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Examples: GLFW* Make subsequent window creation possible.
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@ -233,6 +233,7 @@ static void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
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bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks)
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bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks)
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{
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{
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g_Window = window;
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g_Window = window;
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g_Time = 0;
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// Setup back-end capabilities flags
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// Setup back-end capabilities flags
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -358,6 +358,7 @@ static void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version)
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version)
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{
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{
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g_Window = window;
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g_Window = window;
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g_Time = 0;
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// Store GL version string so we can refer to it later in case we recreate shaders.
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// Store GL version string so we can refer to it later in case we recreate shaders.
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if (glsl_version == NULL)
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if (glsl_version == NULL)
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