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@ -58,6 +58,8 @@ Other Changes:
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Not that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can
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technically dynamically change its setting based on the context (e.g. disable only when hovering
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or interacting with a game/3D view).
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- IO: Fixed input queue trickling of mouse wheel events: multiple wheel events are merged, while
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a mouse pos followed by a mouse wheel are now trickled. (#4921, #4821)
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- Windows: Fixed first-time windows appearing in negative coordinates from being initialized
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with a wrong size. This would most often be noticeable in multi-viewport mode (docking branch)
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when spawning a window in a monitor with negative coordinates. (#5215, #3414) [@DimaKoltun]
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