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40
imgui.cpp
40
imgui.cpp
@ -1370,6 +1370,8 @@ static ImGuiInputEvent* FindLatestInputEvent(ImGuiContext* ctx, ImGuiInputEventT
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// - ImGuiKey key: Translated key (as in, generally ImGuiKey_A matches the key end-user would use to emit an 'A' character)
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// - ImGuiKey key: Translated key (as in, generally ImGuiKey_A matches the key end-user would use to emit an 'A' character)
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// - bool down: Is the key down? use false to signify a key release.
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// - bool down: Is the key down? use false to signify a key release.
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// - float analog_value: 0.0f..1.0f
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// - float analog_value: 0.0f..1.0f
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// IMPORTANT: THIS FUNCTION AND OTHER "ADD" GRABS THE CONTEXT FROM OUR INSTANCE.
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// WE NEED TO ENSURE THAT ALL FUNCTION CALLS ARE FULLFILLING THIS, WHICH IS WHY GetKeyData() HAS AN EXPLICIT CONTEXT.
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void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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{
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{
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//if (e->Down) { IMGUI_DEBUG_LOG_IO("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); }
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//if (e->Down) { IMGUI_DEBUG_LOG_IO("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); }
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@ -1378,7 +1380,7 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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return;
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return;
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ImGuiContext& g = *Ctx;
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ImGuiContext& g = *Ctx;
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IM_ASSERT(ImGui::IsNamedKeyOrModKey(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API.
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IM_ASSERT(ImGui::IsNamedKeyOrModKey(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API.
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IM_ASSERT(!ImGui::IsAliasKey(key)); // Backend cannot submit ImGuiKey_MouseXXX values they are automatically inferred from AddMouseXXX() events.
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IM_ASSERT(ImGui::IsAliasKey(key) == false); // Backend cannot submit ImGuiKey_MouseXXX values they are automatically inferred from AddMouseXXX() events.
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IM_ASSERT(key != ImGuiMod_Shortcut); // We could easily support the translation here but it seems saner to not accept it (TestEngine perform a translation itself)
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IM_ASSERT(key != ImGuiMod_Shortcut); // We could easily support the translation here but it seems saner to not accept it (TestEngine perform a translation itself)
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// Verify that backend isn't mixing up using new io.AddKeyEvent() api and old io.KeysDown[] + io.KeyMap[] data.
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// Verify that backend isn't mixing up using new io.AddKeyEvent() api and old io.KeysDown[] + io.KeyMap[] data.
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@ -1394,10 +1396,7 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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// Filter duplicate (in particular: key mods and gamepad analog values are commonly spammed)
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// Filter duplicate (in particular: key mods and gamepad analog values are commonly spammed)
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const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_Key, (int)key);
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const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_Key, (int)key);
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ImGuiContext* prev_ctx = GImGui;
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const ImGuiKeyData* key_data = ImGui::GetKeyData(&g, key);
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ImGui::SetCurrentContext(Ctx);
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const ImGuiKeyData* key_data = ImGui::GetKeyData(key);
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ImGui::SetCurrentContext(prev_ctx);
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const bool latest_key_down = latest_event ? latest_event->Key.Down : key_data->Down;
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const bool latest_key_down = latest_event ? latest_event->Key.Down : key_data->Down;
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const float latest_key_analog = latest_event ? latest_event->Key.AnalogValue : key_data->AnalogValue;
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const float latest_key_analog = latest_event ? latest_event->Key.AnalogValue : key_data->AnalogValue;
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if (latest_key_down == down && latest_key_analog == analog_value)
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if (latest_key_down == down && latest_key_analog == analog_value)
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@ -7729,13 +7728,13 @@ bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
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// - Shortcut() [Internal]
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// - Shortcut() [Internal]
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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ImGuiKeyData* ImGui::GetKeyData(ImGuiKey key)
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ImGuiKeyData* ImGui::GetKeyData(ImGuiContext* ctx, ImGuiKey key)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *ctx;
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// Special storage location for mods
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// Special storage location for mods
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if (key & ImGuiMod_Mask_)
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if (key & ImGuiMod_Mask_)
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key = ConvertSingleModFlagToKey(key);
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key = ConvertSingleModFlagToKey(ctx, key);
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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IM_ASSERT(key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_NamedKey_END);
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IM_ASSERT(key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_NamedKey_END);
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@ -7784,22 +7783,22 @@ IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT == IM_ARRAYSIZE(GKeyNames));
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const char* ImGui::GetKeyName(ImGuiKey key)
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const char* ImGui::GetKeyName(ImGuiKey key)
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{
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{
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ImGuiContext& g = *GImGui;
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#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
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#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
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IM_ASSERT((IsNamedKey(key) || key == ImGuiKey_None) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code.");
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IM_ASSERT((IsNamedKey(key) || key == ImGuiKey_None) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code.");
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#else
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#else
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if (IsLegacyKey(key))
