mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
This commit is contained in:
parent
3399890a84
commit
e9e0e36f98
@ -588,7 +588,7 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::ShowTestWindow(&show_test_window);
|
||||
}
|
||||
|
||||
|
@ -330,7 +330,7 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
|
||||
ImGui::ShowTestWindow(&show_test_window);
|
||||
}
|
||||
|
||||
|
@ -360,7 +360,7 @@ int main(int argc, char** argv)
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call this, because positions are saved in .ini file. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
|
||||
ImGui::ShowTestWindow(&show_test_window);
|
||||
}
|
||||
|
||||
|
@ -293,7 +293,7 @@ int main(int argc, char** argv)
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call this, because positions are saved in .ini file. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
|
||||
ImGui::ShowTestWindow(&show_test_window);
|
||||
}
|
||||
|
||||
|
160
imgui.cpp
160
imgui.cpp
@ -117,6 +117,7 @@
|
||||
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
|
||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||
|
||||
- 2014/12/10 (1.18) removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver)
|
||||
- 2014/11/28 (1.17) moved IO.Font*** options to inside the IO.Font-> structure.
|
||||
- 2014/11/26 (1.17) reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility
|
||||
- 2014/11/07 (1.15) renamed IsHovered() to IsItemHovered()
|
||||
@ -773,9 +774,14 @@ struct ImGuiState
|
||||
bool ActiveIdIsAlive;
|
||||
float SettingsDirtyTimer;
|
||||
ImVector<ImGuiIniData*> Settings;
|
||||
ImVec2 NewWindowDefaultPos;
|
||||
ImVector<ImGuiColMod> ColorModifiers;
|
||||
ImVector<ImGuiStyleMod> StyleModifiers;
|
||||
ImVec2 SetNextWindowPosVal;
|
||||
ImGuiSetCondition SetNextWindowPosCond;
|
||||
ImVec2 SetNextWindowSizeVal;
|
||||
ImGuiSetCondition SetNextWindowSizeCond;
|
||||
bool SetNextWindowCollapsedVal;
|
||||
ImGuiSetCondition SetNextWindowCollapsedCond;
|
||||
|
||||
// Render
|
||||
ImVector<ImDrawList*> RenderDrawLists;
|
||||
@ -806,7 +812,12 @@ struct ImGuiState
|
||||
HoveredRootWindow = NULL;
|
||||
ActiveIdIsAlive = false;
|
||||
SettingsDirtyTimer = 0.0f;
|
||||
NewWindowDefaultPos = ImVec2(60, 60);
|
||||
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
|
||||
SetNextWindowPosCond = 0;
|
||||
SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
|
||||
SetNextWindowSizeCond = 0;
|
||||
SetNextWindowCollapsedVal = false;
|
||||
SetNextWindowCollapsedCond = 0;
|
||||
SliderAsInputTextId = 0;
|
||||
ActiveComboID = 0;
|
||||
memset(Tooltip, 0, sizeof(Tooltip));
|
||||
@ -839,6 +850,9 @@ struct ImGuiWindow
|
||||
bool SkipItems; // == Visible && !Collapsed
|
||||
int AutoFitFrames;
|
||||
bool AutoFitOnlyGrows;
|
||||
int SetWindowPosAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowPos() call is allowed with this particular flag.
|
||||
int SetWindowSizeAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowSize() call is allowed with this particular flag.
|
||||
int SetWindowCollapsedAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowCollapsed() call is allowed with this particular flag.
