mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt
This commit is contained in:
commit
e2c1f0a7cd
@ -110,9 +110,15 @@ Breaking Changes:
|
|||||||
the new names and equivalent.
|
the new names and equivalent.
|
||||||
|
|
||||||
Other Changes:
|
Other Changes:
|
||||||
|
- Window: Fixed InnerClipRect right-most coordinates using wrong padding setting (introduced in 1.71).
|
||||||
|
- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
|
||||||
|
of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
|
||||||
- ImDrawList: Fixed CloneOutput() helper crashing. (#1860) [@gviot]
|
- ImDrawList: Fixed CloneOutput() helper crashing. (#1860) [@gviot]
|
||||||
- ImDrawListSlitter, ImDrawList::ChannelsSplit(), : Fixed an issue with merging draw commands between channel 0 and 1. (#2624)
|
- ImDrawListSplitter, ImDrawList::ChannelsSplit(): Fixed an issue with merging draw commands between
|
||||||
>>>>>>> master
|
channel 0 and 1. (#2624)
|
||||||
|
- Backends: SDL2: Added dummy ImGui_ImplSDL2_InitForD3D() function to make D3D support more visible.
|
||||||
|
(#2482, #2632) [@josiahmanson]
|
||||||
|
- Examples: Added SDL2+DirectX11 example application. (#2632, #2612, #2482) [@vincenthamm]
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
|
@ -127,7 +127,7 @@ Languages: (third-party bindings)
|
|||||||
- Odin: [odin-dear_imgui](https://github.com/ThisDrunkDane/odin-dear_imgui)
|
- Odin: [odin-dear_imgui](https://github.com/ThisDrunkDane/odin-dear_imgui)
|
||||||
- Pascal: [imgui-pas](https://github.com/dpethes/imgui-pas)
|
- Pascal: [imgui-pas](https://github.com/dpethes/imgui-pas)
|
||||||
- PureBasic: [pb-cimgui](https://github.com/hippyau/pb-cimgui)
|
- PureBasic: [pb-cimgui](https://github.com/hippyau/pb-cimgui)
|
||||||
- Python: [pyimgui](https://github.com/swistakm/pyimgui) or [bimpy](https://github.com/podgorskiy/bimpy)
|
- Python: [pyimgui](https://github.com/swistakm/pyimgui) or [bimpy](https://github.com/podgorskiy/bimpy) or [ogre-imgui](https://github.com/OGRECave/ogre-imgui)
|
||||||
- Ruby: [ruby-imgui](https://github.com/vaiorabbit/ruby-imgui)
|
- Ruby: [ruby-imgui](https://github.com/vaiorabbit/ruby-imgui)
|
||||||
- Rust: [imgui-rs](https://github.com/Gekkio/imgui-rs) or [imgui-rust](https://github.com/nsf/imgui-rust)
|
- Rust: [imgui-rs](https://github.com/Gekkio/imgui-rs) or [imgui-rust](https://github.com/nsf/imgui-rust)
|
||||||
- Swift [swift-imgui](https://github.com/mnmly/Swift-imgui)
|
- Swift [swift-imgui](https://github.com/mnmly/Swift-imgui)
|
||||||
@ -142,7 +142,7 @@ Frameworks:
|
|||||||
- Flexium: [FlexGUI](https://github.com/DXsmiley/FlexGUI)
|
- Flexium: [FlexGUI](https://github.com/DXsmiley/FlexGUI)
|
||||||
- GML/GameMakerStudio2: [ImGuiGML](https://marketplace.yoyogames.com/assets/6221/imguigml)
|
- GML/GameMakerStudio2: [ImGuiGML](https://marketplace.yoyogames.com/assets/6221/imguigml)
|
||||||
- Irrlicht: [IrrIMGUI](https://github.com/ZahlGraf/IrrIMGUI)
|
- Irrlicht: [IrrIMGUI](https://github.com/ZahlGraf/IrrIMGUI)
|
||||||
- Ogre: [ogreimgui](https://bitbucket.org/LMCrashy/ogreimgui/src)
|
- Ogre: [ogre-imgui](https://github.com/OGRECave/ogre-imgui)
|
||||||
- OpenFrameworks: [ofxImGui](https://github.com/jvcleave/ofxImGui)
|
- OpenFrameworks: [ofxImGui](https://github.com/jvcleave/ofxImGui)
|
||||||
- OpenSceneGraph/OSG: [gist](https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c)
|
- OpenSceneGraph/OSG: [gist](https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c)
|
||||||
- ORX: [ImGuiOrx](https://github.com/thegwydd/ImGuiOrx), [#1843](https://github.com/ocornut/imgui/pull/1843)
|
- ORX: [ImGuiOrx](https://github.com/thegwydd/ImGuiOrx), [#1843](https://github.com/ocornut/imgui/pull/1843)
|
||||||
|
@ -208,6 +208,7 @@ example_glfw_vulkan/
|
|||||||
GLFW (Win32, Mac, Linux) + Vulkan example.
