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Columns: Fixed a regression from 1.71 where the right-side of the contents rectangle within each column would wrongly use a WindowPadding.x instead of ItemSpacing.x like it always did. (#125, #2666)
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@ -56,6 +56,8 @@ Other Changes:
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- Scrollbar: Avoid overlapping the opposite side when window (often a child window) is forcibly too small.
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- Scrollbar: Avoid overlapping the opposite side when window (often a child window) is forcibly too small.
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- Combo: Hide arrow when there's not enough space even for the square button.
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- Combo: Hide arrow when there's not enough space even for the square button.
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- TabBar: Fixed unfocused tab bar separator color (was using ImGuiCol_Tab, should use ImGuiCol_TabUnfocusedActive).
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- TabBar: Fixed unfocused tab bar separator color (was using ImGuiCol_Tab, should use ImGuiCol_TabUnfocusedActive).
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- Columns: Fixed a regression from 1.71 where the right-side of the contents rectangle within each column
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would wrongly use a WindowPadding.x instead of ItemSpacing.x like it always did. (#125, #2666)
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- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
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- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
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of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
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of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
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- Scrolling: Added SetScrollHereX(), SetScrollFromPosX() for completeness. (#1580) [@kevreco]
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- Scrolling: Added SetScrollHereX(), SetScrollFromPosX() for completeness. (#1580) [@kevreco]
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@ -7295,8 +7295,10 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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window->DC.CurrentColumns = columns;
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window->DC.CurrentColumns = columns;
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// Set state for first column
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// Set state for first column
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columns->OffMinX = window->DC.Indent.x - g.Style.ItemSpacing.x;
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const float column_padding = g.Style.ItemSpacing.x;
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columns->OffMaxX = ImMax(window->WorkRect.Max.x - window->Pos.x, columns->OffMinX + 1.0f);
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columns->OffMinX = window->DC.Indent.x - column_padding;
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columns->OffMaxX = window->WorkRect.Max.x - window->Pos.x;
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columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
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columns->HostCursorPosY = window->DC.CursorPos.y;
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columns->HostCursorPosY = window->DC.CursorPos.y;
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columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
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columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
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columns->HostClipRect = window->ClipRect;
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columns->HostClipRect = window->ClipRect;
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@ -7343,7 +7345,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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float offset_1 = GetColumnOffset(columns->Current + 1);
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float offset_1 = GetColumnOffset(columns->Current + 1);
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float width = offset_1 - offset_0;
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float width = offset_1 - offset_0;
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PushItemWidth(width * 0.65f);
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PushItemWidth(width * 0.65f);
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window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
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window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
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}
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}
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void ImGui::NextColumn()
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void ImGui::NextColumn()
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@ -7364,17 +7366,19 @@ void ImGui::NextColumn()
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PopItemWidth();
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PopItemWidth();
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PopClipRect();
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PopClipRect();
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const float column_padding = g.Style.ItemSpacing.x;
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columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
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columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
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if (++columns->Current < columns->Count)
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if (++columns->Current < columns->Count)
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{
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{
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// Columns 1+ cancel out IndentX
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// Columns 1+ ignore IndentX (by canceling it out)
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// FIXME-COLUMNS: Unnecessary, could be locked?
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// FIXME-COLUMNS: Unnecessary, could be locked?
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window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + g.Style.ItemSpacing.x;
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window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding;
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window->DrawList->ChannelsSetCurrent(columns->Current + 1);
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window->DrawList->ChannelsSetCurrent(columns->Current + 1);
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}
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}
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else
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else
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{
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{
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// New row/line
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// New row/line
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// Column 0 honor IndentX
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.ColumnsOffset.x = 0.0f;
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window->DrawList->ChannelsSetCurrent(1);
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window->DrawList->ChannelsSetCurrent(1);
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columns->Current = 0;
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columns->Current = 0;
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@ -7392,7 +7396,7 @@ void ImGui::NextColumn()
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float offset_1 = GetColumnOffset(columns->Current + 1);
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float offset_1 = GetColumnOffset(columns->Current + 1);
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float width = offset_1 - offset_0;
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float width = offset_1 - offset_0;
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PushItemWidth(width * 0.65f);
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PushItemWidth(width * 0.65f);
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window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
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window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
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}
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}
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void ImGui::EndColumns()
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void ImGui::EndColumns()
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