Merge branch 'master' into docking

# Conflicts:
#	imgui_demo.cpp
This commit is contained in:
omar 2019-03-06 21:18:46 +01:00
commit e91d275b10
10 changed files with 223 additions and 164 deletions

View File

@ -109,7 +109,9 @@ Other Changes:
- Added GetBackgroundDrawList() helper to quickly get access to a ImDrawList that will be rendered - Added GetBackgroundDrawList() helper to quickly get access to a ImDrawList that will be rendered
behind every other windows. (#2391) behind every other windows. (#2391)
- DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types. - DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types.
We are reusing function instances for larger types to reduce code size. (#643, #320, #708, #1011) We are reusing function instances of larger types to reduce code size. (#643, #320, #708, #1011)
- Added InputTextWithHint() to display a description/hint in the text box when no text
has been entered. (#2400) [@Organic-Code, @ocornut]
- Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigating to the menu layer. - Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigating to the menu layer.
- Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. (#2380) - Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. (#2380)
- Fixed IsItemDeactivated()/IsItemDeactivatedAfterEdit() from not correctly returning true - Fixed IsItemDeactivated()/IsItemDeactivatedAfterEdit() from not correctly returning true
@ -146,6 +148,7 @@ Other Changes:
- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN - Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
even if the OpenGL headers/loader happens to define the value. (#2366, #2186) even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
- Examples: Allegro: Added support for touch events (emulating mouse). (#2219) [@dos1] - Examples: Allegro: Added support for touch events (emulating mouse). (#2219) [@dos1]
- Examples: DirectX9: Minor changes to match the other DirectX examples more closely. (#2394)
----------------------------------------------------------------------- -----------------------------------------------------------------------

View File

@ -18,7 +18,7 @@ static ID3D10RenderTargetView* g_mainRenderTargetView = NULL;
void CreateRenderTarget() void CreateRenderTarget()
{ {
ID3D10Texture2D* pBackBuffer; ID3D10Texture2D* pBackBuffer;
g_pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer); g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView);
pBackBuffer->Release(); pBackBuffer->Release();
} }

View File

@ -18,7 +18,7 @@ static ID3D11RenderTargetView* g_mainRenderTargetView = NULL;
void CreateRenderTarget() void CreateRenderTarget()
{ {
ID3D11Texture2D* pBackBuffer; ID3D11Texture2D* pBackBuffer;
g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView);
pBackBuffer->Release(); pBackBuffer->Release();
} }

View File

@ -10,8 +10,44 @@
#include <tchar.h> #include <tchar.h>
// Data // Data
static LPDIRECT3D9 g_pD3D = NULL;
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
static D3DPRESENT_PARAMETERS g_d3dpp; static D3DPRESENT_PARAMETERS g_d3dpp = {};
HRESULT CreateDeviceD3D(HWND hWnd)
{
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
return E_FAIL;
// Create the D3DDevice
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
g_d3dpp.Windowed = TRUE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
return E_FAIL;
return S_OK;
}
void CleanupDeviceD3D()
{
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
}
void ResetDevice()
{
ImGui_ImplDX9_InvalidateDeviceObjects();
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
if (hr == D3DERR_INVALIDCALL)
IM_ASSERT(0);
ImGui_ImplDX9_CreateDeviceObjects();
}
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
@ -24,13 +60,9 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_SIZE: case WM_SIZE:
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
{ {
ImGui_ImplDX9_InvalidateDeviceObjects(); g_d3dpp.BackBufferWidth = LOWORD(lParam);
g_d3dpp.BackBufferWidth = LOWORD(lParam);
g_d3dpp.BackBufferHeight = HIWORD(lParam); g_d3dpp.BackBufferHeight = HIWORD(lParam);
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp); ResetDevice();
if (hr == D3DERR_INVALIDCALL)
IM_ASSERT(0);
ImGui_ImplDX9_CreateDeviceObjects();
} }
return 0; return 0;
case WM_SYSCOMMAND: case WM_SYSCOMMAND:
@ -52,28 +84,16 @@ int main(int, char**)
HWND hwnd = CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); HWND hwnd = CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
// Initialize Direct3D // Initialize Direct3D
LPDIRECT3D9 pD3D; if (CreateDeviceD3D(hwnd) < 0)
if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
{ {
CleanupDeviceD3D();
UnregisterClass(wc.lpszClassName, wc.hInstance); UnregisterClass(wc.lpszClassName, wc.hInstance);
return 0; return 1;
} }
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
g_d3dpp.Windowed = TRUE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
// Create the D3DDevice // Show the window
if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0) ShowWindow(hwnd, SW_SHOWDEFAULT);
{ UpdateWindow(hwnd);
pD3D->Release();
UnregisterClass(wc.lpszClassName, wc.hInstance);
return 0;
}
// Setup Dear ImGui context // Setup Dear ImGui context
IMGUI_CHECKVERSION(); IMGUI_CHECKVERSION();
@ -108,6 +128,7 @@ int main(int, char**)
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != NULL); //IM_ASSERT(font != NULL);
// Our state
bool show_demo_window = true; bool show_demo_window = true;
bool show_another_window = false; bool show_another_window = false;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
@ -115,8 +136,6 @@ int main(int, char**)
// Main loop // Main loop
MSG msg; MSG msg;
ZeroMemory(&msg, sizeof(msg)); ZeroMemory(&msg, sizeof(msg));
ShowWindow(hwnd, SW_SHOWDEFAULT);
UpdateWindow(hwnd);
while (msg.message != WM_QUIT) while (msg.message != WM_QUIT)
{ {
// Poll and handle messages (inputs, window resize, etc.) // Poll and handle messages (inputs, window resize, etc.)
@ -190,19 +209,14 @@ int main(int, char**)
// Handle loss of D3D9 device // Handle loss of D3D9 device
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
{ ResetDevice();
ImGui_ImplDX9_InvalidateDeviceObjects();
g_pd3dDevice->Reset(&g_d3dpp);
ImGui_ImplDX9_CreateDeviceObjects();
}
} }
ImGui_ImplDX9_Shutdown(); ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown(); ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext(); ImGui::DestroyContext();
if (g_pd3dDevice) g_pd3dDevice->Release(); CleanupDeviceD3D();
if (pD3D) pD3D->Release();
DestroyWindow(hwnd); DestroyWindow(hwnd);
UnregisterClass(wc.lpszClassName, wc.hInstance); UnregisterClass(wc.lpszClassName, wc.hInstance);

