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Tweak default texture width for large amount of characters.
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@ -6439,9 +6439,9 @@ bool ImFont::LoadFromMemoryTTF(const void* data, size_t data_size, float size
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}
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{
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TexWidth = 512;
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TexWidth = (glyph_count > 1000) ? 1024 : 512; // Width doesn't really matters.
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TexHeight = 0;
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const int max_tex_height = 1024*16;
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const int max_tex_height = 1024*32;
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stbtt_pack_context spc;
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int ret = stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL);
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IM_ASSERT(ret);
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