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	Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl3.cpp # imgui.cpp
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							@@ -1182,7 +1182,8 @@ struct ImGuiIO
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    float       Framerate;                  // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames
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    int         MetricsRenderVertices;      // Vertices output during last call to Render()
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    int         MetricsRenderIndices;       // Indices output during last call to Render() = number of triangles * 3
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    int         MetricsActiveWindows;       // Number of visible root windows (exclude child windows)
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    int         MetricsRenderWindows;       // Number of visible windows
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    int         MetricsActiveWindows;       // Number of active windows
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    ImVec2      MouseDelta;                 // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
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    //------------------------------------------------------------------
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