View File

@ -461,6 +461,7 @@ namespace ImGui
// - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0); IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);

View File

@ -128,7 +128,7 @@ static void ShowExampleAppCustomRendering(bool* p_open);
static void ShowExampleMenuFile(); static void ShowExampleMenuFile();
// Helper to display a little (?) mark which shows a tooltip when hovered. // Helper to display a little (?) mark which shows a tooltip when hovered.
static void ShowHelpMarker(const char* desc) static void HelpMarker(const char* desc)
{ {
ImGui::TextDisabled("(?)"); ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered())
@ -329,9 +329,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
{ {
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
ImGui::SameLine(); ShowHelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."); ImGui::SameLine(); HelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
ImGui::SameLine(); ShowHelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."); ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouse); ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouse);
if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) // Create a way to restore this flag otherwise we could be stuck completely! if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) // Create a way to restore this flag otherwise we could be stuck completely!
{ {
@ -344,54 +344,54 @@ void ImGui::ShowDemoWindow(bool* p_open)
io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse; io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
} }
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
ImGui::SameLine(); ShowHelpMarker("Instruct back-end to not alter mouse cursor shape and visibility."); ImGui::SameLine(); HelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_DockingEnable); ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_DockingEnable);
ImGui::SameLine(); ShowHelpMarker(io.ConfigDockingWithShift ? "[beta] Use SHIFT to dock window into each others." : "[beta] Drag from title bar to dock windows into each others."); ImGui::SameLine(); HelpMarker(io.ConfigDockingWithShift ? "[beta] Use SHIFT to dock window into each others." : "[beta] Drag from title bar to dock windows into each others.");
if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
{ {
ImGui::Indent(); ImGui::Indent();
ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit); ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit);
ImGui::SameLine(); ShowHelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars."); ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.");
ImGui::Checkbox("io.ConfigDockingWithShift", &io.ConfigDockingWithShift); ImGui::Checkbox("io.ConfigDockingWithShift", &io.ConfigDockingWithShift);
ImGui::SameLine(); ShowHelpMarker("Enable docking when holding Shift only (allows to drop in wider space, reduce visual noise)"); ImGui::SameLine(); HelpMarker("Enable docking when holding Shift only (allows to drop in wider space, reduce visual noise)");
ImGui::Checkbox("io.ConfigDockingTabBarOnSingleWindows", &io.ConfigDockingTabBarOnSingleWindows); ImGui::Checkbox("io.ConfigDockingTabBarOnSingleWindows", &io.ConfigDockingTabBarOnSingleWindows);
ImGui::SameLine(); ShowHelpMarker("Create a docking node and tab-bar on single floating windows."); ImGui::SameLine(); HelpMarker("Create a docking node and tab-bar on single floating windows.");
ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload); ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload);
ImGui::SameLine(); ShowHelpMarker("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge."); ImGui::SameLine(); HelpMarker("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.");
ImGui::Unindent(); ImGui::Unindent();
} }
ImGui::CheckboxFlags("io.ConfigFlags: ViewportsEnable", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_ViewportsEnable); ImGui::CheckboxFlags("io.ConfigFlags: ViewportsEnable", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_ViewportsEnable);
ImGui::SameLine(); ShowHelpMarker("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details."); ImGui::SameLine(); HelpMarker("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details.");
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{ {
ImGui::Indent(); ImGui::Indent();
ImGui::Checkbox("io.ConfigViewportsNoAutoMerge", &io.ConfigViewportsNoAutoMerge); ImGui::Checkbox("io.ConfigViewportsNoAutoMerge", &io.ConfigViewportsNoAutoMerge);
ImGui::SameLine(); ShowHelpMarker("Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it."); ImGui::SameLine(); HelpMarker("Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it.");
ImGui::Checkbox("io.ConfigViewportsNoTaskBarIcon", &io.ConfigViewportsNoTaskBarIcon); ImGui::Checkbox("io.ConfigViewportsNoTaskBarIcon", &io.ConfigViewportsNoTaskBarIcon);
ImGui::SameLine(); ShowHelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the task bar icon state right away)."); ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the task bar icon state right away).");
ImGui::Checkbox("io.ConfigViewportsNoDecoration", &io.ConfigViewportsNoDecoration); ImGui::Checkbox("io.ConfigViewportsNoDecoration", &io.ConfigViewportsNoDecoration);
ImGui::SameLine(); ShowHelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the decoration right away)."); ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the decoration right away).");
ImGui::Checkbox("io.ConfigViewportsNoParent", &io.ConfigViewportsNoParent); ImGui::Checkbox("io.ConfigViewportsNoParent", &io.ConfigViewportsNoParent);
ImGui::SameLine(); ShowHelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the parenting right away)."); ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the parenting right away).");
ImGui::Unindent(); ImGui::Unindent();
} }
ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting"); ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
ImGui::SameLine(); ShowHelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."); ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly); ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor); ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
ImGui::SameLine(); ShowHelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."); ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
ImGui::TreePop(); ImGui::TreePop();
ImGui::Separator(); ImGui::Separator();
} }
if (ImGui::TreeNode("Backend Flags")) if (ImGui::TreeNode("Backend Flags"))
{ {
ShowHelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities."); HelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities.");
ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying the back-end flags. ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying the back-end flags.
ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad); ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad);
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors); ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors);
@ -413,7 +413,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (ImGui::TreeNode("Capture/Logging")) if (ImGui::TreeNode("Capture/Logging"))
{ {
ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded."); ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded.");
ShowHelpMarker("Try opening any of the contents below in this window and then click one of the \"Log To\" button."); HelpMarker("Try opening any of the contents below in this window and then click one of the \"Log To\" button.");
ImGui::LogButtons(); ImGui::LogButtons();
ImGui::TextWrapped("You can also call ImGui::LogText() to output directly to the log without a visual output."); ImGui::TextWrapped("You can also call ImGui::LogText() to output directly to the log without a visual output.");
if (ImGui::Button("Copy \"Hello, world!\" to clipboard")) if (ImGui::Button("Copy \"Hello, world!\" to clipboard"))
@ -531,17 +531,20 @@ static void ShowDemoWindowWidgets()
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
static int item_current = 0; static int item_current = 0;
ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items)); ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items));
ImGui::SameLine(); ShowHelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n"); ImGui::SameLine(); HelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n");
} }
{ {
static char str0[128] = "Hello, world!"; static char str0[128] = "Hello, world!";
static int i0 = 123;
ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0)); ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
ImGui::SameLine(); ShowHelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp)."); ImGui::SameLine(); HelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp).");
static char str1[128] = "";
ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1));
static int i0 = 123;
ImGui::InputInt("input int", &i0); ImGui::InputInt("input int", &i0);
ImGui::SameLine(); ShowHelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n"); ImGui::SameLine(); HelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
static float f0 = 0.001f; static float f0 = 0.001f;
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f"); ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f");
@ -551,7 +554,7 @@ static void ShowDemoWindowWidgets()
static float f1 = 1.e10f; static float f1 = 1.e10f;
ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e"); ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e");
ImGui::SameLine(); ShowHelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n"); ImGui::SameLine(); HelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n");
static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
ImGui::InputFloat3("input float3", vec4a); ImGui::InputFloat3("input float3", vec4a);
@ -560,7 +563,7 @@ static void ShowDemoWindowWidgets()
{ {
static int i1 = 50, i2 = 42; static int i1 = 50, i2 = 42;
ImGui::DragInt("drag int", &i1, 1); ImGui::DragInt("drag int", &i1, 1);
ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value."); ImGui::SameLine(); HelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%"); ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%");
@ -572,7 +575,7 @@ static void ShowDemoWindowWidgets()
{ {
static int i1=0; static int i1=0;
ImGui::SliderInt("slider int", &i1, -1, 3); ImGui::SliderInt("slider int", &i1, -1, 3);
ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value."); ImGui::SameLine(); HelpMarker("CTRL+click to input value.");
static float f1=0.123f, f2=0.0f; static float f1=0.123f, f2=0.0f;
ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f"); ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
@ -585,7 +588,7 @@ static void ShowDemoWindowWidgets()
static float col1[3] = { 1.0f,0.0f,0.2f }; static float col1[3] = { 1.0f,0.0f,0.2f };
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
ImGui::ColorEdit3("color 1", col1); ImGui::ColorEdit3("color 1", col1);
ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n"); ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
ImGui::ColorEdit4("color 2", col2); ImGui::ColorEdit4("color 2", col2);
} }
@ -628,7 +631,7 @@ static void ShowDemoWindowWidgets()
if (ImGui::TreeNode("Advanced, with Selectable nodes")) if (ImGui::TreeNode("Advanced, with Selectable nodes"))
{ {
ShowHelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open."); HelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open.");
static bool align_label_with_current_x_position = false; static bool align_label_with_current_x_position = false;
ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position); ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
ImGui::Text("Hello!"); ImGui::Text("Hello!");
@ -715,7 +718,7 @@ static void ShowDemoWindowWidgets()
ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink"); ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink");
ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow"); ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow");
ImGui::TextDisabled("Disabled"); ImGui::TextDisabled("Disabled");
ImGui::SameLine(); ShowHelpMarker("The TextDisabled color is stored in ImGuiStyle."); ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle.");
ImGui::TreePop(); ImGui::TreePop();
} }
@ -822,6 +825,7 @@ static void ShowDemoWindowWidgets()
// Expose flags as checkbox for the demo // Expose flags as checkbox for the demo
static ImGuiComboFlags flags = 0; static ImGuiComboFlags flags = 0;
ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft); ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft);
ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo");
if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton)) if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton))
flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both
if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview)) if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview))
@ -892,7 +896,7 @@ static void ShowDemoWindowWidgets()