|
GLFW (Win32, Mac, Linux) + Vulkan example.
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
||||||
This is quite long and tedious, because: Vulkan.
|
This is quite long and tedious, because: Vulkan.
|
||||||
|
For this example, the main.cpp file exceptionally use helpers function from imgui_impl_vulkan.h/cpp.
|
||||||
|
|
||||||
example_glut_opengl2/
|
example_glut_opengl2/
|
||||||
GLUT (e.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2.
|
GLUT (e.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2.
|
||||||
@ -224,6 +225,11 @@ example_null
|
|||||||
This is used to quickly test compilation of core imgui files in as many setups as possible.
|
This is used to quickly test compilation of core imgui files in as many setups as possible.
|
||||||
Because this application doesn't create a window nor a graphic context, there's no graphics output.
|
Because this application doesn't create a window nor a graphic context, there's no graphics output.
|
||||||
|
|
||||||
|
example_sdl_directx11/
|
||||||
|
SDL2 + DirectX11 example, Windows only.
|
||||||
|
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_dx11.cpp
|
||||||
|
This to demonstrate usage of DirectX with SDL.
|
||||||
|
|
||||||
example_sdl_opengl2/
|
example_sdl_opengl2/
|
||||||
SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline).
|
SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline).
|
||||||
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl2.cpp
|
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl2.cpp
|
||||||
@ -247,6 +253,7 @@ example_sdl_vulkan/
|
|||||||
SDL2 (Win32, Mac, Linux, etc.) + Vulkan example.
|
SDL2 (Win32, Mac, Linux, etc.) + Vulkan example.
|
||||||
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp
|
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp
|
||||||
This is quite long and tedious, because: Vulkan.
|
This is quite long and tedious, because: Vulkan.
|
||||||
|
For this example, the main.cpp file exceptionally use helpers function from imgui_impl_vulkan.h/cpp.
|
||||||
|
|
||||||
example_win32_directx9/
|
example_win32_directx9/
|
||||||
DirectX9 example, Windows only.
|
DirectX9 example, Windows only.
|
||||||
|
@ -74,6 +74,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
MTLRenderPassDescriptor *renderPassDescriptor = [MTLRenderPassDescriptor new];
|
MTLRenderPassDescriptor *renderPassDescriptor = [MTLRenderPassDescriptor new];
|
||||||
|
|
||||||
|
// Our state
|
||||||
bool show_demo_window = true;
|
bool show_demo_window = true;
|
||||||
bool show_another_window = false;
|
bool show_another_window = false;
|
||||||
float clear_color[4] = {0.45f, 0.55f, 0.60f, 1.00f};
|
float clear_color[4] = {0.45f, 0.55f, 0.60f, 1.00f};
|
||||||
|
@ -81,6 +81,7 @@ int main(int, char**)
|
|||||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
//IM_ASSERT(font != NULL);
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Our state
|
||||||
bool show_demo_window = true;
|
bool show_demo_window = true;
|
||||||
bool show_another_window = false;
|
bool show_another_window = false;
|
||||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
@ -124,6 +124,7 @@ int main(int, char**)
|
|||||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
//IM_ASSERT(font != NULL);
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Our state
|
||||||
bool show_demo_window = true;
|
bool show_demo_window = true;
|
||||||
bool show_another_window = false;
|
bool show_another_window = false;
|
||||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
@ -452,6 +452,7 @@ int main(int, char**)
|
|||||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Our state
|
||||||
bool show_demo_window = true;
|
bool show_demo_window = true;
|
||||||
bool show_another_window = false;
|
bool show_another_window = false;
|
||||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
#pragma warning (disable: 4505) // unreferenced local function has been removed
|
#pragma warning (disable: 4505) // unreferenced local function has been removed
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Our state
|
||||||
static bool show_demo_window = true;
|
static bool show_demo_window = true;
|
||||||
static bool show_another_window = false;
|
static bool show_another_window = false;
|
||||||
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
@ -105,6 +106,7 @@ int main(int argc, char** argv)
|
|||||||
glutDisplayFunc(glut_display_func);
|
glutDisplayFunc(glut_display_func);
|
||||||
|
|
||||||
// Setup Dear ImGui context
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
ImGui::CreateContext();
|
ImGui::CreateContext();
|
||||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
|
@ -45,6 +45,7 @@ int main(int, char**)
|
|||||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
//IM_ASSERT(font != NULL);
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Our state
|
||||||
bool show_demo_window = true;
|
bool show_demo_window = true;
|
||||||
bool show_another_window = false;
|
bool show_another_window = false;
|
||||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
8
