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1.86 WIP + internals: tweaks table temp data code.
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (tables and columns code)
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/*
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@ -340,10 +340,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Acquire temporary buffers
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStackIdx++;
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if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
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g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
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if (++g.TablesTempDataStacked > g.TablesTempData.Size)
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g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
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temp_data->TableIndex = table_idx;
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table->DrawSplitter = &table->TempData->DrawSplitter;
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table->DrawSplitter->Clear();
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@ -1382,9 +1381,8 @@ void ImGui::EndTable()
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// Clear or restore current table, if any
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IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
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IM_ASSERT(g.CurrentTableStackIdx >= 0);
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g.CurrentTableStackIdx--;
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temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
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IM_ASSERT(g.TablesTempDataStacked > 0);
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temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
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g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
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if (g.CurrentTable)
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{
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