} }
if (ImGui::TreeNode("Selection State: Multiple Selection")) if (ImGui::TreeNode("Selection State: Multiple Selection"))
{ {
ShowHelpMarker("Hold CTRL and click to select multiple items."); HelpMarker("Hold CTRL and click to select multiple items.");
static bool selection[5] = { false, false, false, false, false }; static bool selection[5] = { false, false, false, false, false };
for (int n = 0; n < 5; n++) for (int n = 0; n < 5; n++)
{ {
@ -952,7 +956,7 @@ static void ShowDemoWindowWidgets()
} }
if (ImGui::TreeNode("Alignment")) if (ImGui::TreeNode("Alignment"))
{ {
ShowHelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar()."); HelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar().");
static bool selected[3*3] = { true, false, true, false, true, false, true, false, true }; static bool selected[3*3] = { true, false, true, false, true, false, true, false, true };
for (int y = 0; y < 3; y++) for (int y = 0; y < 3; y++)
{ {
@ -985,7 +989,8 @@ static void ShowDemoWindowWidgets()
ImGui::Text("Password input"); ImGui::Text("Password input");
static char bufpass[64] = "password123"; static char bufpass[64] = "password123";
ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank); ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
ImGui::SameLine(); ShowHelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
ImGui::InputTextWithHint("password (w/ hint)", "<password>", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank); ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
ImGui::TreePop(); ImGui::TreePop();
@ -1008,7 +1013,7 @@ static void ShowDemoWindowWidgets()
"\tlock cmpxchg8b eax\n"; "\tlock cmpxchg8b eax\n";
static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput; static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
ShowHelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp)"); HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp)");
ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", (unsigned int*)&flags, ImGuiInputTextFlags_ReadOnly); ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", (unsigned int*)&flags, ImGuiInputTextFlags_ReadOnly);
ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", (unsigned int*)&flags, ImGuiInputTextFlags_AllowTabInput); ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", (unsigned int*)&flags, ImGuiInputTextFlags_AllowTabInput);
ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", (unsigned int*)&flags, ImGuiInputTextFlags_CtrlEnterForNewLine); ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", (unsigned int*)&flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
@ -1092,12 +1097,12 @@ static void ShowDemoWindowWidgets()
ImGui::Checkbox("With Alpha Preview", &alpha_preview); ImGui::Checkbox("With Alpha Preview", &alpha_preview);
ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
ImGui::Checkbox("With Drag and Drop", &drag_and_drop); ImGui::Checkbox("With Drag and Drop", &drag_and_drop);
ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); ShowHelpMarker("Right-click on the individual color widget to show options."); ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options.");
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
ImGui::Text("Color widget:"); ImGui::Text("Color widget:");
ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n"); ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n");
ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags); ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);
ImGui::Text("Color widget HSV with Alpha:"); ImGui::Text("Color widget HSV with Alpha:");
@ -1107,7 +1112,7 @@ static void ShowDemoWindowWidgets()
ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags); ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags);
ImGui::Text("Color button with Picker:"); ImGui::Text("Color button with Picker:");
ImGui::SameLine(); ShowHelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup."); ImGui::SameLine(); HelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.");
ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags); ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags);
ImGui::Text("Color button with Custom Picker Popup:"); ImGui::Text("Color button with Custom Picker Popup:");
@ -1199,9 +1204,9 @@ static void ShowDemoWindowWidgets()
} }
} }
ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0"); ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0");
ImGui::SameLine(); ShowHelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions()."); ImGui::SameLine(); HelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions().");
ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0"); ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0");
ImGui::SameLine(); ShowHelpMarker("User can right-click the picker to change mode."); ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode.");
ImGuiColorEditFlags flags = misc_flags; ImGuiColorEditFlags flags = misc_flags;
if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
@ -1215,7 +1220,7 @@ static void ShowDemoWindowWidgets()
ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL); ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);
ImGui::Text("Programmatically set defaults:"); ImGui::Text("Programmatically set defaults:");
ImGui::SameLine(); ShowHelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible."); ImGui::SameLine(); HelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
if (ImGui::Button("Default: Uint8 + HSV + Hue Bar")) if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar); ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar);
if (ImGui::Button("Default: Float + HDR + Hue Wheel")) if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
@ -1280,7 +1285,7 @@ static void ShowDemoWindowWidgets()
const float drag_speed = 0.2f; const float drag_speed = 0.2f;
static bool drag_clamp = false; static bool drag_clamp = false;
ImGui::Text("Drags:"); ImGui::Text("Drags:");
ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); ImGui::SameLine(); ShowHelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value."); ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); ImGui::SameLine(); HelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value.");
ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL); ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL);
ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms"); ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms");
ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL); ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL);
@ -1290,7 +1295,7 @@ static void ShowDemoWindowWidgets()
ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL); ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL);
ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL); ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL);
ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 1.0f); ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 1.0f);
ImGui::DragScalar("drag float ^2", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 2.0f); ImGui::SameLine(); ShowHelpMarker("You can use the 'power' parameter to increase tweaking precision on one side of the range."); ImGui::DragScalar("drag float ^2", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 2.0f); ImGui::SameLine(); HelpMarker("You can use the 'power' parameter to increase tweaking precision on one side of the range.");
ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams", 1.0f); ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams", 1.0f);
ImGui::DragScalar("drag double ^2", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", 2.0f); ImGui::DragScalar("drag double ^2", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", 2.0f);
@ -1643,7 +1648,7 @@ static void ShowDemoWindowLayout()
if (ImGui::TreeNode("Child windows")) if (ImGui::TreeNode("Child windows"))
{ {
ShowHelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.");
static bool disable_mouse_wheel = false; static bool disable_mouse_wheel = false;
static bool disable_menu = false; static bool disable_menu = false;
ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel); ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel);
@ -1727,31 +1732,31 @@ static void ShowDemoWindowLayout()
{ {
static float f = 0.0f; static float f = 0.0f;
ImGui::Text("PushItemWidth(100)"); ImGui::Text("PushItemWidth(100)");
ImGui::SameLine(); ShowHelpMarker("Fixed width."); ImGui::SameLine(); HelpMarker("Fixed width.");
ImGui::PushItemWidth(100); ImGui::PushItemWidth(100);
ImGui::DragFloat("float##1", &f); ImGui::DragFloat("float##1", &f);
ImGui::PopItemWidth(); ImGui::PopItemWidth();
ImGui::Text("PushItemWidth(GetWindowWidth() * 0.5f)"); ImGui::Text("PushItemWidth(GetWindowWidth() * 0.5f)");
ImGui::SameLine(); ShowHelpMarker("Half of window width."); ImGui::SameLine(); HelpMarker("Half of window width.");
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.5f); ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.5f);
ImGui::DragFloat("float##2", &f); ImGui::DragFloat("float##2", &f);
ImGui::PopItemWidth(); ImGui::PopItemWidth();
ImGui::Text("PushItemWidth(GetContentRegionAvailWidth() * 0.5f)"); ImGui::Text("PushItemWidth(GetContentRegionAvailWidth() * 0.5f)");
ImGui::SameLine(); ShowHelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)"); ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)");
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() * 0.5f); ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() * 0.5f);
ImGui::DragFloat("float##3", &f); ImGui::DragFloat("float##3", &f);
ImGui::PopItemWidth(); ImGui::PopItemWidth();
ImGui::Text("PushItemWidth(-100)"); ImGui::Text("PushItemWidth(-100)");
ImGui::SameLine(); ShowHelpMarker("Align to right edge minus 100"); ImGui::SameLine(); HelpMarker("Align to right edge minus 100");
ImGui::PushItemWidth(-100); ImGui::PushItemWidth(-100);
ImGui::DragFloat("float##4", &f); ImGui::DragFloat("float##4", &f);
ImGui::PopItemWidth(); ImGui::PopItemWidth();
ImGui::Text("PushItemWidth(-1)"); ImGui::Text("PushItemWidth(-1)");
ImGui::SameLine(); ShowHelpMarker("Align to right edge"); ImGui::SameLine(); HelpMarker("Align to right edge");
ImGui::PushItemWidth(-1); ImGui::PushItemWidth(-1);
ImGui::DragFloat("float##5", &f); ImGui::DragFloat("float##5", &f);
ImGui::PopItemWidth(); ImGui::PopItemWidth();
@ -1920,7 +1925,7 @@ static void ShowDemoWindowLayout()
if (ImGui::TreeNode("Groups")) if (ImGui::TreeNode("Groups"))
{ {
ShowHelpMarker("Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it."); HelpMarker("Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it.");
ImGui::BeginGroup(); ImGui::BeginGroup();
{ {
ImGui::BeginGroup(); ImGui::BeginGroup();
@ -1964,7 +1969,7 @@ static void ShowDemoWindowLayout()
if (ImGui::TreeNode("Text Baseline Alignment")) if (ImGui::TreeNode("Text Baseline Alignment"))
{ {
ShowHelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets."); HelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets.");
ImGui::Text("One\nTwo\nThree"); ImGui::SameLine(); ImGui::Text("One\nTwo\nThree"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine(); ImGui::Text("Hello\nWorld"); ImGui::SameLine();
@ -2019,7 +2024,7 @@ static void ShowDemoWindowLayout()
if (ImGui::TreeNode("Scrolling")) if (ImGui::TreeNode("Scrolling"))
{ {
ShowHelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position."); HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position.");
static bool track = true; static bool track = true;
static int track_line = 50, scroll_to_px = 200; static int track_line = 50, scroll_to_px = 200;
@ -2061,7 +2066,7 @@ static void ShowDemoWindowLayout()
if (ImGui::TreeNode("Horizontal Scrolling")) if (ImGui::TreeNode("Horizontal Scrolling"))
{ {
ShowHelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin()."); HelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin().");
static int lines = 7; static int lines = 7;
ImGui::SliderInt("Lines", &lines, 1, 15); ImGui::SliderInt("Lines", &lines, 1, 15);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
@ -2233,7 +2238,7 @@ static void ShowDemoWindowPopups()
// We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the Begin call. // We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the Begin call.
// So here we will make it that clicking on the text field with the right mouse button (1) will toggle the visibility of the popup above. // So here we will make it that clicking on the text field with the right mouse button (1) will toggle the visibility of the popup above.
ImGui::Text("(You can also right-click me to the same popup as above.)"); ImGui::Text("(You can also right-click me to open the same popup as above.)");
ImGui::OpenPopupOnItemClick("item context menu", 1); ImGui::OpenPopupOnItemClick("item context menu", 1);
