mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-31 13:11:05 +01:00 
			
		
		
		
	Demo: Added color gradient in demo to identify srgb/linear issues better. Tweaks.
This commit is contained in:
		| @@ -47,7 +47,7 @@ Other Changes: | ||||
| - Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child | ||||
|   window also manipulate the ItemFlags stack. (#3024) [@Stanbroek] | ||||
| - Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons. | ||||
| - Demo: Added a black and white gradient to Demo>Examples>Custom Rendering. | ||||
| - Demo: Added black and white and color gradients to Demo>Examples>Custom Rendering. | ||||
| - Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), | ||||
|   ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions (backported from the docking branch). | ||||
|   Those functions makes it easier for example apps to support hi-dpi features without setting up | ||||
|   | ||||
| @@ -194,7 +194,7 @@ Ongoing Dear ImGui development is financially supported by users and private spo | ||||
| - [Blizzard](https://careers.blizzard.com/en-us/openings/engineering/all/all/all/1), [Google](https://github.com/google/filament), [Nvidia](https://developer.nvidia.com/nvidia-omniverse), [Ubisoft](https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui/) | ||||
|  | ||||
| *Double-chocolate and Salty caramel sponsors* | ||||
| - [DotEmu](http://www.dotemu.com), [Framefield](http://framefield.com), [Hexagon](https://hexagonxalt.com/the-technology/xalt-visualization), [Kylotonn](https://www.kylotonn.com), [Media Molecule](http://www.mediamolecule.com), [Mesh Consultants](https://www.meshconsultants.ca), [Mobigame](http://www.mobigame.net), [Nadeo](https://www.nadeo.com), [Supercell](http://www.supercell.com), [Remedy Entertainment](https://www.remedygames.com/), [Unit 2 Games](https://unit2games.com/) | ||||
| - [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [DotEmu](http://www.dotemu.com), [Framefield](http://framefield.com), [Hexagon](https://hexagonxalt.com/the-technology/xalt-visualization), [Kylotonn](https://www.kylotonn.com), [Media Molecule](http://www.mediamolecule.com), [Mesh Consultants](https://www.meshconsultants.ca), [Mobigame](http://www.mobigame.net), [Nadeo](https://www.nadeo.com), [Supercell](http://www.supercell.com), [Remedy Entertainment](https://www.remedygames.com/), [Unit 2 Games](https://unit2games.com/) | ||||
|  | ||||
| From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations. Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors).  | ||||
|  | ||||
|   | ||||
| @@ -3383,7 +3383,7 @@ static void ImGui::UpdateMouseInputs() | ||||
|                 ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); | ||||
|                 if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist) | ||||
|                     g.IO.MouseDoubleClicked[i] = true; | ||||
|                 g.IO.MouseClickedTime[i] = -FLT_MAX;    // so the third click isn't turned into a double-click | ||||
|                 g.IO.MouseClickedTime[i] = -DBL_MAX;    // so the third click isn't turned into a double-click | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|   | ||||
| @@ -4454,16 +4454,37 @@ static void ShowExampleAppCustomRendering(bool* p_open) | ||||
|  | ||||
|     if (ImGui::BeginTabBar("##TabBar")) | ||||
|     { | ||||
|         // Primitives | ||||
|         if (ImGui::BeginTabItem("Primitives")) | ||||
|         { | ||||
|             ImGui::PushItemWidth(-ImGui::GetFontSize() * 10); | ||||
|  | ||||
|             // Draw gradients | ||||
|             // (note that those are currently exacerbating our sRGB/Linear issues) | ||||
|             ImGui::Text("Gradients"); | ||||
|             ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), ImGui::GetFrameHeight()); | ||||
|             { | ||||
|                 ImVec2 p = ImGui::GetCursorScreenPos(); | ||||
|                 ImU32 col_a = ImGui::GetColorU32(ImVec4(0.0f, 0.0f, 0.0f, 1.0f)); | ||||
|                 ImU32 col_b = ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); | ||||
