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Internals: Refactored bool LastItemRectHovered into flags. (#1597)
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@ -45,6 +45,7 @@ struct ImGuiWindowSettings;
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typedef int ImGuiLayoutType; // enum: horizontal or vertical // enum ImGuiLayoutType_
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typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior() // enum ImGuiButtonFlags_
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typedef int ImGuiItemFlags; // flags: for PushItemFlag() // enum ImGuiItemFlags_
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typedef int ImGuiItemStatusFlags; // flags: storage for DC.LastItemXXX // enum ImGuiItemStatusFlags_
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typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
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typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
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@ -216,6 +217,12 @@ enum ImGuiSeparatorFlags_
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ImGuiSeparatorFlags_Vertical = 1 << 1
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};
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// Storage for LastItem data
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enum ImGuiItemStatusFlags_
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{
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ImGuiItemStatusFlags_HoveredRect = 1 << 0
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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enum ImGuiLayoutType_
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{
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@ -673,6 +680,7 @@ struct ImGuiContext
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};
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// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
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// This is going to be exposed in imgui.h when stabilized enough.
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enum ImGuiItemFlags_
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{
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ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // true
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@ -699,8 +707,8 @@ struct IMGUI_API ImGuiDrawContext
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float LogLinePosY;
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int TreeDepth;
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ImGuiID LastItemId;
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ImRect LastItemRect;
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bool LastItemRectHoveredRect;
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ImGuiItemStatusFlags LastItemStatusFlags;
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ImRect LastItemRect; // Interaction rect
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bool MenuBarAppending;
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float MenuBarOffsetX;
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ImVector<ImGuiWindow*> ChildWindows;
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@ -730,8 +738,8 @@ struct IMGUI_API ImGuiDrawContext
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LogLinePosY = -1.0f;
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TreeDepth = 0;
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LastItemId = 0;
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LastItemStatusFlags = 0;
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LastItemRect = ImRect();
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LastItemRectHoveredRect = false;
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MenuBarAppending = false;
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MenuBarOffsetX = 0.0f;
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StateStorage = NULL;
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@ -838,13 +846,13 @@ public:
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// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data.
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struct ImGuiItemHoveredDataBackup
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{
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ImGuiID LastItemId;
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ImRect LastItemRect;
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bool LastItemRectHoveredRect;
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ImGuiID LastItemId;
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ImGuiItemStatusFlags LastItemFlags;
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ImRect LastItemRect;
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ImGuiItemHoveredDataBackup() { Backup(); }
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void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemRect = window->DC.LastItemRect; LastItemRectHoveredRect = window->DC.LastItemRectHoveredRect; }
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void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemRect = LastItemRect; window->DC.LastItemRectHoveredRect = LastItemRectHoveredRect; }
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void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; }
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void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemFlags; window->DC.LastItemRect = LastItemRect; }
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};
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//-----------------------------------------------------------------------------
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