// When used after an item that has an ID (here the Button), we can skip providing an ID to BeginPopupContextItem(). // When used after an item that has an ID (here the Button), we can skip providing an ID to BeginPopupContextItem().
@ -2514,7 +2519,7 @@ static void ShowDemoWindowColumns()
} }
bool node_open = ImGui::TreeNode("Tree within single cell"); bool node_open = ImGui::TreeNode("Tree within single cell");
ImGui::SameLine(); ShowHelpMarker("NB: Tree node must be poped before ending the cell. There's no storage of state per-cell."); ImGui::SameLine(); HelpMarker("NB: Tree node must be poped before ending the cell. There's no storage of state per-cell.");
if (node_open) if (node_open)
{ {
ImGui::Columns(2, "tree items"); ImGui::Columns(2, "tree items");
@ -2597,7 +2602,7 @@ static void ShowDemoWindowMisc()
ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
ImGui::PushAllowKeyboardFocus(false); ImGui::PushAllowKeyboardFocus(false);
ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
//ImGui::SameLine(); ShowHelperMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets."); //ImGui::SameLine(); HelpMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets.");
ImGui::PopAllowKeyboardFocus(); ImGui::PopAllowKeyboardFocus();
ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
ImGui::TreePop(); ImGui::TreePop();
@ -2675,7 +2680,7 @@ static void ShowDemoWindowMisc()
ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]); ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);
ImGui::Text("Hover to see mouse cursors:"); ImGui::Text("Hover to see mouse cursors:");
ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it."); ImGui::SameLine(); HelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
for (int i = 0; i < ImGuiMouseCursor_COUNT; i++) for (int i = 0; i < ImGuiMouseCursor_COUNT; i++)
{ {
char label[32]; char label[32];
@ -2874,7 +2879,7 @@ void ImGui::ShowFontSelector(const char* label)
ImGui::EndCombo(); ImGui::EndCombo();
} }
ImGui::SameLine(); ImGui::SameLine();
ShowHelpMarker( HelpMarker(
"- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n"
"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
"- Read FAQ and documentation in misc/fonts/ for more details.\n" "- Read FAQ and documentation in misc/fonts/ for more details.\n"
@ -2917,7 +2922,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
if (ImGui::Button("Revert Ref")) if (ImGui::Button("Revert Ref"))
style = *ref; style = *ref;
ImGui::SameLine(); ImGui::SameLine();
ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere."); HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
ImGui::Separator(); ImGui::Separator();
@ -2950,9 +2955,9 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
ImGui::Text("Alignment"); ImGui::Text("Alignment");
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content."); ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a selectable is larger than its text content."); ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.");
ImGui::Text("Safe Area Padding"); ImGui::SameLine(); ShowHelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); ImGui::Text("Safe Area Padding"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
@ -2987,7 +2992,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine(); ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine();
ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine(); ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf); ImGui::SameLine(); ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf); ImGui::SameLine();
ShowHelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu."); HelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu.");
ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
ImGui::PushItemWidth(-160); ImGui::PushItemWidth(-160);
@ -3019,7 +3024,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{ {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
ImFontAtlas* atlas = io.Fonts; ImFontAtlas* atlas = io.Fonts;
ShowHelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading."); HelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
ImGui::PushItemWidth(120); ImGui::PushItemWidth(120);
for (int i = 0; i < atlas->Fonts.Size; i++) for (int i = 0; i < atlas->Fonts.Size; i++)
{ {
@ -3033,7 +3038,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::Text("The quick brown fox jumps over the lazy dog"); ImGui::Text("The quick brown fox jumps over the lazy dog");
ImGui::PopFont(); ImGui::PopFont();
ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
ImGui::SameLine(); ShowHelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)"); ImGui::SameLine(); HelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f"); ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f");
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar); ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
@ -3102,7 +3107,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
if (ImGui::BeginTabItem("Rendering")) if (ImGui::BeginTabItem("Rendering"))
{ {
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
ImGui::PushItemWidth(100); ImGui::PushItemWidth(100);
ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f); ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f);
@ -3776,7 +3781,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
return; return;
} }
ShowHelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API."); HelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API.");
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2)); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2));
ImGui::Columns(2); ImGui::Columns(2);
@ -4247,7 +4252,7 @@ void ShowExampleAppDockSpace(bool* p_open)
*p_open = false; *p_open = false;
ImGui::EndMenu(); ImGui::EndMenu();
} }
ShowHelpMarker( HelpMarker(
"You can _always_ dock _any_ window into another by holding the SHIFT key while moving a window. Try it now!" "\n" "You can _always_ dock _any_ window into another by holding the SHIFT key while moving a window. Try it now!" "\n"
"This demo app has nothing to do with it!" "\n\n" "This demo app has nothing to do with it!" "\n\n"
"This demo app only demonstrate the use of ImGui::DockSpace() which allows you to manually create a docking node _within_ another window. This is useful so you can decorate your main application window (e.g. with a menu bar)." "\n\n" "This demo app only demonstrate the use of ImGui::DockSpace() which allows you to manually create a docking node _within_ another window. This is useful so you can decorate your main application window (e.g. with a menu bar)." "\n\n"

