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PlotLines: fixed rendering issue added in previous commit (#342)
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@ -6580,16 +6580,15 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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int res_w = ImMin((int)graph_size.x, values_count);
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int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
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if (plot_type == ImGuiPlotType_Lines)
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int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
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res_w -= 1;
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// Tooltip on hover
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// Tooltip on hover
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int v_hovered = -1;
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int v_hovered = -1;
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if (IsHovered(inner_bb, 0))
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if (IsHovered(inner_bb, 0))
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{
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{
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const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
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const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
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const int v_idx = (int)(t * (values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0)));
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const int v_idx = (int)(t * item_count);
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IM_ASSERT(v_idx >= 0 && v_idx < values_count);
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IM_ASSERT(v_idx >= 0 && v_idx < values_count);
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const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
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const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
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@ -6613,7 +6612,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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for (int n = 0; n < res_w; n++)
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for (int n = 0; n < res_w; n++)
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{
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{
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const float t1 = t0 + t_step;
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const float t1 = t0 + t_step;
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const int v_idx = (int)(t0 * values_count + 0.5f);
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const int v_idx = (int)(t0 * item_count + 0.5f);
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IM_ASSERT(v_idx >= 0 && v_idx < values_count);
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IM_ASSERT(v_idx >= 0 && v_idx < values_count);
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const float v1 = values_getter(data, (v_idx + values_offset + 1) % values_count);
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const float v1 = values_getter(data, (v_idx + values_offset + 1) % values_count);
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const ImVec2 p1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
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const ImVec2 p1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
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