mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
This commit is contained in:
135
imgui_demo.cpp
135
imgui_demo.cpp
@ -17,9 +17,18 @@
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// In this demo code, we frequently we use 'static' variables inside functions. A static variable persist across calls, so it is
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// essentially like a global variable but declared inside the scope of the function. We do this as a way to gather code and data
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// in the same place, to make the demo source code faster to read, faster to write, and smaller in size.
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// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be reentrant
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// or used in threads. This might be a pattern you will want to use in your code, but most of the real data you would be editing is
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// likely going to be stored outside your functions.
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// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be
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// reentrant or used in multiple threads. This might be a pattern you will want to use in your code, but most of the real data
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// you would be editing is likely going to be stored outside your functions.
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// The Demo code is this file is designed to be easy to copy-and-paste in into your application!
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// Because of this:
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// - We never omit the ImGui:: namespace when calling functions, even though most of our code is already in the same namespace.
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// - We try to declare static variables in the local scope, as close as possible to the code using them.
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// - We never use any of the helpers/facilities used internally by dear imgui, unless it has been exposed in the public API (imgui.h).
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// - We never use maths operators on ImVec2/ImVec4. For other imgui sources files, they are provided by imgui_internal.h w/ IMGUI_DEFINE_MATH_OPERATORS,
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// for your own sources file they are optional and require you either enable those, either provide your own via IM_VEC2_CLASS_EXTRA in imconfig.h.
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// Because we don't want to assume anything about your support of maths operators, we don't use them in imgui_demo.cpp.
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/*
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@ -2108,14 +2117,21 @@ static void ShowDemoWindowLayout()
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HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position.");
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static bool track = true;
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static int track_line = 50, scroll_to_px = 200;
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static int track_line = 50;
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static float scroll_to_off_px = 0.0f;
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static float scroll_to_pos_px = 200.0f;
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ImGui::Checkbox("Track", &track);
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ImGui::PushItemWidth(100);
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ImGui::SameLine(130); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line = %d");
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bool scroll_to = ImGui::Button("Scroll To Pos");
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ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "Y = %d px");
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ImGui::SameLine(140); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line = %d");
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bool scroll_to_off = ImGui::Button("Scroll Offset");
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ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off_y", &scroll_to_off_px, 1.00f, 0, 9999, "+%.0f px");
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bool scroll_to_pos = ImGui::Button("Scroll To Pos");
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ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos_y", &scroll_to_pos_px, 1.00f, 0, 9999, "Y = %.0f px");
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ImGui::PopItemWidth();
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if (scroll_to)
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if (scroll_to_off || scroll_to_pos)
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track = false;
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ImGuiStyle& style = ImGui::GetStyle();
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@ -2125,9 +2141,13 @@ static void ShowDemoWindowLayout()
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if (i > 0) ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom");
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ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true);
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if (scroll_to)
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ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_px, i * 0.25f);
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ImGuiWindowFlags child_flags = ImGuiWindowFlags_MenuBar;
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ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true, child_flags);
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if (scroll_to_off)
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ImGui::SetScrollY(scroll_to_off_px);
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if (scroll_to_pos)
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ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f);
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for (int line = 0; line < 100; line++)
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{
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if (track && line == track_line)
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@ -2143,7 +2163,7 @@ static void ShowDemoWindowLayout()
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float scroll_y = ImGui::GetScrollY();
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float scroll_max_y = ImGui::GetScrollMaxY();
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ImGui::EndChild();
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ImGui::Text("%.0f/%0.f", scroll_y, scroll_max_y);
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ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y);
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ImGui::EndGroup();
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}
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ImGui::TreePop();
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@ -2193,6 +2213,97 @@ static void ShowDemoWindowLayout()
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ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta);
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ImGui::EndChild();
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}
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ImGui::Spacing();
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static bool show_horizontal_contents_size_demo_window = false;
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ImGui::Checkbox("Show Horizontal contents size demo window", &show_horizontal_contents_size_demo_window);
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if (show_horizontal_contents_size_demo_window)
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{
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static bool show_h_scrollbar = true;
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static bool show_button = true;
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static bool show_tree_nodes = true;
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static bool show_text_wrapped = false;
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static bool show_columns = true;
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static bool show_tab_bar = true;
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static bool show_child = false;
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static bool explicit_content_size = false;
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static float contents_size_x = 300.0f;
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if (explicit_content_size)
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ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f));
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ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0);
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0));
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HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles.");
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ImGui::Checkbox("H-scrollbar", &show_h_scrollbar);
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ImGui::Checkbox("Button", &show_button); // Will grow contents size (unless explicitly overwritten)
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ImGui::Checkbox("Tree nodes", &show_tree_nodes); // Will grow contents size and display highlight over full width
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ImGui::Checkbox("Text wrapped", &show_text_wrapped);// Will grow and use contents size
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ImGui::Checkbox("Columns", &show_columns); // Will use contents size
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ImGui::Checkbox("Tab bar", &show_tab_bar); // Will use contents size
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ImGui::Checkbox("Child", &show_child); // Will grow and use contents size
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ImGui::Checkbox("Explicit content size", &explicit_content_size);
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ImGui::Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui::GetScrollX(), ImGui::GetScrollMaxX(), ImGui::GetScrollY(), ImGui::GetScrollMaxY());
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if (explicit_content_size)
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{
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ImGui::SameLine();
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ImGui::SetNextItemWidth(100);
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ImGui::DragFloat("##csx", &contents_size_x);
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ImVec2 p = ImGui::GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE);
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ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE);
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ImGui::Dummy(ImVec2(0, 10));
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}
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ImGui::PopStyleVar(2);
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ImGui::Separator();
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if (show_button)
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{
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ImGui::Button("this is a 300-wide button", ImVec2(300, 0));
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}
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if (show_tree_nodes)
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{
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bool open = true;
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if (ImGui::TreeNode("this is a tree node"))
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{
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if (ImGui::TreeNode("another one of those tree node..."))
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{
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ImGui::Text("Some tree contents");
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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ImGui::CollapsingHeader("CollapsingHeader", &open);
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}
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if (show_text_wrapped)
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{
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ImGui::TextWrapped("This text should automatically wrap on the edge of the work rectangle.");
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}
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if (show_columns)
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{
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ImGui::Columns(4);
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for (int n = 0; n < 4; n++)
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{
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ImGui::Text("Width %.2f", ImGui::GetColumnWidth());
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ImGui::NextColumn();
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}
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ImGui::Columns(1);
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}
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if (show_tab_bar && ImGui::BeginTabBar("Hello"))
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{
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if (ImGui::BeginTabItem("OneOneOne")) { ImGui::EndTabItem(); }
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if (ImGui::BeginTabItem("TwoTwoTwo")) { ImGui::EndTabItem(); }
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if (ImGui::BeginTabItem("ThreeThreeThree")) { ImGui::EndTabItem(); }
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if (ImGui::BeginTabItem("FourFourFour")) { ImGui::EndTabItem(); }
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ImGui::EndTabBar();
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}
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if (show_child)
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{
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ImGui::BeginChild("child", ImVec2(0,0), true);
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ImGui::EndChild();
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}
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ImGui::End();
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}
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ImGui::TreePop();
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}
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