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if (IsLegacyKey(key))
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{
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{
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ImGuiIO& io = GetIO();
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if (g.IO.KeyMap[key] == -1)
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if (io.KeyMap[key] == -1)
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return "N/A";
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return "N/A";
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IM_ASSERT(IsNamedKey((ImGuiKey)io.KeyMap[key]));
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IM_ASSERT(IsNamedKey((ImGuiKey)g.IO.KeyMap[key]));
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key = (ImGuiKey)io.KeyMap[key];
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key = (ImGuiKey)g.IO.KeyMap[key];
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}
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}
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#endif
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#endif
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if (key == ImGuiKey_None)
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if (key == ImGuiKey_None)
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return "None";
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return "None";
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if (key & ImGuiMod_Mask_)
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if (key & ImGuiMod_Mask_)
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key = ConvertSingleModFlagToKey(key);
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key = ConvertSingleModFlagToKey(&g, key);
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if (!IsNamedKey(key))
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if (!IsNamedKey(key))
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return "Unknown";
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return "Unknown";
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@ -7894,7 +7893,7 @@ static void ImGui::UpdateKeyRoutingTable(ImGuiKeyRoutingTable* rt)
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// Apply routing to owner if there's no owner already (RoutingCurr == None at this point)
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// Apply routing to owner if there's no owner already (RoutingCurr == None at this point)
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if (routing_entry->Mods == g.IO.KeyMods)
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if (routing_entry->Mods == g.IO.KeyMods)
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{
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{
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ImGuiKeyOwnerData* owner_data = ImGui::GetKeyOwnerData(key);
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(&g, key);
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if (owner_data->OwnerCurr == ImGuiKeyOwner_None)
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if (owner_data->OwnerCurr == ImGuiKeyOwner_None)
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owner_data->OwnerCurr = routing_entry->RoutingCurr;
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owner_data->OwnerCurr = routing_entry->RoutingCurr;
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}
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}
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@ -7931,7 +7930,7 @@ ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord)
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ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
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ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
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ImGuiKey mods = (ImGuiKey)(key_chord & ImGuiMod_Mask_);
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ImGuiKey mods = (ImGuiKey)(key_chord & ImGuiMod_Mask_);
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if (key == ImGuiKey_None)
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if (key == ImGuiKey_None)
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key = ConvertSingleModFlagToKey(mods);
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key = ConvertSingleModFlagToKey(&g, mods);
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IM_ASSERT(IsNamedKey(key));
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IM_ASSERT(IsNamedKey(key));
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// Get (in the majority of case, the linked list will have one element so this should be 2 reads.
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// Get (in the majority of case, the linked list will have one element so this should be 2 reads.
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@ -8801,7 +8800,7 @@ ImGuiID ImGui::GetKeyOwner(ImGuiKey key)
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return ImGuiKeyOwner_None;
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return ImGuiKeyOwner_None;
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(&g, key);
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ImGuiID owner_id = owner_data->OwnerCurr;
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ImGuiID owner_id = owner_data->OwnerCurr;
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if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId && owner_id != ImGuiKeyOwner_Any)
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if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId && owner_id != ImGuiKeyOwner_Any)
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@ -8825,7 +8824,7 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
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if (key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END)
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if (key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END)
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return false;
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return false;
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(&g, key);
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if (owner_id == ImGuiKeyOwner_Any)
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if (owner_id == ImGuiKeyOwner_Any)
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return (owner_data->LockThisFrame == false);
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return (owner_data->LockThisFrame == false);
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@ -8853,7 +8852,8 @@ void ImGui::SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags)
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IM_ASSERT(IsNamedKeyOrModKey(key) && (owner_id != ImGuiKeyOwner_Any || (flags & (ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease)))); // Can only use _Any with _LockXXX flags (to eat a key away without an ID to retrieve it)
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IM_ASSERT(IsNamedKeyOrModKey(key) && (owner_id != ImGuiKeyOwner_Any || (flags & (ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease)))); // Can only use _Any with _LockXXX flags (to eat a key away without an ID to retrieve it)
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IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetKeyOwner) == 0); // Passing flags not supported by this function!
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IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetKeyOwner) == 0); // Passing flags not supported by this function!
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
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ImGuiContext& g = *GImGui;
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(&g, key);
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owner_data->OwnerCurr = owner_data->OwnerNext = owner_id;
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owner_data->OwnerCurr = owner_data->OwnerNext = owner_id;
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// We cannot lock by default as it would likely break lots of legacy code.
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// We cannot lock by default as it would likely break lots of legacy code.
