diff --git a/examples/imgui_impl_glfw.cpp b/examples/imgui_impl_glfw.cpp index ab423ff3..578752c6 100644 --- a/examples/imgui_impl_glfw.cpp +++ b/examples/imgui_impl_glfw.cpp @@ -13,6 +13,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2018-XX-XX: Inputs: Added support for mouse cursors, honoring ImGui::GetMouseCursor() value. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplGlfwGL3_RenderDrawData() in the .h file so you can call it yourself. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. @@ -43,6 +44,7 @@ static GLFWwindow* g_Window = NULL; static double g_Time = 0.0f; static bool g_MouseJustPressed[3] = { false, false, false }; +static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 }; static const char* ImGui_ImplGlfwGL3_GetClipboardText(void* user_data) { @@ -123,6 +125,14 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks) io.ImeWindowHandle = glfwGetWin32Window(g_Window); #endif + g_MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); + g_MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this. + g_MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this. + g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this. + if (install_callbacks) { glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback); @@ -136,6 +146,11 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks) void ImGui_ImplGlfw_Shutdown() { + for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++) + { + glfwDestroyCursor(g_MouseCursors[cursor_n]); + g_MouseCursors[cursor_n] = NULL; + } } void ImGui_ImplGlfw_NewFrame() @@ -184,7 +199,16 @@ void ImGui_ImplGlfw_NewFrame() } // Hide OS mouse cursor if ImGui is drawing it - glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); + ImGuiMouseCursor cursor = ImGui::GetMouseCursor(); + if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None) + { + glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + } + else + { + glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + glfwSetCursor(g_Window, g_MouseCursors[cursor]); + } // Gamepad navigation mapping [BETA] memset(io.NavInputs, 0, sizeof(io.NavInputs)); diff --git a/examples/imgui_impl_sdl2.cpp b/examples/imgui_impl_sdl2.cpp index 6b39c3f8..c302d103 100644 --- a/examples/imgui_impl_sdl2.cpp +++ b/examples/imgui_impl_sdl2.cpp @@ -150,7 +150,10 @@ bool ImGui_ImplSDL2_Init(SDL_Window* window) void ImGui_ImplSDL2_Shutdown() { for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++) + { SDL_FreeCursor(g_MouseCursors[cursor_n]); + g_MouseCursors[cursor_n] = NULL; + } } void ImGui_ImplSDL2_NewFrame(SDL_Window* window)