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	SetScrollPosHere() rewrote to that window size is not required at the time of calling, can be used on frame 0 of an auto-resizing window
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							| @@ -1400,7 +1400,7 @@ struct ImGuiWindow | ||||
|     ImVec2                  SizeContents;                       // Size of contents (== extents reach of the drawing cursor) from previous frame | ||||
|     ImGuiID                 MoveID;                             // == window->GetID("#MOVE") | ||||
|     float                   ScrollY; | ||||
|     float                   NextScrollY; | ||||
|     float                   ScrollTargetCenterY;                // position which we aim to center on | ||||
|     bool                    ScrollbarY; | ||||
|     bool                    Active;                             // Set to true on Begin() | ||||
|     bool                    WasActive; | ||||
| @@ -1766,7 +1766,7 @@ ImGuiWindow::ImGuiWindow(const char* name) | ||||
|     Size = SizeFull = ImVec2(0.0f, 0.0f); | ||||
|     SizeContents = ImVec2(0.0f, 0.0f); | ||||
|     ScrollY = 0.0f; | ||||
|     NextScrollY = 0.0f; | ||||
|     ScrollTargetCenterY = -1.0f; | ||||
|     ScrollbarY = false; | ||||
|     Active = WasActive = false; | ||||
|     Accessed = false; | ||||
| @@ -2192,7 +2192,7 @@ void ImGui::NewFrame() | ||||
|             if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse)) | ||||
|             { | ||||
|                 const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; | ||||
|                 window->NextScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines; | ||||
|                 window->ScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| @@ -3715,11 +3715,14 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ | ||||
|         window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX; | ||||
|  | ||||
|         // Apply scrolling | ||||
|         window->ScrollY = window->NextScrollY; | ||||
|         if (window->ScrollTargetCenterY >= 0.0f) | ||||
|         { | ||||
|             window->ScrollY = window->ScrollTargetCenterY - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y); | ||||
|             window->ScrollTargetCenterY = -1.0f; | ||||
|         } | ||||
|         window->ScrollY = ImMax(window->ScrollY, 0.0f); | ||||
|         if (!window->Collapsed && !window->SkipItems) | ||||
|             window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, window->SizeContents.y - window->SizeFull.y)); | ||||
|         window->NextScrollY = window->ScrollY; | ||||
|  | ||||
|         // Draw window + handle manual resize | ||||
|         ImRect title_bar_rect = window->TitleBarRect(); | ||||
| @@ -4014,7 +4017,6 @@ static void Scrollbar(ImGuiWindow* window) | ||||
|         // Apply scroll | ||||
|         const float scroll_y_norm = ImSaturate((clicked_y_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm*0.5f) / (1.0f - grab_h_norm)); | ||||
|         window->ScrollY = (float)(int)(0.5f + scroll_y_norm * (window->SizeContents.y - window->Size.y)); | ||||
|         window->NextScrollY = window->ScrollY; | ||||
|  | ||||
|         // Update values for rendering | ||||
|         scroll_ratio = ImSaturate(window->ScrollY / scroll_max); | ||||
| @@ -4644,7 +4646,7 @@ float ImGui::GetScrollMaxY() | ||||
| void ImGui::SetScrollPosHere() | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y); | ||||
|     window->ScrollTargetCenterY = (window->DC.CursorPos.y + window->ScrollY); | ||||
| } | ||||
|  | ||||
| void ImGui::SetKeyboardFocusHere(int offset) | ||||
|   | ||||
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