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Use ~IM_COL32_A_MASK instead of IM_COL32(255,255,255,0)
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@ -432,7 +432,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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// Anti-aliased stroke
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// Anti-aliased stroke
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const float AA_SIZE = 1.0f;
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const float AA_SIZE = 1.0f;
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const ImU32 col_trans = col & IM_COL32(255,255,255,0);
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const ImU32 col_trans = col & ~IM_COL32_A_MASK;
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const int idx_count = thick_line ? count*18 : count*12;
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const int idx_count = thick_line ? count*18 : count*12;
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const int vtx_count = thick_line ? points_count*4 : points_count*3;
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const int vtx_count = thick_line ? points_count*4 : points_count*3;
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@ -605,7 +605,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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// Anti-aliased Fill
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// Anti-aliased Fill
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const float AA_SIZE = 1.0f;
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const float AA_SIZE = 1.0f;
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const ImU32 col_trans = col & IM_COL32(255,255,255,0);
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const ImU32 col_trans = col & ~IM_COL32_A_MASK;
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const int idx_count = (points_count-2)*3 + points_count*6;
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const int idx_count = (points_count-2)*3 + points_count*6;
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const int vtx_count = (points_count*2);
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const int vtx_count = (points_count*2);
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PrimReserve(idx_count, vtx_count);
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PrimReserve(idx_count, vtx_count);
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