View File

@ -1757,7 +1757,7 @@ namespace ImGui
template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
// InputText // InputText
IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format); IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
// Color // Color

View File

@ -1186,7 +1186,7 @@ void ImGui::Separator()
// Those flags should eventually be overridable by the user // Those flags should eventually be overridable by the user
ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
IM_ASSERT(ImIsPowerOfTwo((int)(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)))); // Check that only 1 option is selected IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected
if (flags & ImGuiSeparatorFlags_Vertical) if (flags & ImGuiSeparatorFlags_Vertical)
{ {
VerticalSeparator(); VerticalSeparator();
@ -2723,7 +2723,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, data_ptr, format); DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, data_ptr, format);
ImStrTrimBlanks(data_buf); ImStrTrimBlanks(data_buf);
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal); ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
bool value_changed = InputTextEx(label, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags); bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
if (g.ScalarAsInputTextId == 0) if (g.ScalarAsInputTextId == 0)
{ {
// First frame we started displaying the InputText widget, we expect it to take the active id. // First frame we started displaying the InputText widget, we expect it to take the active id.
@ -2914,9 +2914,10 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
} }
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// [SECTION] Widgets: InputText, InputTextMultiline // [SECTION] Widgets: InputText, InputTextMultiline, InputTextWithHint
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// - InputText() // - InputText()
// - InputTextWithHint()
// - InputTextMultiline() // - InputTextMultiline()
// - InputTextEx() [Internal] // - InputTextEx() [Internal]
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
@ -2924,12 +2925,18 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{ {
IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
return InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data); return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
} }
bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{ {
return InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); return InputTextEx(label, NULL, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
}
bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data);
} }
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end) static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
@ -3224,7 +3231,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h // - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h
// (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are // (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are
// doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) // doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188)
bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
@ -3283,23 +3290,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (hovered) if (hovered)
g.MouseCursor = ImGuiMouseCursor_TextInput; g.MouseCursor = ImGuiMouseCursor_TextInput;
// Password pushes a temporary font with only a fallback glyph
if (is_password)
{
const ImFontGlyph* glyph = g.Font->FindGlyph('*');
ImFont* password_font = &g.InputTextPasswordFont;
password_font->FontSize = g.Font->FontSize;
password_font->Scale = g.Font->Scale;
password_font->DisplayOffset = g.Font->DisplayOffset;
password_font->Ascent = g.Font->Ascent;
password_font->Descent = g.Font->Descent;
password_font->ContainerAtlas = g.Font->ContainerAtlas;
password_font->FallbackGlyph = glyph;
password_font->FallbackAdvanceX = glyph->AdvanceX;
IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty());
PushFont(password_font);
}
// NB: we are only allowed to access 'edit_state' if we are the active widget. // NB: we are only allowed to access 'edit_state' if we are the active widget.
ImGuiInputTextState* state = NULL; ImGuiInputTextState* state = NULL;
if (g.InputTextState.ID == id) if (g.InputTextState.ID == id)
@ -3384,10 +3374,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active) //-V560 if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active) //-V560
clear_active_id = true; clear_active_id = true;
bool value_changed = false;
bool enter_pressed = false;
int backup_current_text_length = 0;
// When read-only we always use the live data passed to the function // When read-only we always use the live data passed to the function
// FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :( // FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :(
if (is_readonly && state != NULL) if (is_readonly && state != NULL)
@ -3404,7 +3390,41 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
} }
} }
// Lock the decision of whether we are going to take the path displaying the cursor or selection
const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
const bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
bool value_changed = false;
bool enter_pressed = false;
// Select the buffer to render.
const char* buf_display = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid) ? state->TextA.Data : buf;
const char* buf_display_end = NULL; // We have specialized paths below for setting the length
const bool is_displaying_hint = (hint != NULL && buf_display[0] == 0);
if (is_displaying_hint)
{
buf_display = hint;
buf_display_end = hint + strlen(hint);
}
// Password pushes a temporary font with only a fallback glyph
if (is_password && !is_displaying_hint)
{
const ImFontGlyph* glyph = g.Font->FindGlyph('*');
ImFont* password_font = &g.InputTextPasswordFont;
password_font->FontSize = g.Font->FontSize;
password_font->Scale = g.Font->Scale;
password_font->DisplayOffset = g.Font->DisplayOffset;
password_font->Ascent = g.Font->Ascent;
password_font->Descent = g.Font->Descent;
password_font->ContainerAtlas = g.Font->ContainerAtlas;
password_font->FallbackGlyph = glyph;
password_font->FallbackAdvanceX = glyph->AdvanceX;
IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty());
PushFont(password_font);
}
// Process mouse inputs and character inputs // Process mouse inputs and character inputs
int backup_current_text_length = 0;
if (g.ActiveId == id) if (g.ActiveId == id)
{ {
IM_ASSERT(state != NULL); IM_ASSERT(state != NULL);
@ -3751,15 +3771,15 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
// Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash.
const int buf_display_max_length = 2 * 1024 * 1024; const int buf_display_max_length = 2 * 1024 * 1024;
const char* buf_display = NULL;
const char* buf_display_end = NULL;
// Render text. We currently only render selection when the widget is active or while scrolling. // Render text. We currently only render selection when the widget is active or while scrolling.
// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive. // FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
const bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
if (render_cursor || render_selection) if (render_cursor || render_selection)
{ {
IM_ASSERT(state != NULL);
if (!is_displaying_hint)
buf_display_end = buf_display + state->CurLenA;
