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Combo: Internally split into BeginCombo(), EndCombo(), toward a more flexible combo api.
This commit is contained in:
parent
5658675e9d
commit
e8dbf1c795
78
imgui.cpp
78
imgui.cpp
@ -8569,8 +8569,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
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return value_changed;
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return value_changed;
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}
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}
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// Combo box function.
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bool ImGui::BeginCombo(const char* label, const char* preview_value, float popup_opened_height)
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bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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if (window->SkipItems)
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@ -8597,28 +8596,18 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
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RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
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RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
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if (*current_item >= 0 && *current_item < items_count)
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if (preview_value != NULL)
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{
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RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
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const char* item_text;
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if (items_getter(data, *current_item, &item_text))
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RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, item_text, NULL, NULL, ImVec2(0.0f,0.0f));
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}
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if (label_size.x > 0)
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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bool popup_toggled = false;
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if (hovered)
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if (hovered)
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{
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{
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SetHoveredID(id);
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SetHoveredID(id);
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if (g.IO.MouseClicked[0])
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if (g.IO.MouseClicked[0])
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{
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{
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ClearActiveID();
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ClearActiveID();
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popup_toggled = true;
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}
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}
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if (popup_toggled)
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{
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if (IsPopupOpen(id))
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if (IsPopupOpen(id))
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{
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{
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ClosePopup(id);
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ClosePopup(id);
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@ -8627,24 +8616,19 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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{
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{
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FocusWindow(window);
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FocusWindow(window);
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OpenPopup(label);
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OpenPopup(label);
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popup_open = true;
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}
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}
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}
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}
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}
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bool value_changed = false;
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if (!IsPopupOpen(id))
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if (IsPopupOpen(id))
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return false;
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{
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// Size default to hold ~7 items
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if (height_in_items < 0)
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height_in_items = 7;
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float popup_height = (label_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
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float popup_y1 = frame_bb.Max.y;
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float popup_y1 = frame_bb.Max.y;
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float popup_y2 = ImClamp(popup_y1 + popup_height, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y);
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float popup_y2 = ImClamp(popup_y1 + popup_opened_height, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y);
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if ((popup_y2 - popup_y1) < ImMin(popup_height, frame_bb.Min.y - style.DisplaySafeAreaPadding.y))
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if ((popup_y2 - popup_y1) < ImMin(popup_opened_height, frame_bb.Min.y - style.DisplaySafeAreaPadding.y))
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{
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{
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// Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
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// Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
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popup_y1 = ImClamp(frame_bb.Min.y - popup_height, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
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popup_y1 = ImClamp(frame_bb.Min.y - popup_opened_height, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
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popup_y2 = frame_bb.Min.y;
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popup_y2 = frame_bb.Min.y;
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}
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}
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ImRect popup_rect(ImVec2(frame_bb.Min.x, popup_y1), ImVec2(frame_bb.Max.x, popup_y2));
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ImRect popup_rect(ImVec2(frame_bb.Min.x, popup_y1), ImVec2(frame_bb.Max.x, popup_y2));
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@ -8653,11 +8637,43 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
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const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
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if (BeginPopupEx(id, flags))
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if (!BeginPopupEx(id, flags))
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{
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{
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IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
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return false;
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}
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Spacing();
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return true;
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}
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void ImGui::EndCombo()
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{
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EndPopup();
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PopStyleVar();
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}
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// Combo box function.
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bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
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{
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const char* preview_text = NULL;
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if (*current_item >= 0 && *current_item < items_count)
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items_getter(data, *current_item, &preview_text);
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// Size default to hold ~7 items
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if (height_in_items < 0)
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height_in_items = 7;
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float popup_opened_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
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if (!BeginCombo(label, preview_text, popup_opened_height))
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return false;
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// Display items
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// Display items
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// FIXME-OPT: Use clipper
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// FIXME-OPT: Use clipper
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Spacing();
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bool value_changed = false;
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for (int i = 0; i < items_count; i++)
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for (int i = 0; i < items_count; i++)
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{
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{
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PushID((void*)(intptr_t)i);
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PushID((void*)(intptr_t)i);
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@ -8670,14 +8686,12 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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value_changed = true;
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value_changed = true;
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*current_item = i;
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*current_item = i;
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}
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}
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if (item_selected && popup_toggled)
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if (item_selected && IsWindowAppearing())
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SetScrollHere();
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SetScrollHere();
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PopID();
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PopID();
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}
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}
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EndPopup();
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}
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EndCombo();
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PopStyleVar();
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}
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return value_changed;
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return value_changed;
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}
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}
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@ -766,11 +766,15 @@ namespace ImGui
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IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
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IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
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// New Columns API
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// FIXME-WIP: New Columns API
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IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void EndColumns(); // close columns
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IMGUI_API void EndColumns(); // close columns
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IMGUI_API void PushColumnClipRect(int column_index = -1);
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IMGUI_API void PushColumnClipRect(int column_index = -1);
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// FIXME-WIP: New Combo API
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IMGUI_API bool BeginCombo(const char* label, const char* preview_value, float popup_opened_height);
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IMGUI_API void EndCombo();
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// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
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// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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