examples/example_sdl_directx11/build_win32.bat
Normal file
8
examples/example_sdl_directx11/build_win32.bat
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
|
set OUT_DIR=Debug
|
||||||
|
set OUT_EXE=example_sdl_directx11
|
||||||
|
set INCLUDES=/I.. /I..\.. /I%SDL2_DIR%\include /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include"
|
||||||
|
set SOURCES=main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_dx11.cpp ..\..\imgui*.cpp
|
||||||
|
set LIBS=/libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
|
||||||
|
mkdir %OUT_DIR%
|
||||||
|
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
|
181
examples/example_sdl_directx11/example_sdl_directx11.vcxproj
Normal file
181
examples/example_sdl_directx11/example_sdl_directx11.vcxproj
Normal file
@ -0,0 +1,181 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{9E1987E3-1F19-45CA-B9C9-D31E791836D8}</ProjectGuid>
|
||||||
|
<RootNamespace>example_sdl_directx11</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
|
<ProjectName>example_sdl_directx11</ProjectName>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level4</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level4</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level4</WarningLevel>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreSpecificDefaultLibraries>
|
||||||
|
</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level4</WarningLevel>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreSpecificDefaultLibraries>
|
||||||
|
</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\imgui.cpp" />
|
||||||
|
<ClCompile Include="..\..\imgui_demo.cpp" />
|
||||||
|
<ClCompile Include="..\..\imgui_draw.cpp" />
|
||||||
|
<ClCompile Include="..\..\imgui_widgets.cpp" />
|
||||||
|
<ClCompile Include="..\imgui_impl_dx11.cpp" />
|
||||||
|
<ClCompile Include="..\imgui_impl_sdl.cpp" />
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\imconfig.h" />
|
||||||
|
<ClInclude Include="..\..\imgui.h" />
|
||||||
|
<ClInclude Include="..\..\imgui_internal.h" />
|
||||||
|
<ClInclude Include="..\imgui_impl_dx11.h" />
|
||||||
|
<ClInclude Include="..\imgui_impl_sdl.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\..\misc\natvis\imgui.natvis" />
|
||||||
|
<None Include="..\README.txt" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
@ -0,0 +1,57 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="imgui">
|
||||||
|
<UniqueIdentifier>{0587d7a3-f2ce-4d56-b84f-a0005d3bfce6}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="sources">
|
||||||
|
<UniqueIdentifier>{08e36723-ce4f-4cff-9662-c40801cf1acf}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\imconfig.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\imgui.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\imgui_internal.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\imgui_impl_dx11.h">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\imgui_impl_sdl.h">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\imgui.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\imgui_demo.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\imgui_draw.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\imgui_impl_dx11.cpp">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\imgui_widgets.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\imgui_impl_sdl.cpp">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\README.txt" />
|
||||||
|
<None Include="..\..\misc\natvis\imgui.natvis">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
219
examples/example_sdl_directx11/main.cpp
Normal file
219
examples/example_sdl_directx11/main.cpp
Normal file
@ -0,0 +1,219 @@
|
|||||||
|
// dear imgui: standalone example application for SDL2 + DirectX 11
|
||||||
|
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||||
|
// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_sdl.h"
|
||||||
|
#include "imgui_impl_dx11.h"
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <SDL.h>
|
||||||
|
#include <SDL_syswm.h>
|
||||||
|
|
||||||
|
// Data
|
||||||
|
static ID3D11Device* g_pd3dDevice = NULL;
|
||||||
|
static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
|
||||||
|
static IDXGISwapChain* g_pSwapChain = NULL;
|
||||||
|
static ID3D11RenderTargetView* g_mainRenderTargetView = NULL;
|
||||||
|
|
||||||
|
// Forward declarations of helper functions
|
||||||
|
bool CreateDeviceD3D(HWND hWnd);
|
||||||
|
void CleanupDeviceD3D();
|
||||||
|
void CreateRenderTarget();
|
||||||
|
void CleanupRenderTarget();
|
||||||
|
|
||||||
|
// Main code
|
||||||
|
int main(int, char**)
|
||||||
|
{
|
||||||
|
// Setup SDL
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
|
||||||
|
{
|
||||||
|
printf("Error: %s\n", SDL_GetError());
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup window
|
||||||
|
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||||
|
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+DirectX11 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
|
||||||
|
SDL_SysWMinfo wmInfo;
|
||||||
|
SDL_VERSION(&wmInfo.version);
|
||||||
|
