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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx9.cpp # backends/imgui_impl_sdl.cpp # backends/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h # imgui_widgets.cpp
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@ -8,6 +8,7 @@ Index of this file:
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// [SECTION] Commentary
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// [SECTION] Header mess
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// [SECTION] Tables: Main code
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// [SECTION] Tables: Simple accessors
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// [SECTION] Tables: Row changes
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// [SECTION] Tables: Columns changes
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// [SECTION] Tables: Columns width management
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@ -235,6 +236,19 @@ Index of this file:
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//-----------------------------------------------------------------------------
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// [SECTION] Tables: Main code
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//-----------------------------------------------------------------------------
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// - TableFixFlags() [Internal]
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// - TableFindByID() [Internal]
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// - BeginTable()
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// - BeginTableEx() [Internal]
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// - TableBeginInitMemory() [Internal]
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// - TableBeginApplyRequests() [Internal]
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// - TableSetupColumnFlags() [Internal]
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// - TableUpdateLayout() [Internal]
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// - TableUpdateBorders() [Internal]
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// - EndTable()
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// - TableSetupColumn()
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// - TableSetupScrollFreeze()
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//-----------------------------------------------------------------------------
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// Configuration
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static const int TABLE_DRAW_CHANNEL_BG0 = 0;
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@ -1430,6 +1444,20 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
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table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Tables: Simple accessors
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//-----------------------------------------------------------------------------
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// - TableGetColumnCount()
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// - TableGetColumnName()
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// - TableGetColumnName() [Internal]
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// - TableSetColumnEnabled() [Internal]
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// - TableGetColumnFlags()
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// - TableGetCellBgRect() [Internal]
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// - TableGetColumnResizeID() [Internal]
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// - TableGetHoveredColumn() [Internal]
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// - TableSetBgColor()
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//-----------------------------------------------------------------------------
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int ImGui::TableGetColumnCount()
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{
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ImGuiContext& g = *GImGui;
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@ -1458,6 +1486,9 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
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return &table->ColumnsNames.Buf[column->NameOffset];
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}
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// Request enabling/disabling a column (often perceived as "showing/hiding" from users point of view)
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// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
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// Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable()
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// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled)
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void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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{
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@ -2673,18 +2704,19 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
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// Write output
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table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
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ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (column->SortOrder == -1)
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continue;
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IM_ASSERT(column->SortOrder < table->SortSpecsCount);
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ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder];
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sort_spec->ColumnUserID = column->UserID;
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sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
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sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
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sort_spec->SortDirection = column->SortDirection;
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}
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if (sort_specs != NULL)
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (column->SortOrder == -1)
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continue;
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IM_ASSERT(column->SortOrder < table->SortSpecsCount);
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ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder];
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sort_spec->ColumnUserID = column->UserID;
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sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
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sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
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sort_spec->SortDirection = column->SortDirection;
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}
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table->SortSpecs.Specs = sort_specs;
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table->SortSpecs.SpecsCount = table->SortSpecsCount;
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table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
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