|
||||
|
||||
ImGuiDrawContext DC;
|
||||
ImVector<ImGuiID> IDStack;
|
||||
@ -859,7 +873,7 @@ struct ImGuiWindow
|
||||
int FocusIdxTabRequestNext; // "
|
||||
|
||||
public:
|
||||
ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_size);
|
||||
ImGuiWindow(const char* name);
|
||||
~ImGuiWindow();
|
||||
|
||||
ImGuiID GetID(const char* str);
|
||||
@ -1103,15 +1117,14 @@ void ImGuiTextBuffer::append(const char* fmt, ...)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_size)
|
||||
ImGuiWindow::ImGuiWindow(const char* name)
|
||||
{
|
||||
Name = ImStrdup(name);
|
||||
ID = GetID(name);
|
||||
IDStack.push_back(ID);
|
||||
|
||||
PosFloat = default_pos;
|
||||
Pos = ImVec2((float)(int)PosFloat.x, (float)(int)PosFloat.y);
|
||||
Size = SizeFull = default_size;
|
||||
PosFloat = Pos = ImVec2(0.0f, 0.0f);
|
||||
Size = SizeFull = ImVec2(0.0f, 0.0f);
|
||||
SizeContentsFit = ImVec2(0.0f, 0.0f);
|
||||
ScrollY = 0.0f;
|
||||
NextScrollY = 0.0f;
|
||||
@ -1122,6 +1135,8 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
|
||||
SkipItems = false;
|
||||
AutoFitFrames = -1;
|
||||
AutoFitOnlyGrows = false;
|
||||
SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCondition_Always | ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver;
|
||||
|
||||
LastFrameDrawn = -1;
|
||||
ItemWidthDefault = 0.0f;
|
||||
FontWindowScale = 1.0f;
|
||||
@ -1240,20 +1255,24 @@ void* ImGui::MemRealloc(void* ptr, size_t sz)
|
||||
static ImGuiIniData* FindWindowSettings(const char* name)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
|
||||
for (size_t i = 0; i != g.Settings.size(); i++)
|
||||
{
|
||||
ImGuiIniData* ini = g.Settings[i];
|
||||
if (ImStricmp(ini->Name, name) == 0)
|
||||
return ini;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static ImGuiIniData* AddWindowSettings(const char* name)
|
||||
{
|
||||
ImGuiIniData* ini = (ImGuiIniData*)ImGui::MemAlloc(sizeof(ImGuiIniData));
|
||||
new(ini) ImGuiIniData();
|
||||
ini->Name = ImStrdup(name);
|
||||
ini->Collapsed = false;
|
||||
ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
|
||||
ini->Size = ImVec2(0,0);
|
||||
g.Settings.push_back(ini);
|
||||
GImGui.Settings.push_back(ini);
|
||||
return ini;
|
||||
}
|
||||
|
||||
@ -1310,6 +1329,8 @@ static void LoadSettings()
|
||||
char name[64];
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", line_end-line_start-2, line_start+1);
|
||||
settings = FindWindowSettings(name);
|
||||
if (!settings)
|
||||
settings = AddWindowSettings(name);
|
||||
}
|
||||
else if (settings)
|
||||
{
|
||||
@ -2026,13 +2047,6 @@ void ImGui::SetTooltip(const char* fmt, ...)
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
// Position new window if they don't have position setting in the .ini file. Rarely useful (used by the sample applications).
|
||||
void ImGui::SetNewWindowDefaultPos(const ImVec2& pos)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
g.NewWindowDefaultPos = pos;
|
||||
}
|
||||
|
||||
float ImGui::GetTime()
|
||||
{
|
||||
return GImGui.Time;
|
||||
@ -2121,7 +2135,10 @@ void ImGui::EndChild()
|
||||
}
|
||||
}
|
||||
|
||||
// Push a new ImGui window to add widgets to. This can be called multiple times with the same window to append contents
|
||||
// Push a new ImGui window to add widgets to.
|
||||
// A default window called "Debug" is automatically stacked at the beginning of every frame.
|
||||
// This can be called multiple times with the same window name to append content to the same window.