SDL_GetWindowWMInfo(window, &wmInfo);
|
||||||
|
HWND hwnd = (HWND)wmInfo.info.win.window;
|
||||||
|
|
||||||
|
// Initialize Direct3D
|
||||||
|
if (!CreateDeviceD3D(hwnd))
|
||||||
|
{
|
||||||
|
CleanupDeviceD3D();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||||
|
|
||||||
|
// Setup Dear ImGui style
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
|
// Setup Platform/Renderer bindings
|
||||||
|
ImGui_ImplSDL2_InitForD3D(window);
|
||||||
|
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
|
||||||
|
|
||||||
|
// Load Fonts
|
||||||
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||||
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||||
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||||
|
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||||
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||||
|
//io.Fonts->AddFontDefault();
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||||
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Our state
|
||||||
|
bool show_demo_window = true;
|
||||||
|
bool show_another_window = false;
|
||||||
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
bool done = false;
|
||||||
|
while (!done)
|
||||||
|
{
|
||||||
|
// Poll and handle events (inputs, window resize, etc.)
|
||||||
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||||
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||||
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||||
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||||
|
SDL_Event event;
|
||||||
|
while (SDL_PollEvent(&event))
|
||||||
|
{
|
||||||
|
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||||
|
if (event.type == SDL_QUIT)
|
||||||
|
done = true;
|
||||||
|
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the Dear ImGui frame
|
||||||
|
ImGui_ImplDX11_NewFrame();
|
||||||
|
ImGui_ImplSDL2_NewFrame(window);
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||||
|
if (show_demo_window)
|
||||||
|
ImGui::ShowDemoWindow(&show_demo_window);
|
||||||
|
|
||||||
|
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
||||||
|
{
|
||||||
|
static float f = 0.0f;
|
||||||
|
static int counter = 0;
|
||||||
|
|
||||||
|
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||||
|
|
||||||
|
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||||
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||||
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Show another simple window.
|
||||||
|
if (show_another_window)
|
||||||
|
{
|
||||||
|
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||||
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL);
|
||||||
|
g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_color);
|
||||||
|
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
|
||||||
|
g_pSwapChain->Present(1, 0); // Present with vsync
|
||||||
|
//g_pSwapChain->Present(0, 0); // Present without vsync
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
ImGui_ImplDX11_Shutdown();
|
||||||
|
ImGui_ImplSDL2_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
CleanupDeviceD3D();
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
|
SDL_Quit();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper functions
|
||||||
|
|
||||||
|
bool CreateDeviceD3D(HWND hWnd)
|
||||||
|
{
|
||||||
|
// Setup swap chain
|
||||||
|
DXGI_SWAP_CHAIN_DESC sd;
|
||||||
|
ZeroMemory(&sd, sizeof(sd));
|
||||||
|
sd.BufferCount = 2;
|
||||||
|
sd.BufferDesc.Width = 0;
|
||||||
|
sd.BufferDesc.Height = 0;
|
||||||
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
sd.BufferDesc.RefreshRate.Numerator = 60;
|
||||||
|
sd.BufferDesc.RefreshRate.Denominator = 1;
|
||||||
|
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
||||||
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
|
sd.OutputWindow = hWnd;
|
||||||
|
sd.SampleDesc.Count = 1;
|
||||||
|
sd.SampleDesc.Quality = 0;
|
||||||
|
sd.Windowed = TRUE;
|
||||||
|
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||||
|
|
||||||
|
UINT createDeviceFlags = 0;
|
||||||
|
//createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||||
|
D3D_FEATURE_LEVEL featureLevel;
|
||||||
|
const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
|
||||||
|
if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
CreateRenderTarget();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CleanupDeviceD3D()
|
||||||
|
{
|
||||||
|
CleanupRenderTarget();
|
||||||
|
if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; }
|
||||||
|
if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; }
|
||||||
|
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateRenderTarget()
|
||||||
|
{
|
||||||
|
ID3D11Texture2D* pBackBuffer;
|
||||||
|
g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
||||||
|
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView);
|
||||||
|
pBackBuffer->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CleanupRenderTarget()
|
||||||
|
{
|
||||||
|
if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; }
|
||||||
|
}
|
@ -13,6 +13,7 @@
|
|||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
