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	Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved. (#787)
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		| @@ -2899,10 +2899,8 @@ void ImGui::GcCompactTransientMiscBuffers() | ||||
| } | ||||
|  | ||||
| // Free up/compact internal window buffers, we can use this when a window becomes unused. | ||||
| // This is currently unused by the library, but you may call this yourself for easy GC. | ||||
| // Not freed: | ||||
| // - ImGuiWindow, ImGuiWindowSettings, Name | ||||
| // - StateStorage, ColumnsStorage (may hold useful data) | ||||
| // - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data) | ||||
| // This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost. | ||||
| void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) | ||||
| { | ||||
| @@ -4642,12 +4640,13 @@ bool ImGui::IsItemDeactivatedAfterEdit() | ||||
|     return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore)); | ||||
| } | ||||
|  | ||||
| // == GetItemID() == GetFocusID() | ||||
| bool ImGui::IsItemFocused() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     if (g.NavId == 0 || g.NavDisableHighlight || g.NavId != window->DC.LastItemId) | ||||
|     if (g.NavId != window->DC.LastItemId || g.NavId == 0) | ||||
|         return false; | ||||
|     return true; | ||||
| } | ||||
|   | ||||
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