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IO: added AddMouseViewportEvent() + used in backends.
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@ -90,7 +90,7 @@ Other changes:
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- Added io.ConfigViewportsNoDecoration option.
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- Added io.ConfigViewportsNoDefaultParent option.
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- Added ImGuiBackendFlags_PlatformHasViewports, ImGuiBackendFlags_RendererHasViewports, ImGuiBackendFlags_HasMouseHoveredViewport backend flags.
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- Added io.MouseHoveredViewport (optional _even_ for multi-viewport support, tied to ImGuiBackendFlags_HasMouseHoveredViewport flag).
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- Added io.AddMouseViewportEvent() (optional _even_ for multi-viewport support, tied to ImGuiBackendFlags_HasMouseHoveredViewport flag).
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- Expanded ImGuiViewport structure, ImGuiViewportFlags flags.
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- Added ImGuiWindowClass and SetNextWindowClass() for passing viewport related hints to the OS/platform back-end.
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- Examples: Renderer: OpenGL2, OpenGL3, DirectX9, DirectX10, DirectX11, DirectX12, Vulkan: Added support for multi-viewports.
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@ -206,12 +206,13 @@ Other Changes:
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Docking+Viewports Branch:
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- Viewports, IO: Added io.AddMouseViewportEvent() function to queue hovered viewport change (when known by backend).
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- Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport: it is now _optional_
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for the backend to have to ignore viewports with the _NoInputs flag when setting io.MouseHoveredViewport. It is
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for the backend to have to ignore viewports with the _NoInputs flag when call io.AddMouseViewportEvent(). It is
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much better if they can (Win32 and GLFW 3.3+ backends can, SDL and GLFW 3.2 backends cannot, they are lacking data).
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A concrete example is: when dragging a viewport for docking, the viewport is marked with _NoInputs to allow us
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to pick the target viewports for docking. If the backend reports a viewport with _NoInputs in io.MouseHoveredViewport,
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then Dear ImGui will revert to its flawed heuristic to find the viewport under.
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to pick the target viewports for docking. If the backend reports a viewport with _NoInputs when calling the
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io.AddMouseViewportEvent() function, then Dear ImGui will revert to its flawed heuristic to find the viewport under.
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By lowering those specs, we allow the SDL and more backend to support this, only relying on the heuristic in a few
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drag and drop situations rather that relying on it everywhere.
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- Viewports: Fixed a CTRL+TAB crash with viewports enabled when the window list needs to appears in
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