|
||||
// Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
|
||||
bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWindowFlags flags)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
@ -2136,17 +2153,30 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
|
||||
{
|
||||
// Tooltip and child windows don't store settings
|
||||
window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow));
|
||||
new(window) ImGuiWindow(name, ImVec2(0,0), size);
|
||||
new(window) ImGuiWindow(name);
|
||||
|
||||
window->Size = window->SizeFull = size;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal windows store settings in .ini file
|
||||
ImGuiIniData* settings = FindWindowSettings(name);
|
||||
if (settings && ImLength(settings->Size) > 0.0f && !(flags & ImGuiWindowFlags_NoResize))// && ImLengthsize) == 0.0f)
|
||||
size = settings->Size;
|
||||
|
||||
window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow));
|
||||
new(window) ImGuiWindow(name, g.NewWindowDefaultPos, size);
|
||||
new(window) ImGuiWindow(name);
|
||||
|
||||
window->PosFloat = ImVec2(60, 60);
|
||||
window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
|
||||
|
||||
ImGuiIniData* settings = FindWindowSettings(name);
|
||||
if (!settings)
|
||||
{
|
||||
settings = AddWindowSettings(name);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->SetWindowPosAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
|
||||
window->SetWindowSizeAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
|
||||
window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
|
||||
}
|
||||
|
||||
if (settings->Pos.x != FLT_MAX)
|
||||
{
|
||||
@ -2154,6 +2184,10 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
|
||||
window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
|
||||
window->Collapsed = settings->Collapsed;
|
||||
}
|
||||
|
||||
if (ImLength(settings->Size) > 0.0f && !(flags & ImGuiWindowFlags_NoResize))
|
||||
size = settings->Size;
|
||||
window->Size = window->SizeFull = size;
|
||||
}
|
||||
g.Windows.push_back(window);
|
||||
}
|
||||
@ -2162,6 +2196,25 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
|
||||
g.CurrentWindowStack.push_back(window);
|
||||
g.CurrentWindow = window;
|
||||
|
||||
// Process SetNextWindow***() calls
|
||||
if (g.SetNextWindowPosCond)
|
||||
{
|
||||
const ImVec2 backup_cursor_pos = window->DC.CursorPos;
|
||||
ImGui::SetWindowPos(g.SetNextWindowPosVal, g.SetNextWindowPosCond);
|
||||
window->DC.CursorPos = backup_cursor_pos;
|
||||
g.SetNextWindowPosCond = 0;
|
||||
}
|
||||
if (g.SetNextWindowSizeCond)
|
||||
{
|
||||
ImGui::SetWindowSize(g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
|
||||
g.SetNextWindowSizeCond = 0;
|
||||
}
|
||||
if (g.SetNextWindowCollapsedCond)
|
||||
{
|
||||
ImGui::SetWindowCollapsed(g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
|
||||
g.SetNextWindowCollapsedCond = 0;
|
||||
}
|
||||
|
||||
// Find root
|
||||
size_t root_idx = g.CurrentWindowStack.size() - 1;
|
||||
while (root_idx > 0)
|
||||
@ -2797,15 +2850,20 @@ ImVec2 ImGui::GetWindowPos()
|
||||
return window->Pos;
|
||||
}
|
||||
|
||||
void ImGui::SetWindowPos(const ImVec2& pos)
|
||||
void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
// Test condition (NB: bit 0 is always true) and clear flags for next time
|
||||
if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
|
||||
return;
|
||||
window->SetWindowPosAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
|
||||
|
||||
// Set
|
||||
const ImVec2 old_pos = window->Pos;
|
||||
window->PosFloat = pos;
|
||||
window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
|
||||
|
||||
// If we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
|
||||
window->DC.CursorPos += (window->Pos - old_pos);
|
||||
window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
|
||||
}
|
||||
|
||||
ImVec2 ImGui::GetWindowSize()
|
||||
@ -2814,9 +2872,16 @@ ImVec2 ImGui::GetWindowSize()
|
||||
return window->Size;
|
||||
}
|
||||
|
||||
void ImGui::SetWindowSize(const ImVec2& size)
|
||||
void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
// Test condition (NB: bit 0 is always true) and clear flags for next time
|
||||
if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
|
||||
return;
|
||||
window->SetWindowSizeAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
|
||||
|
||||
// Set
|
||||
if (ImLength(size) < 0.001f)
|
||||
{
|
||||
window->AutoFitFrames = 2;
|
||||
@ -2825,9 +2890,44 @@ void ImGui::SetWindowSize(const ImVec2& size)
|
||||
else
|
||||
{
|
||||
window->SizeFull = size;
|
||||
window->AutoFitFrames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
// Test condition (NB: bit 0 is always true) and clear flags for next time
|
||||
if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
|
||||
return;
|
||||
window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
|
||||
|
||||
// Set
|
||||
window->Collapsed = collapsed;
|
||||
}
|
||||
|
||||
void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
g.SetNextWindowPosVal = pos;
|
||||
