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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
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@ -106,6 +106,13 @@ Breaking Changes:
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- Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete).
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Other Changes:
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- Window: clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available
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after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize
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will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.
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The exact meaning of ContentSize for decorated windows was previously ill-defined.
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- Window: Fixed auto-resize with AlwaysVerticalScrollbar or AlwaysHorizontalScrollbar flags.
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- Window: Fixed one case where auto-resize by double-clicking the resize grip would make either scrollbar
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appear for a single frame after the resize.
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- Columns: Fixed Separator from creating an extraneous draw command. (#125)
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- Columns: Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125)
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- Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change. It's not incorrect
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@ -121,7 +128,8 @@ Other Changes:
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- ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple
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options. (#2587, broken in 1.69 by #2384).
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- CollapsingHeader: Better clipping when a close button is enabled and it overlaps the label. (#600)
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- Scrollbar: Minor bounding box adjustment to cope with various border size.
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- Scrollbar, Style: Changed default style.ScrollbarSize from 16 to 14.
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- Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. (#2607) [@DucaRii]
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- Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading
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to scrollbars appearing during the movement.
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@ -129,6 +137,12 @@ Other Changes:
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frame as clearing the focus. This was in most noticeable in back-ends such as Glfw and SDL which
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emits key release events when focusing another viewport, leading to Alt+clicking on void on another
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viewport triggering the issue. (#2609)
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- TreeNode, CollapsingHeader: Fixed highlight frame not covering horizontal area fully when using
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horizontal scrolling. (#2211, #2579)
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- TabBar: Fixed BeginTabBar() within a window with horizontal scrolling from creating a feedback
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loop with the horizontal contents size.
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- Columns: Fixed Columns() within a window with horizontal scrolling from not covering the full
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horizontal area (previously only worked with an explicit contents size). (#125)
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- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
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collapsing/docking button to the other side of the title bar.
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- Style: Made window close button cross slightly smaller.
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