#include <SDL_opengl.h>
|
#include <SDL_opengl.h>
|
||||||
|
|
||||||
|
// Main code
|
||||||
int main(int, char**)
|
int main(int, char**)
|
||||||
{
|
{
|
||||||
// Setup SDL
|
// Setup SDL
|
||||||
@ -76,6 +77,7 @@ int main(int, char**)
|
|||||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
//IM_ASSERT(font != NULL);
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Our state
|
||||||
bool show_demo_window = true;
|
bool show_demo_window = true;
|
||||||
bool show_another_window = false;
|
bool show_another_window = false;
|
||||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
@ -22,6 +22,7 @@
|
|||||||
#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Main code
|
||||||
int main(int, char**)
|
int main(int, char**)
|
||||||
{
|
{
|
||||||
// Setup SDL
|
// Setup SDL
|
||||||
@ -116,6 +117,7 @@ int main(int, char**)
|
|||||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
//IM_ASSERT(font != NULL);
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Our state
|
||||||
bool show_demo_window = true;
|
bool show_demo_window = true;
|
||||||
bool show_another_window = false;
|
bool show_another_window = false;
|
||||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
@ -322,7 +322,7 @@ int main(int, char**)
|
|||||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
|
||||||
{
|
{
|
||||||
printf("Error: %s\n", SDL_GetError());
|
printf("Error: %s\n", SDL_GetError());
|
||||||
return 1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Setup window
|
// Setup window
|
||||||
@ -353,6 +353,7 @@ int main(int, char**)
|
|||||||
SetupVulkanWindow(wd, surface, w, h);
|
SetupVulkanWindow(wd, surface, w, h);
|
||||||
|
|
||||||
// Setup Dear ImGui context
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
ImGui::CreateContext();
|
ImGui::CreateContext();
|
||||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
@ -435,6 +436,7 @@ int main(int, char**)
|
|||||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Our state
|
||||||
bool show_demo_window = true;
|
bool show_demo_window = true;
|
||||||
bool show_another_window = false;
|
bool show_another_window = false;
|
||||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
@ -174,6 +174,7 @@ int main(int, char**)
|
|||||||
//g_pSwapChain->Present(0, 0); // Present without vsync
|
//g_pSwapChain->Present(0, 0); // Present without vsync
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
ImGui_ImplDX11_Shutdown();
|
ImGui_ImplDX11_Shutdown();
|
||||||
ImGui_ImplWin32_Shutdown();
|
ImGui_ImplWin32_Shutdown();
|
||||||
ImGui::DestroyContext();
|
ImGui::DestroyContext();
|
||||||
|
@ -79,7 +79,7 @@
|
|||||||
|
|
||||||
// Auto-detect GL version
|
// Auto-detect GL version
|
||||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
|
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
|
||||||
#if (defined(__APPLE__) && TARGET_OS_IOS) || (defined(__ANDROID__))
|
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
|
||||||
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
|
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
|
||||||
#elif defined(__EMSCRIPTEN__)
|
#elif defined(__EMSCRIPTEN__)
|
||||||
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
|
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
|
||||||
@ -89,7 +89,11 @@
|
|||||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||||
#include <GLES2/gl2.h>
|
#include <GLES2/gl2.h>
|
||||||
#elif defined(IMGUI_IMPL_OPENGL_ES3)
|
#elif defined(IMGUI_IMPL_OPENGL_ES3)
|
||||||
|
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
|
||||||
|
#include <OpenGLES/ES3/gl.h> // Use GL ES 3
|
||||||
|
#else
|
||||||
#include <GLES3/gl3.h> // Use GL ES 3
|
#include <GLES3/gl3.h> // Use GL ES 3
|
||||||
|
#endif
|
||||||
#else
|
#else
|
||||||
// About Desktop OpenGL function loaders:
|
// About Desktop OpenGL function loaders:
|
||||||
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
|
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
|
||||||
|
@ -223,6 +223,14 @@ bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window)
|
|||||||
return ImGui_ImplSDL2_Init(window, NULL);
|
return ImGui_ImplSDL2_Init(window, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window)
|
||||||
|
{
|
||||||
|
#if !defined(_WIN32)
|
||||||
|
IM_ASSERT(0 && "Unsupported");
|
||||||
|
#endif
|
||||||
|
return ImGui_ImplSDL2_Init(window, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
void ImGui_ImplSDL2_Shutdown()
|
void ImGui_ImplSDL2_Shutdown()
|
||||||
{
|
{
|
||||||
ImGui_ImplSDL2_ShutdownPlatformInterface();
|
ImGui_ImplSDL2_ShutdownPlatformInterface();
|
||||||
|
@ -23,6 +23,7 @@ typedef union SDL_Event SDL_Event;
|
|||||||
|
|
||||||
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
|
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
|
||||||
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
|
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
|
||||||
IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
|
IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
|
||||||
IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
