||
return _wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]);
|
||||
return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]);
|
||||
#else
|
||||
return fopen(filename, mode);
|
||||
#endif
|
||||
@ -1584,6 +1606,7 @@ ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandle f)
|
||||
|
||||
// Helper: Load file content into memory
|
||||
// Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree()
|
||||
// This can't really be used with "rt" because fseek size won't match read size.
|
||||
void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size, int padding_bytes)
|
||||
{
|
||||
IM_ASSERT(filename && mode);
|
||||
@ -6541,7 +6564,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
|
||||
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
|
||||
window->DC.NavLayerActiveMaskNext = 0x00;
|
||||
window->DC.NavFocusScopeIdCurrent = 0;
|
||||
window->DC.NavFocusScopeIdCurrent = parent_window ? parent_window->DC.NavFocusScopeIdCurrent : 0;
|
||||
window->DC.NavHideHighlightOneFrame = false;
|
||||
window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
|
||||
|
||||
@ -14874,24 +14897,6 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
|
||||
// [SECTION] PLATFORM DEPENDENT HELPERS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if defined(_WIN32) && !defined(_WINDOWS_) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS))
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#ifndef __MINGW32__
|
||||
#include <Windows.h>
|
||||
#else
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <stringapiset.h>
|
||||
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have Win32 functions
|
||||
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
|
||||
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS)
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
@ -442,7 +442,7 @@ enum ImGuiButtonFlags_
|
||||
ImGuiButtonFlags_NoKeyModifiers = 1 << 12, // disable mouse interaction if a key modifier is held
|
||||
ImGuiButtonFlags_NoHoldingActiveId = 1 << 13, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
|
||||
ImGuiButtonFlags_NoNavFocus = 1 << 14, // don't override navigation focus when activated
|
||||
ImGuiButtonFlags_NoHoveredOnNav = 1 << 15, // don't report as hovered when navigated on
|
||||
ImGuiButtonFlags_NoHoveredOnFocus = 1 << 15, // don't report as hovered when nav focus is on this item
|
||||
ImGuiButtonFlags_MouseButtonLeft = 1 << 16, // [Default] react on left mouse button
|
||||
ImGuiButtonFlags_MouseButtonRight = 1 << 17, // react on right mouse button
|
||||
ImGuiButtonFlags_MouseButtonMiddle = 1 << 18, // react on center mouse button
|
||||
@ -482,8 +482,8 @@ enum ImGuiSelectableFlagsPrivate_
|
||||
{
|
||||
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
||||
ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20,
|
||||
ImGuiSelectableFlags_PressedOnClick = 1 << 21,
|
||||
ImGuiSelectableFlags_PressedOnRelease = 1 << 22,
|
||||
ImGuiSelectableFlags_SelectOnClick = 1 << 21, // Override button behavior to react on Click (default is Click+Release)
|
||||
ImGuiSelectableFlags_SelectOnRelease = 1 << 22, // Override button behavior to react on Release (default is Click+Release)
|
||||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus)
|
||||
ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 24, // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow.
|
||||
ImGuiSelectableFlags_SetNavIdOnHover = 1 << 25
|
||||
@ -758,10 +758,11 @@ struct IMGUI_API ImGuiMenuColumns
|
||||
};
|
||||
|
||||
// Internal state of the currently focused/edited text input box
|
||||
// For a given item ID, access with ImGui::GetInputTextState()
|
||||
struct IMGUI_API ImGuiInputTextState
|
||||
{
|
||||
ImGuiID ID; // widget id owning the text state
|
||||
int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 len is valid even if TextA is not.
|
||||
int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not.
|
||||
ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
|
||||
ImVector<char> TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity.
|
||||
ImVector<char> InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
|
||||
@ -2107,7 +2108,8 @@ namespace ImGui
|
||||
IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
|
||||
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format);
|
||||
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
|
||||
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
|
||||
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
|
||||
|
||||
// Color
|
||||
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
|
||||
|
@ -572,7 +572,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
// Gamepad/Keyboard navigation
|
||||
// We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse.
|
||||
if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId))
|
||||
if (!(flags & ImGuiButtonFlags_NoHoveredOnNav))
|
||||
if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus))
|
||||
hovered = true;
|
||||
if (g.NavActivateDownId == id)
|
||||
{
|
||||
@ -3523,10 +3523,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (hovered)
|
||||
g.MouseCursor = ImGuiMouseCursor_TextInput;
|
||||
|
||||
// NB: we are only allowed to access 'edit_state' if we are the active widget.
|
||||
ImGuiInputTextState* state = NULL;
|
||||
if (g.InputTextState.ID == id)
|
||||
state = &g.InputTextState;
|
||||
// We are only allowed to access the state if we are already the active widget.
|
||||
ImGuiInputTextState* state = GetInputTextState(id);
|
||||
|
||||
const bool focus_requested = FocusableItemRegister(window, id);
|
||||
const bool focus_requested_by_code = focus_requested && (g.FocusRequestCurrWindow == window && g.FocusRequestCurrCounterRegular == window->DC.FocusCounterRegular);
|
||||
@ -5677,8 +5675,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
|
||||
ImGuiButtonFlags button_flags = 0;
|
||||
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
|
||||
if (flags & ImGuiSelectableFlags_PressedOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
|
||||
if (flags & ImGuiSelectableFlags_PressedOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
|
||||
if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
|
||||
if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
|
||||
if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; }
|
||||
if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
|
||||
if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; }
|
||||
@ -6293,7 +6291,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
|
||||
float w = label_size.x;
|
||||
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||
PopStyleVar();
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
}
|
||||
@ -6303,7 +6301,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||
float w = window->DC.MenuColumns.DeclColumns(label_size.x, 0.0f, IM_FLOOR(g.FontSize * 1.20f)); // Feedback to next frame
|
||||
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
|
||||
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||
ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
|
||||
RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
|
||||
}
|
||||
@ -6433,7 +6431,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
||||
|
||||
// We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73),
|
||||
// but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only.
|
||||
ImGuiSelectableFlags flags = ImGuiSelectableFlags_PressedOnRelease | ImGuiSelectableFlags_SetNavIdOnHover | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
|
||||
ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
|
||||
bool pressed;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user