IO: Fixed input queue trickling of mouse wheel events. (#4921, #4821)

This commit is contained in:
ocornut
2022-05-18 14:16:02 +02:00
parent 60bea052a9
commit e346059eef
3 changed files with 4 additions and 2 deletions

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@ -58,6 +58,8 @@ Other Changes:
Not that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can
technically dynamically change its setting based on the context (e.g. disable only when hovering
or interacting with a game/3D view).
- IO: Fixed input queue trickling of mouse wheel events: multiple wheel events are merged, while
a mouse pos followed by a mouse wheel are now trickled. (#4921, #4821)
- Windows: Fixed first-time windows appearing in negative coordinates from being initialized
with a wrong size. This would most often be noticeable in multi-viewport mode (docking branch)
when spawning a window in a monitor with negative coordinates. (#5215, #3414) [@DimaKoltun]