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Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. (#3760) rework local stacks to facilitate modifying current value without altering the stack.
May consider doing the same for ItemFlags and moving to g.ItemFlags...
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@ -1692,10 +1692,10 @@ struct IMGUI_API ImGuiWindowTempData
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// Local parameters stacks
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// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
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ImGuiItemFlags ItemFlags; // == g.ItemFlagsStack.back()
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float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
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ImVector<float> ItemWidthStack;
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ImVector<float> TextWrapPosStack;
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float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window).
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float TextWrapPos; // Current text wrap pos.
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ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
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ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
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ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
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};
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