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https://github.com/Drezil/imgui.git
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ListBox: tweaked default height calculation. simplifying code internally (rework passing of full rect). Should have no visible side-effects + misc comments.
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@ -6129,12 +6129,12 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
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// - ListBoxFooter()
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//-------------------------------------------------------------------------
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// FIXME: This is an old API. We should redesign some of it, rename ListBoxHeader->BeginListBox, ListBoxFooter->EndListBox
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// and promote using them over existing ListBox() functions, similarly to change with combo boxes.
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// and promote using them over existing ListBox() functions, similarly to how we now use combo boxes.
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//-------------------------------------------------------------------------
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// FIXME: In principle this function should be called BeginListBox(). We should rename it after re-evaluating if we want to keep the same signature.
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// Helper to calculate the size of a listbox and display a label on the right.
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// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty"
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// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty"
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// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height).
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bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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{
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ImGuiContext& g = *GImGui;
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@ -6146,12 +6146,12 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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const ImGuiID id = GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
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// Size default to hold ~7.25 items.
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// Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
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ImVec2 size = ImFloor(CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.25f + style.FramePadding.y * 2.0f));
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ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
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ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
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ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
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g.NextItemData.ClearFlags();
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if (!IsRectVisible(bb.Min, bb.Max))
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@ -6161,50 +6161,46 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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return false;
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}
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// FIXME-OPT: We could omit the BeginGroup() if label_size.x but would need to omit the EndGroup() as well.
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BeginGroup();
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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if (label_size.x > 0.0f)
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{
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ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y);
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RenderText(label_pos, label);
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window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size);
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}
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BeginChildFrame(id, frame_bb.GetSize());
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return true;
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}
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// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
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// FIXME: In principle this function should be called BeginListBox(). We should rename it after re-evaluating if we want to keep the same signature.
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bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
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{
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// Size default to hold ~7.25 items.
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// We add +25% worth of item height to allow the user to see at a glance if there are more items up/down, without looking at the scrollbar.
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// We don't add this extra bit if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size.
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// I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution.
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ImGuiContext& g = *GImGui;
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if (height_in_items < 0)
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height_in_items = ImMin(items_count, 7);
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const ImGuiStyle& style = GetStyle();
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float height_in_items_f = (height_in_items < items_count) ? (height_in_items + 0.25f) : (height_in_items + 0.00f);
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// We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild().
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ImVec2 size;
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size.x = 0.0f;
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size.y = ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + style.FramePadding.y * 2.0f);
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size.y = GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f;
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return ListBoxHeader(label, size);
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}
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// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
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void ImGui::ListBoxFooter()
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{
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ImGuiWindow * window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched ListBoxHeader/ListBoxFooter calls. Did you test the return value of ListBoxHeader()?");
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ImGuiWindow* parent_window = window->ParentWindow;
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const ImRect bb = parent_window->DC.LastItemRect;
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const ImGuiStyle& style = GetStyle();
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EndChildFrame();
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// Redeclare item size so that it includes the label (we have stored the full size in LastItemRect)
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// We call SameLine() to restore DC.CurrentLine* data
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SameLine();
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parent_window->DC.CursorPos = bb.Min;
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ItemSize(bb, style.FramePadding.y);
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EndGroup();
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EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label
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}
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bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items)
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@ -6218,7 +6214,8 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
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if (!ListBoxHeader(label, items_count, height_in_items))
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return false;
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// Assume all items have even height (= 1 line of text). If you need items of different or variable sizes you can create a custom version of ListBox() in your code without using the clipper.
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// Assume all items have even height (= 1 line of text). If you need items of different height,
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// you can create a custom version of ListBox() in your code without using the clipper.
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ImGuiContext& g = *GImGui;
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bool value_changed = false;
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ImGuiListClipper clipper;
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@ -6226,12 +6223,12 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
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while (clipper.Step())
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for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
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{
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const bool item_selected = (i == *current_item);
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const char* item_text;
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if (!items_getter(data, i, &item_text))
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item_text = "*Unknown item*";
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PushID(i);
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const bool item_selected = (i == *current_item);
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if (Selectable(item_text, item_selected))
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{
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*current_item = i;
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