g.SetNextWindowPosCond = cond ? cond : ImGuiSetCondition_Always;
|
||||
}
|
||||
|
||||
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
g.SetNextWindowSizeVal = size;
|
||||
g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCondition_Always;
|
||||
}
|
||||
|
||||
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
g.SetNextWindowCollapsedVal = collapsed;
|
||||
g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCondition_Always;
|
||||
}
|
||||
|
||||
ImVec2 ImGui::GetContentRegionMax()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -6555,7 +6655,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
*ref = g.Style;
|
||||
}
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetWindowWidth()*0.55f);
|
||||
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
|
||||
|
||||
if (ImGui::TreeNode("Sizes"))
|
||||
{
|
||||
@ -6943,7 +7043,7 @@ void ImGui::ShowTestWindow(bool* open)
|
||||
ImGui::PushItemWidth(100);
|
||||
goto_line |= ImGui::InputInt("##Line", &line, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowWidth()*0.5f,300));
|
||||
ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowWidth() * 0.5f,300));
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
ImGui::Text("%04d: scrollable region", i);
|
||||
|
31
imgui.h
31
imgui.h
@ -37,6 +37,7 @@ typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
|
||||
typedef int ImGuiKey; // enum ImGuiKey_
|
||||
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
|
||||
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
|
||||
typedef int ImGuiSetCondition; // enum ImGuiSetCondition_
|
||||
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
|
||||
struct ImGuiTextEditCallbackData;
|
||||
|
||||
@ -127,7 +128,7 @@ public:
|
||||
// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
|
||||
// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
|
||||
// - struct ImDrawList // Draw command list
|
||||
// - struct ImBitmapFont // Bitmap font loader
|
||||
// - struct ImFont // Bitmap font loader
|
||||
|
||||
// ImGui End-user API
|
||||
// In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types)
|
||||
@ -149,11 +150,6 @@ namespace ImGui
|
||||
IMGUI_API void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
|
||||
IMGUI_API void EndChild();
|
||||
IMGUI_API bool GetWindowIsFocused();
|
||||
IMGUI_API ImVec2 GetWindowSize();
|
||||
IMGUI_API float GetWindowWidth();
|
||||
IMGUI_API void SetWindowSize(const ImVec2& size); // set to ImVec2(0,0) to force an auto-fit
|
||||
IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing.
|
||||
IMGUI_API void SetWindowPos(const ImVec2& pos); // set current window pos.
|
||||
IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries
|
||||
IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries
|
||||
IMGUI_API ImVec2 GetWindowContentRegionMax();
|
||||
@ -161,8 +157,19 @@ namespace ImGui
|
||||
IMGUI_API ImFont* GetWindowFont();
|
||||
IMGUI_API float GetWindowFontSize();
|
||||
IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows.
|
||||
IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing.
|
||||
IMGUI_API ImVec2 GetWindowSize(); // get current window position.
|
||||
IMGUI_API float GetWindowWidth();
|
||||
IMGUI_API bool GetWindowCollapsed();
|
||||
IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position.
|
||||
IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit
|
||||
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
|
||||
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position.
|
||||
IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit
|
||||
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
|
||||
|
||||
IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
|
||||
IMGUI_API void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
|
||||
IMGUI_API ImGuiStorage* GetTreeStateStorage();
|
||||
|
||||
@ -279,7 +286,6 @@ namespace ImGui
|
||||
IMGUI_API void LogToClipboard(int max_depth = -1);
|
||||
|
||||
// Utilities
|
||||
IMGUI_API void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do
|
||||
IMGUI_API bool IsItemHovered(); // was the last item active area hovered by mouse?
|
||||
IMGUI_API bool IsItemFocused(); // was the last item focused for keyboard input?
|
||||
IMGUI_API ImVec2 GetItemBoxMin(); // get bounding box of last item
|
||||
@ -422,6 +428,15 @@ enum ImGuiColorEditMode_
|
||||
ImGuiColorEditMode_HEX = 2
|
||||
};
|
||||
|
||||
// Condition flags for ImGui::SetWindow***() and SetNextWindow***() functions
|
||||
// Those functions treat 0 as a shortcut to ImGuiSetCondition_Always
|
||||
enum ImGuiSetCondition_
|
||||
{
|
||||
ImGuiSetCondition_Always = 1 << 0, // Set the variable
|
||||
ImGuiSetCondition_FirstUseThisSession = 1 << 1, // Only set the variable on the first call for this window (once per session)
|
||||
ImGuiSetCondition_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file
|
||||
};
|
||||
|
||||
struct ImGuiStyle
|
||||
{
|
||||
float Alpha; // Global alpha applies to everything in ImGui
|
||||
|
Loading…
Reference in New Issue
Block a user