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https://github.com/Drezil/imgui.git
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Merge remote-tracking branch 'origin' into 2016-07-navigation
This commit is contained in:
42
imgui.cpp
42
imgui.cpp
@ -1249,16 +1249,20 @@ int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_e
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ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
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{
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float s = 1.0f/255.0f;
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return ImVec4((in & 0xFF) * s, ((in >> 8) & 0xFF) * s, ((in >> 16) & 0xFF) * s, (in >> 24) * s);
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return ImVec4(
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((in >> IM_COL32_R_SHIFT) & 0xFF) * s,
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((in >> IM_COL32_G_SHIFT) & 0xFF) * s,
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((in >> IM_COL32_B_SHIFT) & 0xFF) * s,
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((in >> IM_COL32_A_SHIFT) & 0xFF) * s);
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}
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ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
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{
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ImU32 out;
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out = ((ImU32)IM_F32_TO_INT8_SAT(in.x));
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << 8;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << 16;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << 24;
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out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT;
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return out;
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}
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@ -1266,14 +1270,14 @@ ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)
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{
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ImVec4 c = GImGui->Style.Colors[idx];
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c.w *= GImGui->Style.Alpha * alpha_mul;
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return ImGui::ColorConvertFloat4ToU32(c);
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return ColorConvertFloat4ToU32(c);
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}
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ImU32 ImGui::GetColorU32(const ImVec4& col)
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{
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ImVec4 c = col;
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c.w *= GImGui->Style.Alpha;
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return ImGui::ColorConvertFloat4ToU32(c);
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return ColorConvertFloat4ToU32(c);
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}
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// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
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@ -4843,7 +4847,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (window_pos_center)
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{
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// Center (any sort of window)
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SetWindowPos(ImMax(style.DisplaySafeAreaPadding, fullscreen_rect.GetCenter() - window->SizeFull * 0.5f));
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SetWindowPos(window, ImMax(style.DisplaySafeAreaPadding, fullscreen_rect.GetCenter() - window->SizeFull * 0.5f), 0);
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}
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else if (flags & ImGuiWindowFlags_ChildMenu)
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{
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@ -5723,14 +5727,13 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond co
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindowRead();
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SetWindowPos(window, pos, cond);
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}
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void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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if (ImGuiWindow* window = FindWindowByName(name))
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SetWindowPos(window, pos, cond);
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}
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@ -9819,7 +9822,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
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tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
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moving_within_opened_triangle = ImIsPointInTriangle(g.IO.MousePos, ta, tb, tc);
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//window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? 0x80008000 : 0x80000080); window->DrawList->PopClipRect(); // Debug
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//window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); window->DrawList->PopClipRect(); // Debug
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}
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}
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@ -10193,12 +10196,15 @@ void ImGui::EndGroup()
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// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will function on the entire group.
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// It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but if you search for LastItemId you'll notice it is only used in that context.
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if (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow)
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const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow);
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if (active_id_within_group)
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window->DC.LastItemId = g.ActiveId;
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if (active_id_within_group && g.HoveredId == g.ActiveId)
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window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = true;
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window->DC.GroupStack.pop_back();
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//window->DrawList->AddRect(group_bb.Min, group_bb.Max, 0xFFFF00FF); // Debug
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//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // Debug
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}
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// Gets back to previous line and continue with horizontal layout
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@ -10536,13 +10542,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v)
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{
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Text("%s: %08X", prefix, v);
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SameLine();
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ImVec4 col;
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col.x = (float)((v >> 0) & 0xFF) / 255.0f;
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col.y = (float)((v >> 8) & 0xFF) / 255.0f;
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col.z = (float)((v >> 16) & 0xFF) / 255.0f;
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col.w = (float)((v >> 24) & 0xFF) / 255.0f;
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ColorButton(col, true);
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ColorButton(ColorConvertU32ToFloat4(v), true);
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}
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//-----------------------------------------------------------------------------
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