|
IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
|
||||||
IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
|
IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
|
||||||
|
43
imgui.cpp
43
imgui.cpp
@ -1032,6 +1032,8 @@ CODE
|
|||||||
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
||||||
#endif
|
#endif
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
|
// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association.
|
||||||
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
||||||
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
|
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
|
||||||
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*'
|
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*'
|
||||||
@ -1039,9 +1041,7 @@ CODE
|
|||||||
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
||||||
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
|
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
|
||||||
#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false
|
#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false
|
||||||
#if __GNUC__ >= 8
|
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
|
// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
|
||||||
@ -2294,8 +2294,8 @@ static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
|
|||||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||||
window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
|
window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
|
||||||
window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
|
window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
|
||||||
if (window->DC.CurrentColumns)
|
if (ImGuiColumns* columns = window->DC.CurrentColumns)
|
||||||
window->DC.CurrentColumns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
|
columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
|
// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
|
||||||
@ -3562,7 +3562,7 @@ void ImGui::UpdateMouseWheel()
|
|||||||
const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
|
const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
|
||||||
if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
|
if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
|
||||||
{
|
{
|
||||||
ImVec2 max_step = (window->ContentsRegionRect.GetSize() + window->WindowPadding * 2.0f) * 0.67f;
|
ImVec2 max_step = window->InnerRect.GetSize() * 0.67f;
|
||||||
|
|
||||||
// Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
|
// Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
|
||||||
if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
|
if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
|
||||||
@ -6138,7 +6138,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
|
float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
|
||||||
window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
|
window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
|
||||||
window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size);
|
window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size);
|
||||||
window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.y * 0.5f), window->WindowBorderSize));
|
window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
|
||||||
window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
|
window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
|
||||||
window->InnerClipRect.ClipWithFull(host_rect);
|
window->InnerClipRect.ClipWithFull(host_rect);
|
||||||
|
|
||||||
@ -6452,7 +6452,7 @@ void ImGui::End()
|
|||||||
|
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
|
|
||||||
if (window->DC.CurrentColumns != NULL)
|
if (window->DC.CurrentColumns)
|
||||||
EndColumns();
|
EndColumns();
|
||||||
if (!(window->Flags & ImGuiWindowFlags_DockNodeHost)) // Pop inner window clip rectangle
|
if (!(window->Flags & ImGuiWindowFlags_DockNodeHost)) // Pop inner window clip rectangle
|
||||||
PopClipRect();
|
PopClipRect();
|
||||||
@ -7299,7 +7299,7 @@ ImVec2 ImGui::GetContentRegionMax()
|
|||||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
|
ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
|
||||||
if (window->DC.CurrentColumns)
|
if (window->DC.CurrentColumns)
|
||||||
mx.x = GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x;
|
mx.x = window->WorkRect.Max.x - window->Pos.x;
|
||||||
return mx;
|
return mx;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -7309,7 +7309,7 @@ ImVec2 ImGui::GetContentRegionMaxAbs()
|
|||||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
ImVec2 mx = window->ContentsRegionRect.Max;
|
ImVec2 mx = window->ContentsRegionRect.Max;
|
||||||
if (window->DC.CurrentColumns)
|
if (window->DC.CurrentColumns)
|
||||||
mx.x = window->Pos.x + GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x;
|
mx.x = window->WorkRect.Max.x;
|
||||||
return mx;
|
return mx;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -7322,19 +7322,19 @@ ImVec2 ImGui::GetContentRegionAvail()
|
|||||||
// In window space (not screen space!)