// Render text (with cursor and selection) // Render text (with cursor and selection)
// This is going to be messy. We need to: // This is going to be messy. We need to:
// - Display the text (this alone can be more easily clipped) // - Display the text (this alone can be more easily clipped)
@ -3767,7 +3787,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// - Measure text height (for scrollbar) // - Measure text height (for scrollbar)
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8. // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
IM_ASSERT(state != NULL);
const ImWchar* text_begin = state->TextW.Data; const ImWchar* text_begin = state->TextW.Data;
ImVec2 cursor_offset, select_start_offset; ImVec2 cursor_offset, select_start_offset;
@ -3892,10 +3911,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
} }
// We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash. // We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash.
buf_display = (!is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
buf_display_end = buf_display + state->CurLenA;
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); {
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
}
// Draw blinking cursor // Draw blinking cursor
if (render_cursor) if (render_cursor)
@ -3918,15 +3938,18 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
else else
{ {
// Render text only (no selection, no cursor) // Render text only (no selection, no cursor)
buf_display = (g.ActiveId == id && !is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
if (is_multiline) if (is_multiline)
text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width
else if (g.ActiveId == id) else if (!is_displaying_hint && g.ActiveId == id)
buf_display_end = buf_display + state->CurLenA; buf_display_end = buf_display + state->CurLenA;
else else if (!is_displaying_hint)
buf_display_end = buf_display + strlen(buf_display); buf_display_end = buf_display + strlen(buf_display);
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); {
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
}
} }
if (is_multiline) if (is_multiline)
@ -3936,11 +3959,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
EndGroup(); EndGroup();
} }
if (is_password) if (is_password && !is_displaying_hint)
PopFont(); PopFont();
// Log as text // Log as text
if (g.LogEnabled && !is_password) if (g.LogEnabled && !(is_password && !is_displaying_hint))
LogRenderedText(&draw_pos, buf_display, buf_display_end); LogRenderedText(&draw_pos, buf_display, buf_display_end);
if (label_size.x > 0) if (label_size.x > 0)
@ -4033,14 +4056,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1))); const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x); const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x);
const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; static const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
const char* fmt_table_int[3][4] = static const char* fmt_table_int[3][4] =
{ {
{ "%3d", "%3d", "%3d", "%3d" }, // Short display { "%3d", "%3d", "%3d", "%3d" }, // Short display
{ "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA { "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA
{ "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA { "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA
}; };
const char* fmt_table_float[3][4] = static const char* fmt_table_float[3][4] =
{ {
{ "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display { "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display
{ "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA
@ -4140,21 +4163,19 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
} }
// Convert back // Convert back
if (picker_active_window == NULL) if (value_changed && picker_active_window == NULL)
{ {
if (!value_changed_as_float) if (!value_changed_as_float)
for (int n = 0; n < 4; n++) for (int n = 0; n < 4; n++)
f[n] = i[n] / 255.0f; f[n] = i[n] / 255.0f;
if (flags & ImGuiColorEditFlags_DisplayHSV) if (flags & ImGuiColorEditFlags_DisplayHSV)
ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
if (value_changed)
{ col[0] = f[0];
col[0] = f[0]; col[1] = f[1];
col[1] = f[1]; col[2] = f[2];
col[2] = f[2]; if (alpha)
if (alpha) col[3] = f[3];
col[3] = f[3];
}
} }
PopID(); PopID();
@ -4277,7 +4298,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
// Read stored options // Read stored options
if (!(flags & ImGuiColorEditFlags__PickerMask)) if (!(flags & ImGuiColorEditFlags__PickerMask))
flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask; flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask;
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check that only 1 is selected IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check that only 1 is selected
if (!(flags & ImGuiColorEditFlags_NoOptions)) if (!(flags & ImGuiColorEditFlags_NoOptions))
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar); flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
@ -4406,12 +4427,14 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
if ((flags & ImGuiColorEditFlags_NoLabel)) if ((flags & ImGuiColorEditFlags_NoLabel))
Text("Current"); Text("Current");
ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2));
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip;
ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2));
if (ref_col != NULL) if (ref_col != NULL)
{ {
Text("Original"); Text("Original");
ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]); ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2))) if (ColorButton("##original", ref_col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2)))
{ {
memcpy(col, ref_col, components * sizeof(float)); memcpy(col, ref_col, components * sizeof(float));
value_changed = true; value_changed = true;
@ -4648,9 +4671,9 @@ void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask; flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
if ((flags & ImGuiColorEditFlags__PickerMask) == 0) if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask; flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DisplayMask))); // Check only 1 option is selected IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check only 1 option is selected
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DataTypeMask))); // Check only 1 option is selected IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DataTypeMask)); // Check only 1 option is selected
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check only 1 option is selected IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check only 1 option is selected
g.ColorEditOptions = flags; g.ColorEditOptions = flags;
} }

View File

@ -63,3 +63,15 @@ bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2
cb_user_data.ChainCallbackUserData = user_data; cb_user_data.ChainCallbackUserData = user_data;
return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data); return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
} }
bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
flags |= ImGuiInputTextFlags_CallbackResize;
InputTextCallback_UserData cb_user_data;
cb_user_data.Str = str;
cb_user_data.ChainCallback = callback;
cb_user_data.ChainCallbackUserData = user_data;
return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
}

View File

@ -19,4 +19,5 @@ namespace ImGui
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity // Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
} }