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Navigation: mouse/popup position gets clamped within visible display (#323)
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@ -2270,9 +2270,11 @@ int ImGui::GetFrameCount()
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static ImVec2 NavCalcPreferredMousePos()
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static ImVec2 NavCalcPreferredMousePos()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (g.NavWindow)
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if (!g.NavWindow)
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return g.NavWindow->Pos + ImVec2(g.NavRefRectRel.Min.x + ImMin(g.Style.FramePadding.x*4, g.NavRefRectRel.GetWidth()), g.NavRefRectRel.Max.y - ImMin(g.Style.FramePadding.y, g.NavRefRectRel.GetHeight()));
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return g.IO.MousePos;
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return g.IO.MousePos;
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ImVec2 p = g.NavWindow->Pos + ImVec2(g.NavRefRectRel.Min.x + ImMin(g.Style.FramePadding.x*4, g.NavRefRectRel.GetWidth()), g.NavRefRectRel.Max.y - ImMin(g.Style.FramePadding.y, g.NavRefRectRel.GetHeight()));
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ImRect r = GetVisibleRect();
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return ImClamp(p, r.Min, r.Max);
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}
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}
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static void NavUpdate()
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static void NavUpdate()
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