|
// In window space (not screen space!)
|
||||||
ImVec2 ImGui::GetWindowContentRegionMin()
|
ImVec2 ImGui::GetWindowContentRegionMin()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindowRead();
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
return window->ContentsRegionRect.Min - window->Pos;
|
return window->ContentsRegionRect.Min - window->Pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImVec2 ImGui::GetWindowContentRegionMax()
|
ImVec2 ImGui::GetWindowContentRegionMax()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindowRead();
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
return window->ContentsRegionRect.Max - window->Pos;
|
return window->ContentsRegionRect.Max - window->Pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
float ImGui::GetWindowContentRegionWidth()
|
float ImGui::GetWindowContentRegionWidth()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindowRead();
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
return window->ContentsRegionRect.GetWidth();
|
return window->ContentsRegionRect.GetWidth();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -9350,7 +9350,13 @@ void ImGui::NextColumn()
|
|||||||
window->DC.CurrLineTextBaseOffset = 0.0f;
|
window->DC.CurrLineTextBaseOffset = 0.0f;
|
||||||
|
|
||||||
PushColumnClipRect(columns->Current); // FIXME-COLUMNS: Could it be an overwrite?
|
PushColumnClipRect(columns->Current); // FIXME-COLUMNS: Could it be an overwrite?
|
||||||
PushItemWidth(GetColumnWidth() * 0.65f); // FIXME-COLUMNS: Move on columns setup
|
|
||||||
|
// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
|
||||||
|
float offset_0 = GetColumnOffset(columns->Current);
|
||||||
|
float offset_1 = GetColumnOffset(columns->Current + 1);
|
||||||
|
float width = offset_1 - offset_0;
|
||||||
|
PushItemWidth(width * 0.65f);
|
||||||
|
window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
int ImGui::GetColumnIndex()
|
int ImGui::GetColumnIndex()
|
||||||
@ -9546,6 +9552,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
|||||||
columns->HostCursorPosY = window->DC.CursorPos.y;
|
columns->HostCursorPosY = window->DC.CursorPos.y;
|
||||||
columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
|
columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
|
||||||
columns->HostClipRect = window->ClipRect;
|
columns->HostClipRect = window->ClipRect;
|
||||||
|
columns->HostWorkRect = window->WorkRect;
|
||||||
columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
|
columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
|
||||||
window->DC.ColumnsOffset.x = 0.0f;
|
window->DC.ColumnsOffset.x = 0.0f;
|
||||||
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||||
@ -9583,7 +9590,12 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
|||||||
window->DrawList->ChannelsSetCurrent(1);
|
window->DrawList->ChannelsSetCurrent(1);
|
||||||
PushColumnClipRect(0);
|
PushColumnClipRect(0);
|
||||||
}
|
}
|
||||||
PushItemWidth(GetColumnWidth() * 0.65f);
|
|
||||||
|
float offset_0 = GetColumnOffset(columns->Current);
|
||||||
|
float offset_1 = GetColumnOffset(columns->Current + 1);
|
||||||
|
float width = offset_1 - offset_0;
|
||||||
|
PushItemWidth(width * 0.65f);
|
||||||
|
window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::EndColumns()
|
void ImGui::EndColumns()
|
||||||
@ -9655,6 +9667,7 @@ void ImGui::EndColumns()
|
|||||||
}
|
}
|
||||||
columns->IsBeingResized = is_being_resized;
|
columns->IsBeingResized = is_being_resized;
|
||||||
|
|
||||||
|
window->WorkRect = columns->HostWorkRect;
|
||||||
window->DC.CurrentColumns = NULL;
|
window->DC.CurrentColumns = NULL;
|
||||||
window->DC.ColumnsOffset.x = 0.0f;
|
window->DC.ColumnsOffset.x = 0.0f;
|
||||||
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||||
|
9
imgui.h
9
imgui.h
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.71 WIP
|
// dear imgui, v1.72 WIP
|
||||||
// (headers)
|
// (headers)
|
||||||
|
|
||||||
// See imgui.cpp file for documentation.
