diff --git a/imgui.cpp b/imgui.cpp index 671900cf..aca72005 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4864,16 +4864,16 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool return pressed; } -bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_held) +static bool ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) { - ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; + ImGuiState& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true); const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : (label_size.x + style.FramePadding.x*2), size_arg.y != 0.0f ? size_arg.y : (label_size.y + style.FramePadding.y*2)); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); @@ -4882,45 +4882,35 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h return false; bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, repeat_when_held ? ImGuiButtonFlags_Repeat : 0); + bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, flags); // Render const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); const ImVec2 off = ImVec2(ImMax(0.0f, size.x - label_size.x) * 0.5f, ImMax(0.0f, size.y - label_size.y) * 0.5f); // Center (only applies if we explicitly gave a size bigger than the text size, which isn't the common path) - RenderTextClipped(bb.Min + off, label, NULL, &label_size, bb.Max); // Render clip (only applies if we explicitly gave a size smaller than the text size, which isn't the commmon path) + RenderTextClipped(bb.Min + off, label, NULL, &label_size, bb.Max); // Render clip (only applies if we explicitly gave a size smaller than the text size, which isn't common) return pressed; } -// Small buttons fits within text without additional spacing. +bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_held) +{ + return ButtonEx(label, size_arg, repeat_when_held ? ImGuiButtonFlags_Repeat : 0); +} + +// Small buttons fits within text without additional vertical spacing. bool ImGui::SmallButton(const char* label) { - ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - ImVec2 text_pos = window->DC.CursorPos; - text_pos.y += window->DC.CurrentLineTextBaseOffset; - ImRect bb(text_pos, text_pos + label_size + ImVec2(style.FramePadding.x*2,0)); - ItemSize(bb); - if (!ItemAdd(bb, &id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, true); - - // Render - const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderFrame(bb.Min, bb.Max, col); - RenderText(bb.Min + ImVec2(style.FramePadding.x,0), label); - + ImGuiState& g = *GImGui; + float backup_padding_y = g.Style.FramePadding.y; + g.Style.FramePadding.y = 0.0f; + bool pressed = ButtonEx(label, ImVec2(0,0), 0); + g.Style.FramePadding.y = backup_padding_y; return pressed; }