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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # imgui.cpp
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@ -6570,7 +6570,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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// If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin().
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// We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame.
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// If somehow this is ever becoming a problem we can switch to use e.g. a ImGuiStorager mapping key to last frame used.
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// If somehow this is ever becoming a problem we can switch to use e.g. ImGuiStorage mapping key to last frame used.
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if (g.MenusIdSubmittedThisFrame.contains(id))
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{
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if (menu_is_open)
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