|
// See imgui.cpp file for documentation.
|
||||||
@ -86,9 +86,10 @@ Index of this file:
|
|||||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||||
#endif
|
#endif
|
||||||
#elif defined(__GNUC__) && __GNUC__ >= 8
|
#elif defined(__GNUC__)
|
||||||
#pragma GCC diagnostic push
|
#pragma GCC diagnostic push
|
||||||
#pragma GCC diagnostic ignored "-Wclass-memaccess"
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
|
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
@ -2408,7 +2409,7 @@ struct ImGuiViewport
|
|||||||
|
|
||||||
#if defined(__clang__)
|
#if defined(__clang__)
|
||||||
#pragma clang diagnostic pop
|
#pragma clang diagnostic pop
|
||||||
#elif defined(__GNUC__) && __GNUC__ >= 8
|
#elif defined(__GNUC__)
|
||||||
#pragma GCC diagnostic pop
|
#pragma GCC diagnostic pop
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -90,13 +90,12 @@ Index of this file:
|
|||||||
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
|
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
|
||||||
#endif
|
#endif
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
|
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
|
||||||
#pragma GCC diagnostic ignored "-Wformat-security" // warning : format string is not a string literal (potentially insecure)
|
#pragma GCC diagnostic ignored "-Wformat-security" // warning : format string is not a string literal (potentially insecure)
|
||||||
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
|
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
|
||||||
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
||||||
#if (__GNUC__ >= 6)
|
#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub.
|
||||||
#pragma GCC diagnostic ignored "-Wmisleading-indentation" // warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub.
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Play it nice with Windows users. Notepad in 2017 still doesn't display text data with Unix-style \n.
|
// Play it nice with Windows users. Notepad in 2017 still doesn't display text data with Unix-style \n.
|
||||||
|
@ -72,13 +72,12 @@ Index of this file:
|
|||||||
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
||||||
#endif
|
#endif
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
||||||
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
|
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
|
||||||
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
||||||
#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
|
#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
|
||||||
#if __GNUC__ >= 8
|
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@ -2699,7 +2698,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
|||||||
}
|
}
|
||||||
|
|
||||||
// We ignore blank width at the end of the line (they can be skipped)
|
// We ignore blank width at the end of the line (they can be skipped)
|
||||||
if (line_width + word_width >= wrap_width)
|
if (line_width + word_width > wrap_width)
|
||||||
{
|
{
|
||||||
// Words that cannot possibly fit within an entire line will be cut anywhere.
|
// Words that cannot possibly fit within an entire line will be cut anywhere.
|
||||||
if (word_width < wrap_width)
|
if (word_width < wrap_width)
|
||||||
|
@ -56,9 +56,8 @@ Index of this file:
|
|||||||
#endif
|
#endif
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
#pragma GCC diagnostic push
|
#pragma GCC diagnostic push
|
||||||
#if __GNUC__ >= 8
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
@ -725,6 +724,7 @@ struct ImGuiColumns
|
|||||||
float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns()
|
float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns()
|
||||||
float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
|
float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
|
||||||
ImRect HostClipRect; // Backup of ClipRect at the time of BeginColumns()
|
ImRect HostClipRect; // Backup of ClipRect at the time of BeginColumns()
|
||||||
|
ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns()
|
||||||
ImVector<ImGuiColumnData> Columns;
|
ImVector<ImGuiColumnData> Columns;
|
||||||
|
|
||||||
ImGuiColumns() { Clear(); }
|
ImGuiColumns() { Clear(); }
|
||||||
@ -1463,7 +1463,7 @@ struct IMGUI_API ImGuiWindow
|
|||||||
// The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer.
|
// The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer.
|
||||||
// The main 'OuterRect', omitted as a field, is window->Rect().
|
// The main 'OuterRect', omitted as a field, is window->Rect().
|
||||||
ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
|
ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
|
||||||
ImRect InnerRect; // Inner rectangle (omit title bar, menu bar)
|
ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
|
||||||
ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
|
ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
|
||||||
ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
|
ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
|
||||||
ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
|
ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
|
||||||
|
@ -63,10 +63,9 @@ Index of this file:
|
|||||||
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
||||||
#endif
|
#endif
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
|
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
|
||||||
#if __GNUC__ >= 8
|
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
@ -36,6 +36,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__GNUC__)
|
#if defined(__GNUC__)
|
||||||
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user