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1.86 WIP + internals: tweaks table temp data code.
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@ -30,6 +30,18 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.86 WIP (In Progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Misc: Fix MinGW DLL build issue (when IMGUI_API is defined). [@rokups]
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- CI: Add MinGW DLL build to test suite. [@rokups]
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-----------------------------------------------------------------------
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VERSION 1.85 (Released 2021-10-12)
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-----------------------------------------------------------------------
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10
imgui.cpp
10
imgui.cpp
@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (main code and documentation)
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// Help:
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@ -4130,9 +4130,9 @@ void ImGui::NewFrame()
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for (int i = 0; i < g.TablesLastTimeActive.Size; i++)
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if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time)
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TableGcCompactTransientBuffers(g.Tables.GetByIndex(i));
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for (int i = 0; i < g.TablesTempDataStack.Size; i++)
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if (g.TablesTempDataStack[i].LastTimeActive >= 0.0f && g.TablesTempDataStack[i].LastTimeActive < memory_compact_start_time)
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TableGcCompactTransientBuffers(&g.TablesTempDataStack[i]);
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for (int i = 0; i < g.TablesTempData.Size; i++)
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if (g.TablesTempData[i].LastTimeActive >= 0.0f && g.TablesTempData[i].LastTimeActive < memory_compact_start_time)
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TableGcCompactTransientBuffers(&g.TablesTempData[i]);
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if (g.GcCompactAll)
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GcCompactTransientMiscBuffers();
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g.GcCompactAll = false;
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@ -4246,7 +4246,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.ShrinkWidthBuffer.clear();
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g.Tables.Clear();
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g.TablesTempDataStack.clear_destruct();
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g.TablesTempData.clear_destruct();
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g.DrawChannelsTempMergeBuffer.clear();
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g.ClipboardHandlerData.clear();
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6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (headers)
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// Help:
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@ -63,8 +63,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.85"
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#define IMGUI_VERSION_NUM 18501
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION_NUM 18502
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (demo code)
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (drawing and font code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1629,9 +1629,9 @@ struct ImGuiContext
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// Table
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ImGuiTable* CurrentTable;
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int CurrentTableStackIdx;
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ImPool<ImGuiTable> Tables;
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ImVector<ImGuiTableTempData> TablesTempDataStack;
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int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
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ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
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ImPool<ImGuiTable> Tables; // Persistent table data
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ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
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ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
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@ -1815,7 +1815,7 @@ struct ImGuiContext
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memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
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CurrentTable = NULL;
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CurrentTableStackIdx = -1;
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TablesTempDataStacked = 0;
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CurrentTabBar = NULL;
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TempInputId = 0;
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (tables and columns code)
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/*
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@ -340,10 +340,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Acquire temporary buffers
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStackIdx++;
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if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
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g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
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if (++g.TablesTempDataStacked > g.TablesTempData.Size)
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g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
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temp_data->TableIndex = table_idx;
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table->DrawSplitter = &table->TempData->DrawSplitter;
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table->DrawSplitter->Clear();
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@ -1382,9 +1381,8 @@ void ImGui::EndTable()
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// Clear or restore current table, if any
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IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
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IM_ASSERT(g.CurrentTableStackIdx >= 0);
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g.CurrentTableStackIdx--;
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temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
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IM_ASSERT(g.TablesTempDataStacked > 0);
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temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
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g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
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if (g.CurrentTable)
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{
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (widgets code)
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/*
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