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Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
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@ -4790,7 +4790,7 @@ static void ShowDemoWindowTables()
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HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would require a unique clipping rectangle per row.");
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if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_Borders))
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{
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for (int row = 0; row < 10; row++)
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for (int row = 0; row < 8; row++)
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{
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float min_row_height = (float)(int)(TEXT_BASE_HEIGHT * 0.30f * row);
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ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height);
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@ -4821,6 +4821,23 @@ static void ShowDemoWindowTables()
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ImGui::EndTable();
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}
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HelpMarker("Showcase altering CellPadding.y between rows. Note that CellPadding.x is locked for the entire table.");
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if (ImGui::BeginTable("table_changing_cellpadding_y", 1, ImGuiTableFlags_Borders))
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{
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ImGuiStyle& style = ImGui::GetStyle();
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for (int row = 0; row < 8; row++)
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{
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if ((row % 3) == 2)
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(style.CellPadding.x, 20.0f));
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ImGui::TableNextRow(ImGuiTableRowFlags_None);
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ImGui::TableNextColumn();
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ImGui::Text("CellPadding.y = %.2f", style.CellPadding.y);
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if ((row % 3) == 2)
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ImGui::PopStyleVar();;
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}
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ImGui::EndTable();
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}
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ImGui::TreePop();
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}
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