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@ -18,17 +18,28 @@ EXE = example_glfw_opengl3
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SOURCES = main.cpp
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SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl3.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
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SOURCES += ../libs/gl3w/GL/gl3w.c
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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# Default OpenGL loader: gl3w
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SOURCES += ../libs/gl3w/GL/gl3w.c
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CXXFLAGS = -I../libs/gl3w
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# You can switch to glad by changing the following compilation options,
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# and changing the rule L73 of this Makefile
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# SOURCES += ../libs/glad/src/glad.c
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# CXXFLAGS = -I../libs/glad/include -DIMGUI_IMPL_OPENGL_LOADER_GLAD
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# You can also use glew are you OpenGL loader
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# This assumes a system-wide installation
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# CXXFLAGS = -lGLEW -DIMGUI_IMPL_OPENGL_LOADER_GLEW
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS = -lGL `pkg-config --static --libs glfw3`
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -I../ -I../../ `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -39,7 +50,7 @@ ifeq ($(UNAME_S), Darwin) #APPLE
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#LIBS += -L/usr/local/lib -lglfw3
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LIBS += -L/usr/local/lib -lglfw
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w -I/usr/local/include
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CXXFLAGS += -I../ -I../../ -I/usr/local/include
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -48,7 +59,7 @@ ifeq ($(findstring MINGW,$(UNAME_S)),MINGW)
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ECHO_MESSAGE = "Windows"
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LIBS = -lglfw3 -lgdi32 -lopengl32 -limm32
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -I../ -I../../ `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -64,6 +75,7 @@ endif
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:../libs/gl3w/GL/%.c
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# %.o:../libs/glad/src/%.c
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$(CC) $(CFLAGS) -c -o $@ $<
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all: $(EXE)
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@ -8,10 +8,16 @@
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
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//#include <glew.h>
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//#include <glext.h>
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//#include <glad/glad.h>
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// This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
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#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W)
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#include <GL/gl3w.h>
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW)
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#include <GL/glew.h>
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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#include <glad/glad.h>
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#else
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#pragma error("Cannot use custom loader for example application.")
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#endif
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#include <GLFW/glfw3.h> // Include glfw3.h after our OpenGL definitions
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@ -50,7 +56,19 @@ int main(int, char**)
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return 1;
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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gl3wInit();
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#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W)
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GLenum err = gl3wInit();
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if (!err) {
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW)
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GLenum err = glewInit();
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if (GLEW_OK != err) {
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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GLenum err = gladLoadGL();
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if (!err) {
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#endif
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fprintf(stderr, "Failed to initialize OpenGL\n");
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return 1;
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}
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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@ -76,10 +76,17 @@
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// (About OpenGL function loaders: modern OpenGL doesn't have a standard header file and requires individual functions to be loaded manually.
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// Helper libraries are often used for this purpose! Here we are using gl3w.h, which requires a call to gl3wInit().
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// You may use another any other loader/header of your choice, such as glew, glext, glad, glLoadGen, etc.)
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#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W)
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#include <GL/gl3w.h>
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//#include <glew.h>
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//#include <glext.h>
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//#include <glad/glad.h>
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW)
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#include <GL/glew.h>
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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#include <glad/glad.h>
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEXT)
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#include <glext.h>
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#else
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#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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#endif
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#endif
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// OpenGL Data
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@ -136,7 +143,9 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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glActiveTexture(GL_TEXTURE0);
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GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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#ifdef GL_SAMPLER_BINDING
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GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler);
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#endif
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GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
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GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
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#ifdef GL_POLYGON_MODE
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@ -19,6 +19,14 @@
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// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
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// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
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// Set default OpenGL loader to be gl3w
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#if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#endif
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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