|                 draw_list->AddRectFilledMultiColor(p, ImVec2(p.x + gradient_size.x, p.y + gradient_size.y), col_a, col_b, col_b, col_a); | ||||
|                 ImGui::InvisibleButton("##gradient1", gradient_size); | ||||
|             } | ||||
|             { | ||||
|                 ImVec2 p = ImGui::GetCursorScreenPos(); | ||||
|                 ImU32 col_a = ImGui::GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)); | ||||
|                 ImU32 col_b = ImGui::GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)); | ||||
|                 draw_list->AddRectFilledMultiColor(p, ImVec2(p.x + gradient_size.x, p.y + gradient_size.y), col_a, col_b, col_b, col_a); | ||||
|                 ImGui::InvisibleButton("##gradient2", gradient_size); | ||||
|             } | ||||
|  | ||||
|             // Draw a bunch of primitives | ||||
|             ImGui::Text("All primitives"); | ||||
|             static float sz = 36.0f; | ||||
|             static float thickness = 3.0f; | ||||
|             static int ngon_sides = 6; | ||||
|             static bool circle_segments_override = false; | ||||
|             static int circle_segments_override_v = 12; | ||||
|             static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); | ||||
|             ImGui::PushItemWidth(-ImGui::GetFontSize() * 10); | ||||
|             ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f"); | ||||
|             ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); | ||||
|             ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12); | ||||
| @@ -4511,26 +4532,6 @@ static void ShowExampleAppCustomRendering(bool* p_open) | ||||
|             draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); | ||||
|             ImGui::Dummy(ImVec2((sz + spacing) * 9.8f, (sz + spacing) * 3)); | ||||
|  | ||||
|             // Draw black and white gradients | ||||
|             static int gradient_steps = 16; | ||||
|             ImGui::Separator(); | ||||
|             ImGui::AlignTextToFramePadding(); | ||||
|             ImGui::Text("Gradient steps"); | ||||
|             ImGui::SameLine(); if (ImGui::RadioButton("16", gradient_steps == 16)) { gradient_steps = 16; } | ||||
|             ImGui::SameLine(); if (ImGui::RadioButton("32", gradient_steps == 32)) { gradient_steps = 32; } | ||||
|             ImGui::SameLine(); if (ImGui::RadioButton("256", gradient_steps == 256)) { gradient_steps = 256; } | ||||
|             ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), 64.0f); | ||||
|             x = ImGui::GetCursorScreenPos().x; | ||||
|             y = ImGui::GetCursorScreenPos().y; | ||||
|             for (int n = 0; n < gradient_steps; n++) | ||||
|             { | ||||
|                 float f0 = n / (float)gradient_steps; | ||||
|                 float f1 = (n + 1) / (float)gradient_steps; | ||||
|                 ImU32 col32 = ImGui::GetColorU32(ImVec4(f0, f0, f0, 1.0f)); | ||||
|                 draw_list->AddRectFilled(ImVec2(x + gradient_size.x * f0, y), ImVec2(x + gradient_size.x * f1, y + gradient_size.y), col32); | ||||
|             } | ||||
|             ImGui::InvisibleButton("##gradient", gradient_size); | ||||
|  | ||||
|             ImGui::PopItemWidth(); | ||||
|             ImGui::EndTabItem(); | ||||
|         } | ||||
| @@ -4598,9 +4599,9 @@ static void ShowExampleAppCustomRendering(bool* p_open) | ||||
|             ImVec2 window_size = ImGui::GetWindowSize(); | ||||
|             ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f); | ||||
|             if (draw_bg) | ||||
|                 ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 48, 10+4); | ||||
|                 ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10+4); | ||||
|             if (draw_fg) | ||||
|                 ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 48, 10); | ||||
|                 ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 0, 10); | ||||
|             ImGui::EndTabItem(); | ||||
|         } | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user