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@ -8902,7 +8902,7 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags
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// Special storage location for mods
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// Special storage location for mods
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ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
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ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
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if (key == ImGuiKey_None)
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if (key == ImGuiKey_None)
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key = ConvertSingleModFlagToKey(mods);
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key = ConvertSingleModFlagToKey(&g, mods);
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if (!IsKeyPressed(key, owner_id, (flags & (ImGuiInputFlags_Repeat | (ImGuiInputFlags)ImGuiInputFlags_RepeatRateMask_))))
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if (!IsKeyPressed(key, owner_id, (flags & (ImGuiInputFlags_Repeat | (ImGuiInputFlags)ImGuiInputFlags_RepeatRateMask_))))
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return false;
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return false;
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@ -13728,7 +13728,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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{
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{
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for (ImGuiKey key = ImGuiKey_NamedKey_BEGIN; key < ImGuiKey_NamedKey_END; key = (ImGuiKey)(key + 1))
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for (ImGuiKey key = ImGuiKey_NamedKey_BEGIN; key < ImGuiKey_NamedKey_END; key = (ImGuiKey)(key + 1))
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{
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{
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(&g, key);
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if (owner_data->OwnerCurr == ImGuiKeyOwner_None)
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if (owner_data->OwnerCurr == ImGuiKeyOwner_None)
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continue;
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continue;
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Text("%s: 0x%08X%s", GetKeyName(key), owner_data->OwnerCurr,
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Text("%s: 0x%08X%s", GetKeyName(key), owner_data->OwnerCurr,
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.5 WIP"
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#define IMGUI_VERSION "1.89.5 WIP"
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#define IMGUI_VERSION_NUM 18942
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#define IMGUI_VERSION_NUM 18943
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -2897,9 +2897,9 @@ namespace ImGui
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inline bool IsMouseKey(ImGuiKey key) { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
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inline bool IsMouseKey(ImGuiKey key) { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
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inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
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inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
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inline ImGuiKeyChord ConvertShortcutMod(ImGuiKeyChord key_chord) { ImGuiContext& g = *GImGui; IM_ASSERT_PARANOID(key_chord & ImGuiMod_Shortcut); return (key_chord & ~ImGuiMod_Shortcut) | (g.IO.ConfigMacOSXBehaviors ? ImGuiMod_Super : ImGuiMod_Ctrl); }
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inline ImGuiKeyChord ConvertShortcutMod(ImGuiKeyChord key_chord) { ImGuiContext& g = *GImGui; IM_ASSERT_PARANOID(key_chord & ImGuiMod_Shortcut); return (key_chord & ~ImGuiMod_Shortcut) | (g.IO.ConfigMacOSXBehaviors ? ImGuiMod_Super : ImGuiMod_Ctrl); }
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inline ImGuiKey ConvertSingleModFlagToKey(ImGuiKey key)
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inline ImGuiKey ConvertSingleModFlagToKey(ImGuiContext* ctx, ImGuiKey key)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *ctx;
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if (key == ImGuiMod_Ctrl) return ImGuiKey_ReservedForModCtrl;
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if (key == ImGuiMod_Ctrl) return ImGuiKey_ReservedForModCtrl;
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if (key == ImGuiMod_Shift) return ImGuiKey_ReservedForModShift;
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if (key == ImGuiMod_Shift) return ImGuiKey_ReservedForModShift;
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if (key == ImGuiMod_Alt) return ImGuiKey_ReservedForModAlt;
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if (key == ImGuiMod_Alt) return ImGuiKey_ReservedForModAlt;
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@ -2908,7 +2908,8 @@ namespace ImGui
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return key;
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return key;
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}
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}
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IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key);
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IMGUI_API ImGuiKeyData* GetKeyData(ImGuiContext* ctx, ImGuiKey key);
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inline ImGuiKeyData* GetKeyData(ImGuiKey key) { ImGuiContext& g = *GImGui; return GetKeyData(&g, key); }
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IMGUI_API void GetKeyChordName(ImGuiKeyChord key_chord, char* out_buf, int out_buf_size);
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IMGUI_API void GetKeyChordName(ImGuiKeyChord key_chord, char* out_buf, int out_buf_size);
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inline ImGuiKey MouseButtonToKey(ImGuiMouseButton button) { IM_ASSERT(button >= 0 && button < ImGuiMouseButton_COUNT); return (ImGuiKey)(ImGuiKey_MouseLeft + button); }
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inline ImGuiKey MouseButtonToKey(ImGuiMouseButton button) { IM_ASSERT(button >= 0 && button < ImGuiMouseButton_COUNT); return (ImGuiKey)(ImGuiKey_MouseLeft + button); }
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IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f);
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IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f);
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@ -2934,7 +2935,7 @@ namespace ImGui
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IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
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IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
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IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags = 0); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
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IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags = 0); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
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IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
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IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
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inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(key); IM_ASSERT(IsNamedKey(key)); return &GImGui->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }
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inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(ctx, key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }
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// [EXPERIMENTAL] High-Level: Input Access functions w/ support for Key/Input Ownership
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// [EXPERIMENTAL] High-Level: Input Access functions w/ support for Key/Input Ownership
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// - Important: legacy IsKeyPressed(ImGuiKey, bool repeat=true) _DEFAULTS_ to repeat, new IsKeyPressed() requires _EXPLICIT_ ImGuiInputFlags_Repeat flag.
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// - Important: legacy IsKeyPressed(ImGuiKey, bool repeat=true) _DEFAULTS_ to repeat, new IsKeyPressed() requires _EXPLICIT_ ImGuiInputFlags_Repeat flag.
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